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submitted 5 days ago by FencerDevLog to c/godot

Hi everyone! I always wanted to create this kind of effect with running lines, but I didn't know how to do it before. Now I finally know, and since it's a relatively simple algorithm, this video won't be extremely long either. Let's start with the tutorial.

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submitted 1 week ago by FencerDevLog to c/godot

Hi everyone! This time, I would create a really simple shader that can be quite useful if we need to make a smooth transition from one image to another. I experimented with it a bit while working on a side project. Let's take a look at what such a shader might look like.

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Godot 4: From Zero To Full Game (filiprachunek.gumroad.com)
submitted 2 weeks ago by FencerDevLog to c/books

Would you like to explore the world of game development and embark on the journey of crafting your own computer game?

This hands-on guide provides you with the chance to acquire firsthand experience in harnessing the power of Godot 4 and mastering the art of coding with GDScript. Within its pages, youโ€™ll find step-by-step instructions on how to create an entire game independently using the Godot Engine.

What makes an ebook a more fitting choice for a programming guide compared to a traditional printed book?

An ebook is always up-to-date. I already upgraded all the code snippets to be compatible with Godot 4.2, and I want to keep updating it after every significant release of the Godot Engine.

So, how can you get it?

Please visit Godot 4: From Zero To Full Game for more information and a free sample (50 pages out of 301).

Thank you for reading this. Good luck with your games. ๐Ÿ˜Ž

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submitted 2 weeks ago by FencerDevLog to c/godot

Hi everyone! This is the third part of the video, where I explained the possibility of using 3D objects as part of a 2D scene in the Godot Engine. It turned out that the previous part was not entirely ideal because I explained the individual parts of the solution using the finished code of our game, which utilizes our own structure of classes and functions. This time, I am returning to this topic for the last time and will create the puzzle from scratch, as an entirely new project in Godot 4.

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submitted 2 weeks ago by FencerDevLog to c/godot

Hi everybody! In this video, I would like to demonstrate how we can create a simple effect for the background of our space game. It will be a moving star field that we can adjust with various parameters.

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submitted 3 weeks ago by FencerDevLog to c/godot

Hi everyone! This is the second part of the video, where I explained the possibility of using 3D objects as part of a 2D scene in the Godot Engine. And because I received several requests for a continuation that would clarify other aspects of this simple 3D puzzle, that's exactly what this video is about. Let's take a look.

[-] FencerDevLog 2 points 3 weeks ago
44
submitted 3 weeks ago by FencerDevLog to c/godot

Hi everybody! In this video, I would like to create a simple and effective shader that can significantly change the appearance of a selected sprite or even the entire screen. The effect you are seeing now can certainly have many uses, such as disabling a specific UI element or simulating an image in an old newspaper article. Let's do it.

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submitted 1 month ago by FencerDevLog to c/godot

Hi everybody! I recorded this video after a few experiments with color changes using a shader on a sprite. Let's take a look at the options we have available.

[-] FencerDevLog 1 points 1 month ago
25
submitted 1 month ago by FencerDevLog to c/godot

Greetings to all fans of fractals, shaders, and the Godot Engine. Once again, I've prepared one of many algorithms for creating interesting effects that you can add to your game or perhaps use as a live background for a music video. Let's see how it works.

[-] FencerDevLog 1 points 1 month ago

Well, Godot is a lightweight engine, so it doesn't have almost anything extra built-in. Which is advantageous because the engine itself then takes up negligible space on disk and the editor starts up within seconds, which can't be said for Unreal. But everyone prefers something different, of course. I mainly wanted to show that implementing your own blur effect can be simpler than it might seem at first glance.

51
submitted 1 month ago by FencerDevLog to c/godot

Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it's somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this video, I will demonstrate a much faster way to blur our sprite or the entire screen.

[-] FencerDevLog 2 points 1 month ago

If you want to learn about Godot shaders, you can try these video tutorials.

[-] FencerDevLog 2 points 1 month ago

Thank you! ๐Ÿ˜Ž

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submitted 1 month ago by FencerDevLog to c/godot

In this video, I will demonstrate how we can easily insert 3D models or complete 3D scenes into the environment of our 2D game in Godot 4. Let's see how this is done using the SubViewport node.

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submitted 2 months ago by FencerDevLog to c/godot

Hi everyone! As you may recall, in one of the previous videos, I was creating snow particles in a 3D scene. This time, I would focus on a similar effect, but instead, it would be in 2D, and it would be rain particles.

[-] FencerDevLog 1 points 2 months ago

Thank you! ๐Ÿ˜Ž

[-] FencerDevLog 1 points 5 months ago

I think that section is just automatically fetched from the YouTube video description, and ignores line breaks. Here's the correct URL: https://filiprachunek.gumroad.com/l/godot4

[-] FencerDevLog 1 points 6 months ago
[-] FencerDevLog 1 points 8 months ago

Check out my tutorial. It demonstrates the correct structure of the csv file.

view more: next โ€บ

FencerDevLog

joined 8 months ago