FencerDevLog

joined 9 months ago
 

Hi everybody! This time I would like to try something really simple. It is one of the simplest fractals that you have probably seen before, and it is called the Sierpiński triangle. This code can demonstrate simple transformations and also model the resulting effect by removing pixels in each iteration. So let's get started.

 

Hi everyone! This time I would try something in 3D. It will be quite a simple thing, namely creating a tunnel from a texture, but even something as basic as that can sometimes be useful. And who knows, maybe I'll like it and next time I'll make something more sophisticated. So let's get started.

 

Hi everybody! During the development of our point-and-click adventure game Whispers of Prague, we played around with the idea of creating some scenes in complete darkness, so the main character would need to acquire night vision goggles to navigate the scene. This idea was eventually discarded, but the effect itself isn't entirely bad, as you can see right now. Let's take a look at how such a shader works.

20
submitted 3 weeks ago by FencerDevLog to c/godot
 

Hi everyone! Do you remember the Sobel operator that I used in one of the previous videos for edge detection? The shader that I will demonstrate today will be based on a similar principle, and its result will be an equally interesting effect. Let's take a look at how the algorithm for the emboss filter works and how to implement it as a shader.

 

Hi everybody. This is the second part of the mini-tutorial on creating 3D asteroids or other rocks in Blender and using them in Godot Engine. This time, I will focus on the Godot Engine, namely importing an already finished model into Godot and resolving subsequent issues. If you're interested in the modeling itself, I recommend watching the first part first. Now, let's dive into Godot.

 

Hi everybody! Would you like to know how to easily create a screenshot in your game using the Godot Engine, whether it's a 2D or 3D game? In this short video, I'll show you how.

 

Hi everybody! I know I often say "Let's make a quick video about a simple effect" and then I usually end up talking about it for over 20 minutes. But this time I hope I'll finally manage to make a shorter video because today's effect is really easy, as you can see in the background.

 

Hi everyone! I always wanted to create this kind of effect with running lines, but I didn't know how to do it before. Now I finally know, and since it's a relatively simple algorithm, this video won't be extremely long either. Let's start with the tutorial.

 

Hi everyone! This time, I would create a really simple shader that can be quite useful if we need to make a smooth transition from one image to another. I experimented with it a bit while working on a side project. Let's take a look at what such a shader might look like.

14
Godot 4: From Zero To Full Game (filiprachunek.gumroad.com)
submitted 1 month ago by FencerDevLog to c/books
 

Would you like to explore the world of game development and embark on the journey of crafting your own computer game?

This hands-on guide provides you with the chance to acquire firsthand experience in harnessing the power of Godot 4 and mastering the art of coding with GDScript. Within its pages, you’ll find step-by-step instructions on how to create an entire game independently using the Godot Engine.

What makes an ebook a more fitting choice for a programming guide compared to a traditional printed book?

An ebook is always up-to-date. I already upgraded all the code snippets to be compatible with Godot 4.2, and I want to keep updating it after every significant release of the Godot Engine.

So, how can you get it?

Please visit Godot 4: From Zero To Full Game for more information and a free sample (50 pages out of 301).

Thank you for reading this. Good luck with your games. 😎

 

Hi everyone! This is the third part of the video, where I explained the possibility of using 3D objects as part of a 2D scene in the Godot Engine. It turned out that the previous part was not entirely ideal because I explained the individual parts of the solution using the finished code of our game, which utilizes our own structure of classes and functions. This time, I am returning to this topic for the last time and will create the puzzle from scratch, as an entirely new project in Godot 4.

 

Hi everybody! In this video, I would like to demonstrate how we can create a simple effect for the background of our space game. It will be a moving star field that we can adjust with various parameters.

[–] FencerDevLog 2 points 2 months ago
[–] FencerDevLog 1 points 2 months ago
[–] FencerDevLog 1 points 2 months ago (5 children)

Well, Godot is a lightweight engine, so it doesn't have almost anything extra built-in. Which is advantageous because the engine itself then takes up negligible space on disk and the editor starts up within seconds, which can't be said for Unreal. But everyone prefers something different, of course. I mainly wanted to show that implementing your own blur effect can be simpler than it might seem at first glance.

[–] FencerDevLog 2 points 2 months ago

If you want to learn about Godot shaders, you can try these video tutorials.

[–] FencerDevLog 2 points 2 months ago

Thank you! 😎

[–] FencerDevLog 1 points 4 months ago

Thank you! 😎

[–] FencerDevLog 1 points 6 months ago

I think that section is just automatically fetched from the YouTube video description, and ignores line breaks. Here's the correct URL: https://filiprachunek.gumroad.com/l/godot4

[–] FencerDevLog 1 points 7 months ago
[–] FencerDevLog 1 points 9 months ago

Check out my tutorial. It demonstrates the correct structure of the csv file.

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