this post was submitted on 16 May 2025
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Godot Shader Pack (filiprachunek.gumroad.com)
submitted 1 week ago by FencerDevLog to c/godot
 

Many people asked for it, so I created and released a new product: 80 shaders from my collection, ready to use in any project. Plus bonuses. ๐Ÿ˜Ž

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[โ€“] FencerDevLog 1 points 13 hours ago

0.9.3 (2025-05-25): Added ray_marching_6 (scene, shader, and texture). Added voronoi_mosaic (scene and shader).

[โ€“] [email protected] 1 points 1 day ago (1 children)

gonna share this with my partner who currently has to code their own shader in bevy lol

[โ€“] FencerDevLog 1 points 1 day ago (1 children)

I think Bevy uses WGSL that has a different syntax. But your friend can at least extract the algorithms and rewrite them. ๐Ÿ˜Ž

[โ€“] [email protected] 2 points 1 day ago (1 children)

I meant, ill send it to them as a flex ^^ By the looks of it it seems quite the challenge so i am happy about these libarys on godot

[โ€“] FencerDevLog 1 points 1 day ago

I see. Good idea.

[โ€“] FencerDevLog 1 points 4 days ago

0.9.2 (2025-05-21): Added print_number (scene and shader) and its usage in paper_burn (script and shader). Added ray_marching_5 (scene and shader).

[โ€“] [email protected] 8 points 1 week ago (1 children)

Pic looks like a surreal meme.

[โ€“] FencerDevLog 8 points 1 week ago

This is what happens when a programmer tries to create some graphics. ๐Ÿ˜€

[โ€“] [email protected] 7 points 1 week ago (1 children)

Thays fuckin sweet! Thanks for sharing, I'm sure there are a lot of people this kind of thing would be really useful to โค๏ธ

[โ€“] FencerDevLog 6 points 1 week ago

Thanks. ๐Ÿ˜Ž