ICastFist

joined 1 year ago
[–] ICastFist 7 points 1 day ago (1 children)

That'd sinful!

[–] ICastFist 3 points 1 day ago (1 children)

Ugh, I had written a lengthy post and lost it. I haven't played Widelands itself much, but I have played Settlers 2 a lot. If anything I explain below is different in Widelands, please correct me ;)

Anyway, a TLDR for those that have no idea of what to expect: The Settlers 2 is a lot more about logistics and planning use of space than anything else. It needs very little input most of the time, it's a very slow paced game.

The main things to keep in mind is available space, roads and resources. The game is separated in hex-ish tiles. Depending on how much free space there is, you can build a basic, medium or large building. As a rule of thumb, basic buildings require no resources to function (one exception being mines, which need food); medium buildings receive either 1 or 2 resources and deliver the worked result; large buildings are usually farms or a fortress.

So, imagine Age of Empires 1, but if you had to connect every building with a road network, with every worker and every resource traveling through it, one at a time. Once you set up something to be built, you'll see a worker walking his way there, as well as resources being carried towards it. The busiest roads can receive a donkey that will also haul resources between the connected flags - you cannot manually upgrade roads, even if you have a surplus of donkeys.

Unlike AoE or pretty much every RTS, you don't train units at all. You need a minimal military to garrison military buildings, which will increase your borders. Once any of these is fully built, a number of soldiers will come out of HQ and move to occupy it. HOWEVER, if you are attacked, only the soldiers within that building will protect it. You don't participate in combat at all. The soldiers just line up and fight. When a military building is occupied by the enemy, it and everything that was within the lost border is destroyed.

[–] ICastFist 12 points 1 day ago

Better title: Kadokawa employees are reportedly "optimistic" about the takeover. Subtitle: Kadokawa owns FromSoftware

Kadokawa suffered a ransomware cyberattack earlier this year, but employees were left disappointed by the response from current president and CEO Takeshi Natsuno.

As a result, employees are said to be "thrilled at the prospect of an acquisition by Sony", according to a new report from Japanese outlet Bunshun (via Automaton).

HAAHAHAHA, Oh The Onion, you guys are... It's not The Onion... (for anyone that doesn't get it, PSN has been hacked a couple of times)

Anyway, the "thrill" comes from the expectation that the current Kadokawa leadership will get the boot from the acquisition.

[–] ICastFist 1 points 1 day ago

Back in the day, devs shipped the game and that was it.

For PC, that remained true only up to 1996 or so, some games had update patches post release, which you had to find and download from the dial-up internet. For consoles, that remained true until 2006, with Final Fantasy 11 being a notable 2002 exception. Also, judging from some rom dumps, some games did receive updates after the initial release, though you'd need to buy the newer version and not even know what the fixes were

[–] ICastFist 2 points 1 day ago

A number of times. One of the most memorable to me was when it really wasn't what it looked like. Case in point

[–] ICastFist 2 points 1 day ago

I'm white, my family is middle-ish class, I don't pay rent.

[–] ICastFist 8 points 1 day ago (10 children)

I'm really curious as to what OSs comprise those "Other", both for desktop and mobile

[–] ICastFist 3 points 1 day ago

Paris is too passé nowadays, you can't be an asshole showoff when the place is full of peasants

[–] ICastFist 22 points 1 day ago

My guess is that the bri'ish family is either composed of rich assholes wanting to show off they're rich, or of scammers that still haven't got caught. Seriously, that city is a magnet for scammers to spend money on.

[–] ICastFist 1 points 1 day ago (1 children)

Simpler plastic design I mean. I know that beyblades were always radical-goofy looking, but older ones you could still make out most of the shapes from a distance. Newer ones look like the one in the pic, 5 layers of different whatever just on the upper part. Maybe the plastic ones always looked like that and I'm just that old, ugh

[–] ICastFist 7 points 1 day ago

Hate it as much as you want, it brings in money. Corpos can't hear you over the sound of their profits.

[–] ICastFist 2 points 1 day ago

The moment she turns her back, the face disappears from everyone's minds

 

I've got a number of these cups in a variety of sizes, but I can't figure what kind of scenery to do with them. I'd like some ideas, both fantasy and futuristic, whether as blogs, pictures or videos.

 
 

Other points:

  • it's not mutually exclusive with any other neurodivergence, in which case they're "twice exceptional";
  • In an environment with unprepared people and professionals, they may be wrongly diagnosed as having some other neurodivergence.
  • It's not just a high IQ score;
  • Gifted kids can be problem students and have low grades;
  • Homework feels like torture (this is true to any child, tho);
  • They're very likely to question authorities and point out perceived hypocrisy (emphasis here on perceived, because pointing something and being right are different things);
  • As kids, they may have weird quirks for executing tasks, such as wanting to hold pencils the "wrong" way, or wanting to press against a wall to do homework;

If you're Brazilian or can understand Brazilian Portuguese, this is the podcast I listened to - https://www.youtube.com/watch?v=apnuIIePeeA

Aos brasileiros que acabarem encontrando esse post, o podcast que assisti é o que linkei acima

 

I've been interested in checking out some "DIY" boardgames, ones that you could just print the pieces/sheets/cards/tokens/etc and play.

I'm mostly interested in boardgames that can be played with 4+ people and require little setup or rules introduction, as I'm pretty much being the "gateway drug" for the group (everyone I've shown Blokus so far has loved the game).

I'm ok with knowing about heavy games (stuff that takes an afternoon to finish) to keep an eye on for future reference

 

I've been reading a book on the Paraguay War, Maldita Guerra, and it mentioned how Solano Lopez (then Paraguay's dictator) planned to invade Mato Grosso and possibly take Cuiabá. Trips upstream from Assuncion to Cuiabá at that time would usually take 12+ days on steam ships.

What really surprised me is that this kind of information was supposed to be taught back when I was in school.

 

Some weeks ago, I've come across Delta Chat, whose main thing is "(near) instant messaging using your email"

That left me thinking, has this been attempted before? If not, why? Also, why (besides servers' limitations as means to fight spam) isn't this solution used more often, given that e-mail has been a decentralized solution for well over 40 years now?

 

I'm thinking about making a character entirely out of Polygon2D nodes without textures. One thing I haven't figured out how to do is make each polygon cast a "permanent" shadow on top of the ones that are Z levels below it.

Below is an image of what I want to do, but using shaders/lights. I've only managed to do this by making extra polygons to fill in as the shadows.

How exactly do I have to set up a light source to achieve this effect? Using a DirectionalLight2D or a PointLight2D just brightens the polygons and I can't figure how to use a LightOccluder2D, or even if this is the correct way to get this result

(The polygons are green due to the DirectionalLight being green) - The occlusion simply applies the shadow on anything that is Z levels below it.

 

I'm looking for something that "a child would find easy to learn", possibly a virtual keyboard with an obvious "start recording" button that does that, recording your keys on the selected Track, then allowing easy playback so you can listen to it.

95
A very old furry rule (programming.dev)
 

Time sure does fly, huh

 

Tennis uses multiples of 15, but only up to 45, calls other points weird names, then closes a set, which has to be repeated at least 6 times for a separate scoring, with said scoring also needing to be repeated AT LEAST 3 more times, but can be dragged out ad infinitum.

Even table tennis has the decency of using a straight scoring system where 11 points wins a set and 2 sets wins the match.

 

It's totally original, you guys!

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