popcar2

joined 2 years ago
MODERATOR OF
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submitted 5 days ago by popcar2 to c/godot
34
submitted 1 week ago by popcar2 to c/godot
[–] popcar2 34 points 1 week ago (9 children)

The project is for making unofficial drivers for Apple's chips, which very few people are trying to do. Without Asahi, you can't run Linux on Macbooks.

 

For personal reasons, I no longer feel safe working on Linux GPU drivers or the Linux graphics ecosystem. I've paused work on Apple GPU drivers indefinitely.

I can't share any more information at this time, so please don't ask for more details. Thank you.

If you think you know what happened or the context, you probably don't. Please don't make assumptions. Thank you.

I'm safe physically, but I'll be taking some time off in general to focus on my health.

Well that's sudden.

[–] popcar2 3 points 2 weeks ago (1 children)

If your goal is to cash in on the blog, your best bet aside from ads is to look for sponsorship opportunities. You can look into services that align with your user's interests and contact them to set up affiliate links for you (like how any decently-popular YouTube channel has a sponsored segment).

This can be in the form of an ad in the header/footer of your blog, an ad shown on the side of the screen, or affiliate links you put in your posts. If you're going to casually recommend your affiliates, I think you're legally required to add a disclaimer that it's an ad, lots of blogs do this in a small text at the top of the post.

Taking a quick look at your blog, you can probably start shooting emails to popular vpn providers and ask if they're interested in getting sponsored here.

[–] popcar2 8 points 2 weeks ago (1 children)

You can create a Group for the planet then check in your code if that's what the area is touching. Ex: if body.is_in_group("planet"): #do something

[–] popcar2 8 points 2 weeks ago (3 children)

Sounds like you misconfigured your layers and masks. The collision mask determines which layers it can touch, so it sounds like you have the earth Rigidbody on layer 1 and are trying to detect the body.

47
submitted 2 weeks ago by popcar2 to c/godot
[–] popcar2 2 points 2 weeks ago

I was actually considering Defold for the longest time, it's another really great open-source engine, but I just found that Godot feels so much nicer to develop in. I may give it another try later, because I do enjoy making small webgames.

[–] popcar2 6 points 2 weeks ago (1 children)

Performance testing is a whole can of worms. It's hard to get an idea of how performance changes because it'll depend a lot on the nodes and scripts being used. There could be huge regressions in specific cases and functions and no difference in others. Usually you'll need a suite of tests to see what changed.

 

This was a fun one. Here's my newest post on how to dramatically reduce Godot's build size.

Some sacrifices were made... But the end result is a Godot project that works exactly the same, albeit with slightly worse performance. Hope this can help others in achieving tiny build sizes!

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submitted 3 weeks ago by popcar2 to c/godot
[–] popcar2 4 points 3 weeks ago (2 children)

I haven't checked since making this post but when the idea was floating around the devs said they preferred multi-communities (proposal 2). That's still on the Lemmy roadmap but isn't here yet.

That said, Piefed apparently implemented something similar to proposal 3 so maybe the devs can change their mind and copy them instead.

[–] popcar2 5 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

Oh hey, it's been a while since I've written this. Thanks for sharing it again. When I posted it last year to the fediverse community, people were not ready for it.

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submitted 4 weeks ago by popcar2 to c/godot
[–] popcar2 2 points 4 weeks ago

Just make it not cost as much as top-end x86 chips in laptops and have the iGPU not be garbage and I'll be in.

[–] popcar2 2 points 4 weeks ago

It doesn't do anything by default, you have to go to settings > zen mods > click the settings icon next to the mod name.

If you set the options and nothing happened then I'm not sure, it worked for me instantly when toggling stuff off.

[–] popcar2 5 points 4 weeks ago (2 children)

I've started using more Zen Mods recently too, the most important one I would say is Zen Context Menu - which lets you de-clutter the options when you right click anything. There are way too many options being shown when you right clicked the sidebar, but it's a lot nicer to use now.

[–] popcar2 2 points 1 month ago* (last edited 1 month ago) (1 children)

Thanks! It is a great replacement if you can handle some jank.

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My Thoughts on the Zen Browser (popcar.bearblog.dev)
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My Thoughts on the Zen Browser (popcar.bearblog.dev)
submitted 1 month ago by popcar2 to c/blogging
 

Pretty good technical article on why shader stuttering happens, and how UE is looking into fixing the issue in the future.

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