Cris_Color

joined 1 year ago
[–] [email protected] 2 points 1 day ago

That's super cool!

[–] [email protected] 4 points 1 day ago (1 children)

I assume you're not, but you aren't logged in are you?

Otherwise I'd say fingerprinting or identifying your machine like another commenter suggested

[–] [email protected] 2 points 1 day ago

So stylish!

[–] [email protected] 1 points 2 days ago* (last edited 2 days ago)

Void is an option that seems like a good fit, but you'd need to figure out if it supports your hardware well since the hardware is so new. Its a stable rolling release that uses runit which seems like a lot of peoples favorite alternative init system.

Fedora is maybe also worth considering but it uses systemd. Not sure if it has minimal packages, but I'm pretty sure fedora has official Framework support, including for the 16, and strikes a really good balance between having current packages and cutting edge hardware support, and being stable.

Also, sorry people are ignoring what you said you want and are telling you what you should want instead 😅 not helpful y'all.

My impression is that Debian unstable/testing is generally considered much more stable than arch, I assume that extends to devuan. But I think they also share packages, which means packages have been patched a ton, which it sounds like you don't want (I assume that's what you meant by "mininal packages")

[–] [email protected] 2 points 2 days ago

I am from north Carolina, thank you! Its very much appreciated!

[–] [email protected] 7 points 3 days ago

Oooooof :((((((

[–] [email protected] 21 points 6 days ago (5 children)

Void Linux! It's a very simple, completely independently distro without a dependence on a corporate funded project. It uses runit in place of systemd (I don't mind systemd but it seems a lot of people just like runit better for being smaller, neater, and very reliable, which is cool)

It has a "stable rolling release" update model and provides vanilla packages. And the package manager xbps can install pre-compiled binaries or function more like portage or BSDs ports system for building from source (full disclosure, I've never used any of those nor the functionality in xbps so I don't understand it super well). Oh and the community is helpful, and the documentation is pretty strong and doesn't always just give you commands to run blindly (as someone who is trying to get more confident in the terminal I find that helpful)

The project has a very "less is more" philosophy which I really appreciate.

My one disappointment is that there isn't a package kit implementation for xbps so I can't use the graphical software store provided by my desktop environment :(

[–] [email protected] 1 points 1 week ago

I get push notifications with mull 🤷🏻

[–] [email protected] 30 points 1 week ago (11 children)

I'm pretty happy with Tutanota all things considered. There are some tradeoffs back and forth between the two, but I think it's neat they run on renewable energy. And they're very focussed on being open source which I also appreciate.

Maybe an option worth looking into. They're also encrypted (though I wish either them or proton had an option not to be) and have a free tier)

Hope you find what you're looking for!

[–] [email protected] 2 points 1 week ago (2 children)

I like this idea!

[–] [email protected] 3 points 1 week ago

Does... does crusher read his mother's horny gost-fucking diary...?

 

Hello, I broke my laptop about a week ago and could use a hand figuring out the best approach for recovering the files when my new laptop arrives

The laptop was running fedora and would have used whatever encryption option is default in the fedora installer (The laptop required a password before it'd fininish booting so I'm pretty confident it was encrypted), which I believe would be LUKS?

If I understand correctly the ssd is a socketed sata drive, so I figured I'd buy a sata drive enclosure when I get my new laptop that'd let me plug it in via USB

I have the password I needed to boot when the device was working, if I get a sata enclosure can I access the files?

Any input, guidance, thoughts or suggestions are appreciated :)

 

I really enjoyed the well researched video Fortnine put together on how grille height is the greatest predictor of pedestrian collision fatality.

206
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 

I don't totally belong in this community as I rather like cars & motorcycles (but not how dependent our society is on them), but I really enjoyed the well researched video Fortnine put together on how the height of the front bumper/grille is the greatest predictor of pedestrian collision fatality and I felt it'd be a good fit for the community :)

Even as more of a car enthusiast, it's very frustrating how regulations intended to improve emissions have inadvertently resulted in basically every car on the road being a towering murder-behemoth that isn't actually even practical for their "intended" purposes (Speaking about trucks and SUVs since in my mind at least they're supposed to be utility vehicles for getting stuff done. Truck beds are the same size, but far harder to reach/see into, and get stuff out off for really no benefit whatsoever, and also have crap visibility)

I'm sure the way he voices certain things will be frustrating to some folks in this community, and thats fair- I think there's still merit to the way he's trying to push for a single small change that'd make a really big impact on safety (assuming legislators are willing to bite the bullet and actually do something for once). I try to be an ally to the ideas of making society less car-dependent even coming from a different perspective, and I hope y'all can see the value of folks in the enthusiast world as allies to the cause even if we don't share perspectives on everything. (For context, Fortnine is a motorcycling YouTube channel, and is as such obviously run by folks who love and care about motorcycling)

Hopefully this knowledge being more commonplace and widely discussed can more quickly result in legislation that makes cars far safer for pedestrians and cyclists

Hope y'all have a good day :)

Edit: added some context regarding Fortnine that intended to include but initially forgot

 

I've been learning how to build a team comp with my team lately and it occurred to me that the notes I'm taking may be helpful for others as well!

Here are the two most helpful videos I've watched on the subject- I HIGHLY RECOMMEND ALSO WATCHING THESE VIDEOS IF YOU'RE INTERESTED IN THIS SUBJECT! There are really helpful things explained in the first two videos that won't be covered in this post

A primer on weapon roles before you think about building a team comp: What Am I Doing? Part 1: Weapon Roles (Squidschool on YouTube)

And a video on actually putting together a team comp, and going through the process for an example team: A Simple Guide to Low Level Team Building (Bebrop on YouTube)

And here's some additional viewing, but it's contents are mostly covered by the rest of this post (the video goes through all the considerations by which to evaluate a team comp or how well weapons work together) Still helpful though! Weapon Compositions (Squid School on YouTube)

#Here are my notes on relevant considerations for building a team comp and evaluating synergy. This list is intended to be useful for evaluating both individual weapons and what they bring to the table, and also an entire comp and whether it has any big holes or oversights:

====================================

  • Speed

  • Damage combos between weapons, sub weapons, and specials (mostly relevant for chip damage and aoe weapons)

  • Ability to frontline/push in

  • Viability for each role (the weapon roles video by squid school is important for evaluating this)

  • Special (how valuable it is), Special output/ability to get special quickly

  • Entry tools, displacement

  • Ability to paint

  • Need for paint in order to succeed (ambush weapons)

  • Ability to paint safely (paint at range, potentially via bombs)

  • Lethal bomb

  • Range/ability to threaten long range weapons

  • Ability to answer strong meta picks on enemy team (I think this is a harder question right now due to zooka and cooler having few counters. Brella is a strong matchup into all the splatter shots and other similar shooters in the meta, bubbler is strong into zooka, blasters and long range weapons are strong into inkjet, vacuum can be strong into trizooka and inkjet)

  • Maps: does this weapon/comp need certain maps to be viable? Is it really strong on certain kinds of maps?

  • SPLAT ZONES: reefslider, tristrike, bombs, burst paint, rain, vacuum, paint output, entry tools (lockout is very prevalent)

  • TOWER CONTROL: blasters & sloshers, reefslider(kinda), big bubbler, booyah bomb (might get one-shot by zooka?), tristrike, kracken, suction bomb, killer wail?, inkjet

  • CLAMS: speed, cooler, vacuum, kracken, beakons?, paint, strong frontline slaying and skirmishing

  • RAINMAKER: Cooler (insanely strong in literally every mode 😅), vacuum, object damage & bombs, toxic mist (kinda), speed

====================================

#EXAMPLE: I'm gonna go through an example for vanilla slosher since thats what I've been maining.

###• Speed: GOOD. Maybe the fastest of the AOE (area of effect) weapons

• Damage combos between weapons, sub weapons, and specials:

GOOD/VERY GOOD (ideally you'd go through relevant combos with other potential weapons in your comp here, but I don't know the exact damage values right offhand and wouldn't wanna go through any possible combo anyway) but splat bomb and the main weapon can both do chip damage potentially combo-ing with wave, blaster/range blaster, 52 gal, zooka indirect, super chump, tristringer, etc.

###• Ability to frontline/push in GOOD/VERY GOOD

###• Viability for each role

SKIRMISHER: VERY GOOD

SLAYER: GOOD

SUPPORT: OKAY/POOR. Poor paint but can poke with bombs, not a super high value special except in zones and tower control

ANCHOR: POOR. Has some amount of range to keep enemies away, and poking with splat bomb can help, but can't paint to deny approach, and has poor range compared to a proper backline, and can only threaten a fast kill time when you combo with your splat bomb, so you can still get rushed down while trying to give safe jumps to your teammates

###• Special (how valuable it is), Special output/ability to get special quickly: OKAY. Special is only super valuable in certain modes, special output isn't amazing I don't think

###• Entry tools, displacement: OKAY. Tristrike is an okay-ish entry tool on zones, and tower control where people clump up, and sometimes clams. If the map is cramped it can be a better entry tool there as well

###• Ability to paint POOR. Bomb and special help, but is just outclassed by so many other midline/frontline weapons

###• Need for paint in order to succeed (ambush weapons): DOESN'T NEED MUCH HELP with paint in order to contribute

###• Ability to paint safely (paint at range, potentially via bombs) OKAY. Splat bomb and the little bit of range the main has help contest space the enemies want

###• Lethal bomb GOOD on TC, VERY GOOD on everything else

###• Range/ability to threaten long range weapons: OKAY. Splat bomb and tristrike help it here

###• Ability to answer strong meta picks on enemy team: Has a better matchup into fast mid/close range shooters w/cooler than most aoe weapons, but other than that there's not really anything special in terms of matchup into the meta

###• Maps: OKAY on any map. Can be GOOD/VERY GOOD on maps with a lot of cover, ledges and verticality.

###• Splat Zones:
GOOD. Valuable special, bomb for burst paint, but the main weapon has poor paint and burst paint

###• Tower Control: GOOD. Valuable special, main and sub that can threaten tower(but not as well as suction bomb or blasters)

###• Clams: GOOD/VERY GOOD. Very good speed and ability to push up, frontline, skirmish and get kills, but special is medium value

###• RAINMAKER: GOOD. Main weapon has poor object damage, but bomb and special can both help. Special has medium value. But it has very good speed and ability to push up, frontline, skirmish and find kills.

#TAKEAWAYS

Overall, slosher is a very good all around weapon, and it makes sense that its a top tier in the current meta. It can play fast, has a lethal bomb, and its special can be very valuable for certain modes. In order to build a team around slosher, the other weapons probably need to help with: paint for map control, safe paint at a distance, slaying, ability to threaten backline targets, and ideally other weapons would contribute high value specials that can get picks (zooka, inkjet), and/or work as an entry tool (tentamissles, rain, probably others). Slosher would synergize best with other weapons that can play a fast, or at least at a medium speed of play, and can do chip damage.

Once you understand the considerations for the weapons in your weapon pool (and the weapon pools of your teammates), you can go through the process explained in the team comp building video to try and assemble a comp out of the options you have. This list can then be useful again in reviewing strong points and weak points of the comp you're considering.

Full disclaimer- I'm a fairly low level player, but I wanted to share what I'm learning and organize it into something that might be helpful to others. Largely just as a learning exercise for myself :)

#splatoon #splatoon3 #splatoonfedi #competitive #comp

7
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Having a bot that posts the current gear is honestly rad, just wanted to thank whoever built that for this community ❤️

 

A bowl of somewhat lazy tomato based curry made with stew beef and served with jasmine rice, some toasted naan with garlic honey butter, and garnished with some cilantro :)

(Somewhat lazy because I cheated making the "sauce", using a jar of curry sauce in addition to the aromatics I fried up, supplemented with a bunch of additional spices)

 

Does the name need to be like the URL, or just what you wanna call the community? There's a little help icon next to the text box, but tapping it doesn't seem to make any help text show up.

Thanks for the help!

 

Thanks for your help, and happy to be a part of this community ☺️

 

From the website linked: In June 2022, City of Durham’s Community Safety Department launched the HEART program to offer the care that Durham residents need when we’re experiencing nonviolent mental health crises or quality of life concerns. They offer crisis call diversion, care navigation, and community response. During the pilot phase HEART workers have delivered aid, supplies, community resources, and much more to community members who look just like you and me, in over 6200 responses, taking an average of 5.47 minutes to arrive at the scene.

 

The full vod is on prochara's vod channel, but I dont remember exactly which one it was. Great set though, it was a blast to watch!

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