Godot

5455 readers
157 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
1
2
34
submitted 15 hours ago by Gabbagen to c/godot
 
 

Hello) Haven't seen nice videos exploring hierarchical state machines, so I decided to share my tutorial here. In the video I break down one of Dark Souls III bosses and then use Godot to recreate it.

3
4
21
submitted 1 day ago by mac to c/godot
5
44
submitted 1 day ago by popcar2 to c/godot
6
7
8
 
 

Originally posted by [email protected] and posted here with permission from them

https://mstdn.games/@doomski/112820238014617819

Reposted video in case your frontend doesn't show the other one

9
10
 
 

Hey, just wondering if anyone had any particular recommendations for specific channels they especially liked?

I've recently been watching some Inkscape tutorials by the channel Logos by Nick and I really like his presentation style. Instead of going into detail about how to do something in particular he'll just make something and on the way you're introduced to multiple features and techniques you didn't even know existed. Very useful especially if you aren't familiar with the software at all ( me )

So if you know of anyone like that for Godot, or any channels that you particularly like, or any particular videos, please post them, I'd be interested in having a look.

11
 
 

Going to start doing some daily Godot tips, both to force me to look for cool things the editor does so I can use it myself and to help out anyone else

Also posting these on my account on https://bytes.programming.dev

If youve got any tips I can put for a future day feel free to give me it and I can queue it up if I havent already

12
 
 

Hi everybody! This time I would like to try something really simple. It is one of the simplest fractals that you have probably seen before, and it is called the Sierpiński triangle. This code can demonstrate simple transformations and also model the resulting effect by removing pixels in each iteration. So let's get started.

13
45
submitted 6 days ago by mac to c/godot
14
 
 
  • Kolokol
  • JumpMap
  • Bosca Ceoil
  • Bloodthief
  • Yarn Guardians
15
39
submitted 6 days ago by mac to c/godot
16
 
 

Exactly what the title says. It's under MIT lisence and currently being approved by the moderators of the AssetLib. The project is currently very simple and contributions are very welcome! image of the tool window

17
 
 

Hi everyone! This time I would try something in 3D. It will be quite a simple thing, namely creating a tunnel from a texture, but even something as basic as that can sometimes be useful. And who knows, maybe I'll like it and next time I'll make something more sophisticated. So let's get started.

18
 
 

cross-posted from: https://programming.dev/post/16870410

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

19
81
submitted 2 weeks ago by Ategon to c/godot
 
 

The fediverse canvas event is starting in a couple hours (event similar to r/place) and similar to last year I figured we can place the godot logo on it!

Canvas is an event where everyone can place a pixel every so often on a shared canvas. This can overwrite previously placed pixels which can lead to communities fighting for space on the canvas

You can find the link to it here: https://canvas.fediverse.events

I set up a template beside the main programming.dev area that you can find from the below links. This can be edited if theres another godot design people like more but figured it was a good start. For real time chatting im active on the programming.dev discord and matrix

one to one template: https://canvas.fediverse.events/#x=423&y=472&zoom=5&tu=https%3A%2F%2Fbytes.programming.dev%2Ffiles%2F4ce62a78-1476-4842-a2df-fcb84049a52a&tw=44&tx=386&ty=429&ts=ONE_TO_ONE

dotted template: https://canvas.fediverse.events/#x=423&y=472&zoom=5&tu=https%3A%2F%2Fbytes.programming.dev%2Ffiles%2F4ce62a78-1476-4842-a2df-fcb84049a52a&tw=44&tx=386&ty=429&ts=DOTTED_BIG

20
21
33
submitted 2 weeks ago by mac to c/godot
22
 
 

Hi everybody! During the development of our point-and-click adventure game Whispers of Prague, we played around with the idea of creating some scenes in complete darkness, so the main character would need to acquire night vision goggles to navigate the scene. This idea was eventually discarded, but the effect itself isn't entirely bad, as you can see right now. Let's take a look at how such a shader works.

23
20
submitted 3 weeks ago by FencerDevLog to c/godot
 
 

Hi everyone! Do you remember the Sobel operator that I used in one of the previous videos for edge detection? The shader that I will demonstrate today will be based on a similar principle, and its result will be an equally interesting effect. Let's take a look at how the algorithm for the emboss filter works and how to implement it as a shader.

24
 
 

Hi everybody. This is the second part of the mini-tutorial on creating 3D asteroids or other rocks in Blender and using them in Godot Engine. This time, I will focus on the Godot Engine, namely importing an already finished model into Godot and resolving subsequent issues. If you're interested in the modeling itself, I recommend watching the first part first. Now, let's dive into Godot.

25
95
Godot-Rust Now on Crates.io! (godot-rust.github.io)
submitted 3 weeks ago by recursive_recursion to c/godot
 
 

Just learned about this today :D

view more: next ›