Unity

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Behavior Package 1.0.10 Released (discussions.unity.com)
submitted 4 days ago by [email protected] to c/unity
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Unity 6.2 Beta is now available (discussions.unity.com)
submitted 2 weeks ago by [email protected] to c/unity
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Behavior Package 1.0.9 Released (discussions.unity.com)
submitted 1 month ago by [email protected] to c/unity
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Mesh LOD 2025 (discussions.unity.com)
submitted 1 month ago by [email protected] to c/unity
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You can download it for free on the Unity Asset Store!

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Hi all,

I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.

My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)

So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!

It's free, so if anyone wants to give it a try, I'd love some feedback =)

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submitted 1 year ago by mac to c/unity
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submitted 1 year ago by mac to c/unity
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submitted 2 years ago by mac to c/unity
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