this post was submitted on 26 May 2025
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[–] [email protected] 13 points 2 days ago (2 children)

Pathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.

[–] [email protected] 3 points 2 days ago (1 children)

Mutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don't even have classes.

[–] [email protected] 1 points 1 day ago

Sometimes restrictions breed creativity, though.

[–] [email protected] 3 points 2 days ago (1 children)

Or Savage Worlds where you literally build your "class" from the ground up

[–] [email protected] 1 points 23 hours ago

Or Pathfinder for Savage Worlds, which is Savage Worlds with Pathfinder classes converted into Edges (limited to one per rank).