411 Length Required - 🐱

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submitted 7 hours ago by [email protected] to c/programmer_humor
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submitted 1 hour ago by [email protected] to c/programming
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639
Unicode (sh.itjust.works)
submitted 5 hours ago by [email protected] to c/programmer_humor
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23
submitted 1 day ago by [email protected] to c/rust
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submitted 1 hour ago by [email protected] to c/gamedev
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Day 14 - Who has permission? (linuxupskillchallenge.org)
submitted 25 minutes ago by livialima to c/linuxupskillchallenge
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submitted 1 hour ago by [email protected] to c/gamedev
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submitted 20 hours ago by dshank to c/rust
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submitted 3 hours ago* (last edited 3 hours ago) by popcar2 to c/godot

Great fixes here. I've been looking forward to some of the fixes like Camera2D's frame delay and code completion improvements.

Oh and they finally fixed the profiler which was bugged and didn't report your worst-performing scripts.

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submitted 1 hour ago by [email protected] to c/haskell
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submitted 1 hour ago by [email protected] to c/demoscene
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submitted 22 hours ago by [email protected] to c/cs_career_questions

Hey all,

Firstly, not sure if this is the best place to ask this question, but here it goes anyways.

I've been a Systems Engineer for about 6 years now, and it's fairly enjoyable. I get to program, play with hardware from time to time, but something is missing.

In my free time, I like to spin up projects on my home lab, write and host new open source projects, maintain a fairly complex network, etc.

A couple years ago, our company got hacked, and honestly, the aftermath was some of the most fun I've ever had at a job. I got to discover new tools to help my team (like Ansible to help us perform bulk actions across our tester fleet), I got to come up with clever ways to upgrade our fleet of machines to meet the new IT regulations and deploy them at scale once we got the green light to return to the labs and I got to think of new security strategies to help better protect us (my small team within the larger company) going forward.

After the dust settled, it was back to basically only programming, but I do miss when I was able to use my infra/ security/ networking knowledge for that short time.

If I were to change from Sys Engi to something else, what should I be looking for?

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submitted 8 hours ago by owsei to c/programmer_humor
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submitted 3 hours ago by [email protected] to c/nix

So Ive been using nixos with gnome for almost a year now and things have been pretty smooth, it's just amazing, I never looked back since I started using it. So to make things more interesting and learn stuff I am trying to install hyprland, Ive no idea what window manager, compositor etc are, I have few questions Will installing hyprland delete gnome? Is hyprland not a desktop environment but something else? If yes, then how does it differ from one and what are its pros/cons? Would you suggest a clean installation to reduce bloating, or install on an existing system?

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submitted 13 hours ago* (last edited 13 hours ago) by askat to c/android
  • After suing Google years ago for its alleged monopolistic practices regarding Android and the Google Play Store, Epic won in a surprise jury verdict last year.
  • As part of the decision, Epic has been tasked with submitting a proposed injunction to the court for consideration. In simpler terms, the court wants to know what changes Epic wants to see on the Google Play Store and Android.
  • The court filing comes a few weeks after Epic announced that it will bring the Epic Games Store to iOS and Android as an alternative app marketplace "later this year."
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submitted 4 hours ago by starman to c/webdev
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Healthy Documentation (vadimkravcenko.com)
submitted 7 hours ago by [email protected] to c/programming
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submitted 12 hours ago by [email protected] to c/webdev

Fediverse traffic is pretty bursty and sometimes there will be a large backlog of Activities to send to your server, each of which involves a POST. This can hammer your instance and overwhelm the backend’s ability to keep up. Nginx provides a rate-limiting function which can accept POSTs at full speed and proxy them slowly through to your backend at whatever rate you specify.

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submitted 8 hours ago by [email protected] to c/programmer_humor

If I write code for the project which management abruptly cancels, can I put "Subzero coder" in my CV?

@[email protected]
#nocode #zerocode

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submitted 7 hours ago by [email protected] to c/linux
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You wouldn’t get it (sh.itjust.works)
submitted 2 days ago by [email protected] to c/programmer_humor
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submitted 7 hours ago by [email protected] to c/gamedev

A few weeks ago, I started on a basic tutorial for developing games in Godot: "Ultimate Instruction to Godot 4" on YouTube by Clear Code. My goal was to not just finish the tutorial, but to build on it and create a small game with semi-professional standards. Here is said game, my first attempt not only at developing in Godot, but also my first attempt at creating a game.

If you know what you are doing, a playthrough is around 20-40 minutes, more on higher difficulties. On easy, it is possible to be reckless, while on higher difficulties, the game forces you to be quite considerate of your resources.

As this is my first game ever, I would greatly appreciate any and all feedback. I hope that, if you try it out, you will have as much fun with the game as I had making it!

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submitted 7 hours ago by [email protected] to c/rust
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submitted 7 hours ago by [email protected] to c/godot

A few weeks ago, I started on a basic tutorial for developing games in Godot: "Ultimate Instruction to Godot 4" on YouTube by Clear Code. My goal was to not just finish the tutorial, but to build on it and create a small game with semi-professional standards. Here is said game, my first attempt not only at developing in Godot, but also my first attempt at creating a game.

If you know what you are doing, a playthrough is around 20-40 minutes, more on higher difficulties. On easy, it is possible to be reckless, while on higher difficulties, the game forces you to be quite considerate of your resources.

As this is my first game ever, I would greatly appreciate any and all feedback. I hope that, if you try it out, you will have as much fun with the game as I had making it!

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submitted 1 day ago by W3dd1e to c/programming

How do you handle design when working a project that doesn’t have explicit design guidelines?

I’ve been working on some personal projects, but I am continually getting held up on design. I hate looking at a blank page, not knowing where to start. I’m not a particularly creative person in art and design and I really struggle to come up with new ideas on my own. I don’t enjoy it.

I’m the kind of person who buy 10 plain black t-shirts and 5 pairs of plain jeans so I never have to think about style.

I’m sure there are a lot of us out there; you can make the thing but, not design it. How do you work that part of the process?

I don’t want my projects to get skipped over because they’re ugly and I don’t want to copy other designs pixel for pixel.

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