I'm an idiot, I had the detect path pointing to the CollisionDetection instead of just to the Area2D, when I removed \CollisionDetection from the path it works like a charm and prints the group that the Area2D is a member of! thanks everyone for your help!
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You can use str()
to print the array of groups as-is, or use other functions to parse the data from the array. Also, prints()
is the right function to use for comma-separated print values.
Possible quick-and-dirty fix:
func _on_area_2d_area_entered(area):
prints("Collision detected by:", get_name(), "| group:", str(area.get_groups()) )
This might help too:
func _on_area_2d_area_entered(area):
# Information about the detected area
var area_name: String = area.name
var area_groups: Array[StringName] = area.get_groups()
# Check with type_groups[] array defined earlier; probably redundant step
for checked_group in type_groups:
if checked_group in area_groups:
prints("Collision detected by:", self.get_name(), "| detected area:", area_name, "| group:", checked_group)
If there's problems with collison detection make sure both areas have the same layer/mask. Remember the docs are your friend.
I can't say for certain, because you never linked your project, but according to Godot Docs, get_groups()
returns an array of strings, while in the below code you use it as a string:
func _on_area_2d_area_entered(area): print("Collision detected by: ", get_name(), " | group: ", area.get_groups()) set_contact_monitor(true)
Is that the problem that you wish to solve?
sorry, I tried to upload the project but it just hangs. You may be right though. how would I make it print the group that the area2d is a member of? or how can I confirm the area2d is a member of a group?
You can use for ... in ...
to iterate over an array, like so:
for group in area.get_group(): print(group)