[-] FencerDevLog 1 points 2 days ago
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submitted 2 days ago by FencerDevLog to c/godot

Greetings to all fans of fractals, shaders, and the Godot Engine. Once again, I've prepared one of many algorithms for creating interesting effects that you can add to your game or perhaps use as a live background for a music video. Let's see how it works.

[-] FencerDevLog 1 points 1 week ago

Well, Godot is a lightweight engine, so it doesn't have almost anything extra built-in. Which is advantageous because the engine itself then takes up negligible space on disk and the editor starts up within seconds, which can't be said for Unreal. But everyone prefers something different, of course. I mainly wanted to show that implementing your own blur effect can be simpler than it might seem at first glance.

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submitted 1 week ago by FencerDevLog to c/godot

Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it's somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this video, I will demonstrate a much faster way to blur our sprite or the entire screen.

[-] FencerDevLog 2 points 2 weeks ago

If you want to learn about Godot shaders, you can try these video tutorials.

[-] FencerDevLog 2 points 2 weeks ago

Thank you! 😎

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submitted 2 weeks ago by FencerDevLog to c/godot

In this video, I will demonstrate how we can easily insert 3D models or complete 3D scenes into the environment of our 2D game in Godot 4. Let's see how this is done using the SubViewport node.

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submitted 1 month ago by FencerDevLog to c/godot

Hi everyone! As you may recall, in one of the previous videos, I was creating snow particles in a 3D scene. This time, I would focus on a similar effect, but instead, it would be in 2D, and it would be rain particles.

[-] FencerDevLog 1 points 1 month ago

Thank you! 😎

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submitted 1 month ago by FencerDevLog to c/godot

Hey everybody! In this video, I would like to demonstrate how we can enhance the effect that we know from the very first video about shaders that I recorded for this channel. The enhancement will consist of displaying something like continuous plasma instead of rippling lines, for which we will use very similar calculations. Let's get started.

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submitted 2 months ago by FencerDevLog to c/godot

Hi everybody! If you watched one of the previous videos in which we created a square grid, you might have wondered how difficult it would be to achieve a similar effect with perfectly aligned hexagons. There are certain differences, but the algorithm is not extremely complex. Let's get into it.

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submitted 2 months ago by FencerDevLog to c/godot

Hi everybody! In this video, I would show how we can set up a glow effect on a selected sprite in a 2D project. Such a shader may come in handy if we want to understand how the glow calculation works, or if we decide to work without setting up a global glow in the WorldEnvironment node. Let’s do it.

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submitted 2 months ago by FencerDevLog to c/godot

Hi everyone! This is a continuation of my video about polar coordinates in shaders. If you haven't seen it yet, I definitely recommend watching it first; everything will then be a bit clearer. The link should be included in the description. However, I will also mention the basics in this video. So, let’s make some spiral effects.

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submitted 2 months ago by FencerDevLog to c/godot

Hi everyone! This time, I would focus on what truly looks like a dev log, as the title of this channel suggests. It will be about shaders again, but instead of creating it from scratch, I would dissect a fog effect as we implemented it in our game.

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submitted 2 months ago by FencerDevLog to c/godot

Hi everybody! In this video, we will create a shader that displays a grid. It may sound simple, but such a grid is a very useful element, whether for debugging or its use in various effects.

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submitted 3 months ago by FencerDevLog to c/godot

Hi everyone! This tutorial will teach you how to display a fireworks effect on the screen using a shader, which can be a nice reward after successfully completing a level in your game.

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submitted 3 months ago by FencerDevLog to c/godot

Hi everyone! In this video, I would describe how we can easily implement the pause and resume functionality in the Godot Engine. Since something like this involves certain pitfalls, I will show how to avoid them and do the whole thing correctly.

[-] FencerDevLog 1 points 4 months ago

I think that section is just automatically fetched from the YouTube video description, and ignores line breaks. Here's the correct URL: https://filiprachunek.gumroad.com/l/godot4

[-] FencerDevLog 1 points 4 months ago
[-] FencerDevLog 1 points 6 months ago

Check out my tutorial. It demonstrates the correct structure of the csv file.

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FencerDevLog

joined 7 months ago