Not sure about the context of a game, but I've used this to replace some UI nodes when the game switches to portrait mode on mobile. Sometimes it's just easier to use different containers.
From what I understand: 3D performance in general needs to be improved. Even if you're not rendering them, having tens of thousands of nodes in the tree kills performance. The global illumination used in Godot is also really taxing. Terrains are an extension rather than built-in to the engine and probably doesn't have feature parity with other engines' terrain systems.
4.4 did a lot to improve things but there's still a ways to go before big open worlds can happen.
I've been meaning to post some of my stuff to Flatpak when Godot 4.4 releases but never bothered to look into it. This is perfect, thanks for sharing!
OpenOffice is ancient and isn't really being developed anymore. It's in maintenance mode and hasn't gotten a real update in over a decade from what I can tell. Libreoffice trumps it in every way.
That said, I prefer OnlyOffice these days. It's a lot slower unfortunately (running on electron...) but it's much closer to MS office and has better document compatibility.
I like to assume people using array programming languages just have a crystal ball that they use to call upon magic runes on the screen
Also WASM can't directly manipulate the DOM so it can't really be used for handling HTML/CSS, all front-end stuff still has to be done with JS.
Right now. WASM has been supported by every browser for a while now, and most webapps are made with WASM. That said, it's not a replacement for Javascript, most people only use it on things that need to be high performance like heavier apps and web games. Nobody really makes websites that rely on WebAssembly instead of JS to my knowledge.
You can backflip in mid-air which is useful to go a little higher or cancel the direction you're moving in. I don't remember the exact control for it, but I think it was double tapping after jumping.
Absolutely, it's a great game.
The fun part of this game is hearing such differing opinions, I had someone explain that Block Koala was their favorite. I personally didn't gel with Planet Zoldath, it's conceptually neat but I found it very tedious. Glad you enjoy it though!
The whole project just sounds weird. Any mini-PC can be used for emulation, so I'm not sure what would make this one any different. Fitting a Ryzen 7 7840 in it is also a bit overkill unless you're planning to emulate PS3/Switch. I would expect a small PC for emulation to be way cheaper, maybe in the $200-300 range.
This is great, I've always liked gliding games!
Some feedback:
The one thing that threw me off was how delayed flapping your wings is. Pressing space means you'd flap maybe 1.5 seconds later. It would be great if flapping was way faster and you'd instead have a cooldown animation, rather than waiting and then flapping the wings.
It might just be a skill issue, but I felt like boosting is too fast and I constantly overshot the finish.
It would be great if you can see the score of each completed level in the main menu.