Ategon

joined 1 year ago
MODERATOR OF
[–] Ategon 2 points 1 day ago* (last edited 1 day ago)

Been getting worked on and people have been figuring out how best to fix the issue

[–] Ategon 3 points 4 days ago

there are references which is why its a pain to fix and isnt just dropping duplicates

[–] Ategon 2 points 4 days ago* (last edited 4 days ago) (2 children)

I havent been the one looking at the database but im assuming itll be a similar way to how the person table was fixed. Theres essentially duplicate entries for certain communities atm

[–] Ategon 4 points 4 days ago (1 children)

Its been getting looked at and we have some more people that are being added on to help out as well

[–] Ategon 2 points 4 days ago* (last edited 4 days ago) (5 children)

Theres been issues with the communities table since the update and it hasnt been fixed yet since there hasnt been time to do so. Same issue that hit the person table but that one was fixed after the db maintenance we had

[–] Ategon 5 points 1 week ago

Community table currently has issues. Should be fixed once theres time to do more database maintenance again but for now the posts can be accessed in the main feeds

 

We recently did an update to 0.19.5

Along with this came a bug that makes hidden communities not function properly so that they will still appear in the all feed

I have reported this on the lemmy repo and once the devs fix that bug our all feeds should go back to normal (but for now content such as politics and bot communities may appear for a bit)

Heres the bug report if anyones interested in that https://github.com/LemmyNet/lemmy/issues/5074

[–] Ategon 1 points 2 weeks ago (1 children)

Community creation has been open for awhile, theres no community applications anymore

[–] Ategon 4 points 1 month ago

Issue should be fixed, messed around with the db a bit and seems to work now

[–] Ategon 6 points 1 month ago

Seems like the home tileline is has a slow api call currently while the other timelines are working for me

Looked at the repo and it was reported a year ago with no solution so ill see if I can figure it out

 

Hey everyone! Recently made yet another jam game with this one being made for the 12th brackeys jam

Theme of the jam was Calm before the Storm so instantly thought of a system similar to Frostpunk where you have a city and then conditions end up getting worse as time goes on. This was then adapted to be a city that is getting more flooded over time after brainstorming with my jam team.

If youve got any feedback feel free to throw it below or on the game page. I should be eventually pushing out a post jam update based on the feedback gotten

Game link: https://team-auboreal.itch.io/floodworks

 

Game made in 4 days for the GMTK jam along with two composers and another person person helping out with some of the code

[–] Ategon 4 points 2 months ago (1 children)

Should be fixed

[–] Ategon 21 points 2 months ago* (last edited 2 months ago) (1 children)

That icon is the fediverse icon, not the lemmy.world icon (lemmy.world one looks like a globe)

It shows the original version of that post (the top one links to lemmy.world since thats where that user is from, center one links to mander, and bottom one links to gehirneimer.de)

The post you made here has the icon for me that ends up linking to the version of the post on blahaj

[–] Ategon 4 points 2 months ago* (last edited 2 months ago) (1 children)

Started using certbot-dns-cloudflare to generate the certificate

https://certbot-dns-cloudflare.readthedocs.io/en/stable/

100
Praise my GitHub profile (praise-me.fly.dev)
submitted 2 months ago* (last edited 2 months ago) by Ategon to c/programming
 

There was a roast my github profile site going around recently so as a counter to that someone made a praise my github profile. Enter your profile and get an AI complimenting you

 

edit: Site is back up, pictrs is still upgrading so uploads may fail or be slow until the upgrade is done.

(all the alt frontends are also currently down so that pictrs can be upgraded faster)

Edit 2: seems to be done

 

Sorry for the small delay on this, was competing in a gamedev competition which took up most of my weekend

The way I instantly make the variables is using tip #1 I posted https://programming.dev/post/17169923

 

Made a small arcade-like game for a recent gamedev competition

Every time you hit an edge of the screen you get smaller and you need to collect balloons to increase your size so you can survive longer

Entire thing was made in 12 hours and people voted on 10 different things I was forced to include into the game in some way (balloon, pigeon, sword, fish, cloud, trilobite, dolphin sfx, music I used for the title screen, trumpet fanfare sfx, pigeon sounds)

Enjoy, if youve got any feedback feel free to let me know and I can take that into account if I do some post jam work or for future games like this I make

 
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