0.9.3 (2025-05-25): Added ray_marching_6 (scene, shader, and texture). Added voronoi_mosaic (scene and shader).
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gonna share this with my partner who currently has to code their own shader in bevy lol
I think Bevy uses WGSL that has a different syntax. But your friend can at least extract the algorithms and rewrite them. ๐
I meant, ill send it to them as a flex ^^ By the looks of it it seems quite the challenge so i am happy about these libarys on godot
I see. Good idea.
0.9.2 (2025-05-21): Added print_number (scene and shader) and its usage in paper_burn (script and shader). Added ray_marching_5 (scene and shader).
Pic looks like a surreal meme.
This is what happens when a programmer tries to create some graphics. ๐
Thays fuckin sweet! Thanks for sharing, I'm sure there are a lot of people this kind of thing would be really useful to โค๏ธ
Thanks. ๐