For people on other instances, you might not see posts 29 and 30 due to some issues (e.g. people on .world) but you can see them by going to https://programming.dev/c/godot
Ategon
I dont
⠀⠀⠀⠀know what you're
talking
⠀⠀ab out
It definitely has more niche use due to the children interactions. Its pretty much just a shorthand for one specific case of function calls you would do so that you dont have to mess with all of reparenting, position, etc. for that case
Its more useful for engine and tool development (and is used in the engine for the change type button when you right click)
Off the top of my head a use case in a game would if for some reason you have placeholders, replacing the placeholder with the actual node. Another one is if your enemies change based on a specific metric in the game (e.g. once a run hits 1 minute all enemies change to be a harder enemy), you can just replace the old enemy node/script with the new one so that you get the updated script (would have to also manage the sprite in that case though)
Was an issue with the upgrade script when upgrading to 0.19.5
Caused by the same db issue thats been causing issues
Yeah they appear in the feeds. So people primarily use it through sub and local sorts atm
old is still supported, what comment section are you trying to look at
Newer communities arent affected
it cant have the same slug, just for the idea of remaking
it doesnt fully break communities, you just cant look at the page for the community and new people cant sub (but they can still be posted and read from). humor has still been active with posts while broken
next downtime hopefully should be soon to do another round of fixes
Theoretically remaking the community is the exact same as moving it to another instance since new communities arent affected. Everythings been getting worked on openly in the support channel on discord/matrix so if anyone wants to help can help get things fixed there
Been getting worked on, last downtime fixed some of the issues but script still needs to be adjusted a bit since some communities break again a bit after being fixed
around half the instances I checked were affected, no idea why only them were affected. world is also currently behind in inbound federation due to the pure amount of activities its generating atm (only instance that is atm). We fixed the issues so it shouldnt be happening anymore (and I can see this post on world)
world, lemm.ee dont have them, beehaw does for example
no problem, been using it as an excuse to learn about godot as well