206 Partial Content - 🐱

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submitted 1 hour ago by [email protected] to c/programming
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submitted 1 hour ago by [email protected] to c/gamedev
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submitted 1 hour ago by [email protected] to c/gamedev
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Day 14 - Who has permission? (linuxupskillchallenge.org)
submitted 33 minutes ago by livialima to c/linuxupskillchallenge
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Unicode (sh.itjust.works)
submitted 5 hours ago by [email protected] to c/programmer_humor
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submitted 3 hours ago* (last edited 3 hours ago) by popcar2 to c/godot

Great fixes here. I've been looking forward to some of the fixes like Camera2D's frame delay and code completion improvements.

Oh and they finally fixed the profiler which was bugged and didn't report your worst-performing scripts.

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submitted 1 hour ago by [email protected] to c/haskell
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submitted 2 hours ago by [email protected] to c/demoscene
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718
submitted 7 hours ago by [email protected] to c/programmer_humor
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submitted 3 hours ago by [email protected] to c/nix

So Ive been using nixos with gnome for almost a year now and things have been pretty smooth, it's just amazing, I never looked back since I started using it. So to make things more interesting and learn stuff I am trying to install hyprland, Ive no idea what window manager, compositor etc are, I have few questions Will installing hyprland delete gnome? Is hyprland not a desktop environment but something else? If yes, then how does it differ from one and what are its pros/cons? Would you suggest a clean installation to reduce bloating, or install on an existing system?

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submitted 4 hours ago by starman to c/webdev
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submitted 8 hours ago by [email protected] to c/programmer_humor

If I write code for the project which management abruptly cancels, can I put "Subzero coder" in my CV?

@[email protected]
#nocode #zerocode

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submitted 8 hours ago by owsei to c/programmer_humor
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Healthy Documentation (vadimkravcenko.com)
submitted 7 hours ago by [email protected] to c/programming
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submitted 8 hours ago by [email protected] to c/gamedev

A few weeks ago, I started on a basic tutorial for developing games in Godot: "Ultimate Instruction to Godot 4" on YouTube by Clear Code. My goal was to not just finish the tutorial, but to build on it and create a small game with semi-professional standards. Here is said game, my first attempt not only at developing in Godot, but also my first attempt at creating a game.

If you know what you are doing, a playthrough is around 20-40 minutes, more on higher difficulties. On easy, it is possible to be reckless, while on higher difficulties, the game forces you to be quite considerate of your resources.

As this is my first game ever, I would greatly appreciate any and all feedback. I hope that, if you try it out, you will have as much fun with the game as I had making it!

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submitted 8 hours ago by [email protected] to c/linux
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submitted 8 hours ago by [email protected] to c/godot

A few weeks ago, I started on a basic tutorial for developing games in Godot: "Ultimate Instruction to Godot 4" on YouTube by Clear Code. My goal was to not just finish the tutorial, but to build on it and create a small game with semi-professional standards. Here is said game, my first attempt not only at developing in Godot, but also my first attempt at creating a game.

If you know what you are doing, a playthrough is around 20-40 minutes, more on higher difficulties. On easy, it is possible to be reckless, while on higher difficulties, the game forces you to be quite considerate of your resources.

As this is my first game ever, I would greatly appreciate any and all feedback. I hope that, if you try it out, you will have as much fun with the game as I had making it!

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submitted 7 hours ago by [email protected] to c/security
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submitted 8 hours ago by [email protected] to c/linux
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submitted 7 hours ago by [email protected] to c/rust
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submitted 7 hours ago by LadyLeeLoosh to c/java
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submitted 13 hours ago* (last edited 13 hours ago) by askat to c/android
  • After suing Google years ago for its alleged monopolistic practices regarding Android and the Google Play Store, Epic won in a surprise jury verdict last year.
  • As part of the decision, Epic has been tasked with submitting a proposed injunction to the court for consideration. In simpler terms, the court wants to know what changes Epic wants to see on the Google Play Store and Android.
  • The court filing comes a few weeks after Epic announced that it will bring the Epic Games Store to iOS and Android as an alternative app marketplace "later this year."
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submitted 12 hours ago by [email protected] to c/webdev

Fediverse traffic is pretty bursty and sometimes there will be a large backlog of Activities to send to your server, each of which involves a POST. This can hammer your instance and overwhelm the backend’s ability to keep up. Nginx provides a rate-limiting function which can accept POSTs at full speed and proxy them slowly through to your backend at whatever rate you specify.

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submitted 14 hours ago by christos to c/commandline

https://gitlab.com/christosangel/tui-battleship

This is a tui implementation of the popular classic naval battle game, written in Bash.

The objective of the game is to destroy the computer's fleet, before the computer achieves the same against you.

You take turns with the computer, hitting squares in each other's grids.

You have to guess the position of the enemy ships on the computer's 10x10 grid, in order to win.

win

You lose if the computer achieves sinking your ships first.

lose

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submitted 20 hours ago by dshank to c/rust
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