programming.dev

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Welcome Programmers!

programming.dev is a collection of programming communities and other topics relevant to software engineers, hackers, roboticists, hardware and software enthusiasts, and more.

The site is primarily english with some communities in other languages. We are connected to many other sites using the activitypub protocol that you can view posts from in the "all" tab while the "local" tab shows posts on our site.


🔗 Site with links to all relevant programming.dev sites

🟩 Not a fan of the default UI? We have alternate frontends we host that you can view the same content from

ℹ️ We have a wiki site that communities can host documents on


⚖️ All users are expected to follow our Code of Conduct and the other various documents on our legal site

❤️ The site is run by a team of volunteers. If youre interested in donating to help fund things such as server costs you can do so here

💬 We have a microblog site aimed towards programmers available at https://bytes.programming.dev

🛠️ We have a forgejo instance for hosting git repositories relating to our site and the fediverse. If you have a project that relates and follows our Code of Conduct feel free to host it there and if you have ideas for things to improve our sites feel free to create issues in the relevant repositories. To go along with the instance we also have a site for sharing small code snippets that might be too small for their own repository.

🌲 We have a discord server and a matrix space for chatting with other members of the community. These are bridged to each other (so you can interact with people using matrix from discord and vice versa.

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founded 1 year ago
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Some communities may be broken while we work on fixes

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Note: The attached image is a screenshot of page 31 of Dr. Charles Severance's book, Python for Everybody: Exploring Data Using Python 3 (2024-01-01 Revision).


I thought = was a mathematical operator, not a logical operator; why does Python use

>= instead of >==, or <= instead of <==, or != instead of !==?

Thanks in advance for any clarification. I would have posted this in the help forums of FreeCodeCamp, but I wasn't sure if this question was too.......unspecified(?) for that domain.

Cheers!

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It might be lack of sleep, but I can't figure this out.

I have a Label, and I want its text to be red when it represents an error, and I want it be green when it represent "good to go".

I found search result for C and maybe a solution for Python, but nothing for Rust.

I tried manually setting the css-classes property and running queue_draw(); it didn't work.

I can have a gtk::Box or a Frame that I place where the Label should go, then declare two Labels, and use set_child() to switch between them, but that seems like an ugly solution.

Do you have a solution?

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Day 20 - Scripting (linuxupskillchallenge.org)
submitted 1 hour ago by livialima to c/linuxupskillchallenge
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I've been stuck in this mindset where I can't think of any good website ideas, or game ideas, or anything really. I want to get out of this mindset by thinking, "What should I make?", or "What do I need to make?".

I still follow peoples advice on "go take a walk and think about it for a bit" and "you'll get one soon" and things like that. Those don't seem to work.

All I need is advice on how I can make myself come up with ideas for projects that would let me do something with my free time. Any help would be appreciated!

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I posted this question on the godot forum, but that has been overrun by bots like crazy, it's all random characters, so probably some AI.

I want to edit the text of the current script editor without modifying the internal undo-redo of the editor.

So essentially I want this to be possible:

  1. User writes some code
  2. Program modifies it, maybe imroving the formatting and such...
  3. Program then reverts to previously written code
  4. User is able to undo their last code addition, without the programmatically inserted stuff to show up as the last undo-step.
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SVT-AV1 2.3 was released yesterday and while it's already the fastest AV1 encoder around, the new version brings yet more improvements for squeezing out additional performance for CPU-based AV1 coding.

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I posted this question on the godot forum, but that has been overrun by bots like crazy, it's all random characters, so probably some AI.

I want to edit the text of the current script editor without modifying the internal undo-redo of the editor.

So essentially I want this to be possible:

  1. User writes some code
  2. Program modifies it, maybe imroving the formatting and such...
  3. Program then reverts to previously written code
  4. User is able to undo their last code addition, without the programmatically inserted stuff to show up as the last undo-step.
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Qualcomm engineering director Trilok Soni recently confirmed that the company's Linux team published Linux kernel updates for the Snapdragon 8 Elite processor. Qualcomm unveiled the SoC earlier this month, targeting a new generation of flagship phones and tablets supporting Android and Linux.

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After almost 3 years of work, I've finally managed to get this project stable enough to release an alpha version!

I'm proud to present Managarr - A TUI and CLI for managing your Servarr instances! At the moment, the alpha version only supports Radarr.

Not all features are implemented for the alpha version, like managing quality profiles or quality definitions, etc.

Here's some screenshots of the TUI:

Additionally, you can use it as a CLI for Radarr; For example, to search for a new film:

managarr radarr search-new-movie --query "star wars"

Or you can add a new movie by its TMDB ID:

managarr radarr add movie --tmdb-id 1895 --root-folder-path /nfs/movies --quality-profile-id 1

All features available in the TUI are also available via the CLI.

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What's new in Fedora KDE 41 (fedoramagazine.org)
submitted 23 hours ago by [email protected] to c/linux
 
 

cross-posted from: https://lemmy.ml/post/21951809

Fedora Linux provides a wide variety of users with leading edge open source technology in a community developed and maintained operating system. The Fedora KDE Spin combines the reliable and trusted Fedora Linux base with the KDE Plasma desktop environment and a selection of KDE applications – simple by default, yet powerful when needed.

Back in April 2024, Fedora Linux 40 included the KDE “MegaRelease 6” – the Plasma desktop environment, Frameworks application libraries (with the underlying Qt platform), and Gear application suite were all upgraded to new versions in one fell swoop to deliver improved performance and reliability. Since then, continuous upstream updates by the KDE teams to fix bugs and deploy new features were quickly deployed to Fedora 40 users, including breakthroughs such as Explicit Sync in Wayland (which addressed the most prevalent graphical glitches on Nvidia devices)!

Now, as part of the Fedora Linux 41 release, the KDE Spin again includes the very latest with the recently released KDE Plasma 6.2, up-to-date KDE applications and core system packages, and new ways of using Plasma on different devices.

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After almost 3 years of work, I've finally managed to get this project stable enough to release an alpha version!

I'm proud to present Managarr - A TUI and CLI for managing your Servarr instances! At the moment, the alpha version only supports Radarr.

Not all features are implemented for the alpha version, like managing quality profiles or quality definitions, etc.

Here's some screenshots of the TUI:

Additionally, you can use it as a CLI for Radarr; For example, to search for a new film:

managarr radarr search-new-movie --query "star wars"

Or you can add a new movie by its TMDB ID:

managarr radarr add movie --tmdb-id 1895 --root-folder-path /nfs/movies --quality-profile-id 1

All features available in the TUI are also available via the CLI.

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submitted 3 days ago* (last edited 3 days ago) by [email protected] to c/programming
 
 

Its come full circle, AI job applicants sending resumes to bots.

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Fedora Linux 41 is here (fedoramagazine.org)
submitted 2 days ago by [email protected] to c/linux
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cross-posted from: https://lemm.ee/post/46066494

I followed the recommended processes for adding images to my app, and it is being displayed correctly on the layout preview, but not at all on the app. I have vector assets, webp, png images, but none are being displayed.

The project is too big to put here in its entirety, but please ask for any snippets that could help you solve the issue. I've tried searching the web and asking LLMs and neither could help, so please help me, fellow humans.

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The Central Taiwan Science Park has issued an ultimatum to the golf club: resolve your issues by December 15 or face compulsory acquisition.

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Flutter has been forked to Flock (flutterfoundation.dev)
submitted 2 days ago by pylapp to c/opensource
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