this post was submitted on 26 May 2025
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[–] [email protected] 6 points 21 hours ago* (last edited 21 hours ago)

Remember the one rule of D&D everybody forgets, no matter how much Gygax emphasized it: if you don't like a rule, don't use it in your campaign. In my game I allow any and all combinations of classes. I might even allow a Paladin/Assassin, but the player would have to come up with a really good in-world rationale for it.

[–] [email protected] 13 points 1 day ago* (last edited 1 day ago)

FR. My Battle Smith Artificer can suddenly learn the Wizarding arts and summon a spell book mid-dungeon crawl despite most wizards spending their life learning those things. But despite being able to harness the weave into mundane objects, including armor, to enhance them, or create magic items wholecloth, and even create a living construct, I cannot actually create a magic suit of armor and become an armorer artificer, no matter how much I try.

[–] [email protected] 12 points 1 day ago (2 children)

Pathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.

[–] [email protected] 3 points 23 hours ago (1 children)

Mutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don't even have classes.

[–] [email protected] 1 points 3 hours ago

Sometimes restrictions breed creativity, though.

[–] [email protected] 2 points 1 day ago

Or Savage Worlds where you literally build your "class" from the ground up

[–] [email protected] 142 points 2 days ago (5 children)

Warlock: I promised my soul in exchange for great power.

Rogue: To which great power?

Warlock: All of them. Let them fight over it when I am dead.

[–] [email protected] 1 points 22 hours ago

Rogue: Waitasec, how many boons do you have?!

Warlock: I dunno, a bunch. I lost count.

[–] [email protected] 32 points 1 day ago* (last edited 1 day ago) (4 children)

I knew a wizard that had traded his soul for favors so many times he was effectively immortal. He never went adventuring any more, just oversaw research in our flying screened tower. Since old age was the only feasible way he was going to die, which would cause a war between all the outer planes over ownership of his soul, no one would cause his death. He was 218 when I met him, and he was over 5000 years old, and a demigod of secrets, when I met him again, because of a mixup we had while inventing portal magic. We ended up 5000 years in the past and I went back to the present, but he stayed behind. Pagiathrakatos was an interesting dude. Got a compliment from a dwarf on his impressive beard.

[–] [email protected] 5 points 1 day ago (1 children)

Do you happen to read Brust? This reads very Brust.

[–] [email protected] 2 points 1 day ago

I haven't. The DM that created him might have.

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[–] [email protected] 55 points 2 days ago (1 children)

Ahh, an Elder Scrolls protagonist

[–] [email protected] 7 points 1 day ago* (last edited 1 day ago)

Hide out in Sovngarde

[–] [email protected] 12 points 1 day ago

Big John Constantine energy.

[–] [email protected] 2 points 1 day ago (1 children)

Fiend: Look, I'll take what I can get. Can I get the legs? I'll take the legs. She can have the top part.

Archfey: Did you just call the head the "top part"? That is so fucked up.

[–] [email protected] 2 points 21 hours ago

Great Old One: wait its not called the top part? What do you call the tentacles at the end of the bigger tentacles?

[–] [email protected] 88 points 2 days ago (2 children)

Took me longer than it should have to realize this was about D&D, not programming.

[–] [email protected] 1 points 23 hours ago

No I want to see a programming language with multiclassing. Not just inheritance or Interfaces, but properly being able to make an object from any two classes.

[–] ulterno 10 points 1 day ago

I thought it was about programming and was wondering why the words only half seemed to mean something.

[–] [email protected] 75 points 2 days ago (2 children)

I'm gonna respect to 1/1/1/1/1 fighter/fighter/fighter/fighter/fighter so I can action surge 5 times in a round.

[–] [email protected] 74 points 2 days ago (1 children)

Your fighter is gonna be very disappointed when they find out which level they get action surge at

[–] [email protected] 13 points 1 day ago

Didn't say they were good at math

[–] [email protected] 26 points 1 day ago (1 children)

Unfortunately the DMG says that if a character somehow acquires the same feature more than once, only one counts.

[–] [email protected] 22 points 1 day ago (1 children)

The joke's on you: thanks to min-maxing, the fighter can't count in the first place!

[–] ICastFist 1 points 1 day ago (1 children)

"That's great news! That means all your actions and damage don't count!" - The DM

[–] [email protected] 2 points 1 day ago (1 children)

"Yeah, but neither does the damage I take!" *proceeds to do nothing but play on his phone for the session* - The Hypothetical Fighter I Now Hate

Also, you have an incredibly appropriate username for this conversation. Have you taken steps along the Path of the Muscle Wizard?

(Swipe typing autocorrect turned "steps" into "steroids" three times in a row. I think my phone is becoming sentient.)

[–] ICastFist 2 points 1 day ago

No steroids, only muscle magic 💪🧙🤜

[–] [email protected] 32 points 2 days ago (3 children)

The short answer is the game wasn't balanced around it.

I feel like Rogues (sneak attack) and Wizards (spell sculpting) in particular could abuse this heavily. Also any class that gets their subclass at level 1 or 2.

[–] [email protected] 14 points 2 days ago (3 children)

Also any class that gets their subclass at level 1 or 2.

To be fair those are also troublesome for regular multiclassing, or at least they are if you're not using the 2024 "definitely not 5.5E" classes. The paladin with one level in warlock or sorcerer is a perennial favourite for a reason.

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[–] [email protected] 14 points 2 days ago (5 children)

This is the anwer. You could always homebrew your own game and try to balance it, and you'd start to find where the game breaks. Play 10,000 games like that, and patterns will emerge. Game developers spend a lot of time playtesting, and they still miss things. Just thinking of a new twist and asking why it doesn't work is like asking why cars don't have six wheels.

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[–] [email protected] 12 points 1 day ago

Shit, I thought this is an anti-marxist meme then I read the community. It's good to see lemmy gaining popularity. :'D

[–] [email protected] 12 points 2 days ago (23 children)

(Assuming D&D 5E here)

I wonder what the best way to go about it would be? It can't just work the same way as regular multiclassing since you'd effectively get no base class features for your second subclass

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[–] ICastFist 1 points 1 day ago

laughs in WFRP profession progression

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