this post was submitted on 26 May 2025
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[–] [email protected] 14 points 3 days ago (1 children)

This is the anwer. You could always homebrew your own game and try to balance it, and you'd start to find where the game breaks. Play 10,000 games like that, and patterns will emerge. Game developers spend a lot of time playtesting, and they still miss things. Just thinking of a new twist and asking why it doesn't work is like asking why cars don't have six wheels.

[–] [email protected] 3 points 2 days ago (1 children)

Why don't cars have six wheels though.

[–] [email protected] 7 points 2 days ago (2 children)

You don't need that much traction on a high gravity planet and the two extra wheels become unnecessary.

On the Moon, Mars, or anywhere else where the gravitational acceleration is below 5 m/s², you want six wheels, because at least two of them will always not contact the ground due to poor traction and movement over uneven terrain.

[–] [email protected] 3 points 2 days ago (1 children)

More wheels is also good on low traction surfaces, or to reduce ground pressure. An extra axel can also reduce the chance of beaching on rough terrain.

[–] [email protected] 3 points 2 days ago

Big trucks also want more surface area against the road on their tires, both to reduce wear per tire and to get more traction, which is why some have extra wheels

[–] [email protected] 1 points 2 days ago

Is the earth considered a high gravity planet?