popcar2

joined 1 year ago
MODERATOR OF
[–] popcar2 93 points 1 year ago (5 children)

downvotes come at a “cost”, whereby if you want to downvote someone you have to reply directly to them with some justification, say minimum number of characters, words, etc.

I think it's the complete opposite. Platforms with downvotes tend to be less toxic because you don't have to reply to insane people to tell them they're wrong, whereas platforms like Twitter get really toxic because you only see the likes, so people tend to get into fights and "ratio" them which actually increases the attention they get and spreads their message to other people.

In general, platforms without upvotes/downvotes tend to be the most toxic imo. Platforms like old-school forums and 4chan are a complete mess because low-effort troll content is as loud as high effort thoughtful ones. It takes one person to de-rail a conversation and get people to fight about something else, but with downvotes included you just lower their visibility. It's basically crowdsourced moderation, and it works relatively well.

As for ways to reduce toxicity, shrug. Moderation is the only thing that really stops it but if you moderate too much then you'll be called out for censoring people too much, and telling them not to get mad is just not going to happen.

My idea for less toxicity is having better filtering options for things people want to see. Upon joining a platform it would give easy options to filter out communities that are political or controversial. That's what I'm doing on Lemmy, I'm here for entertainment, not arguing.

[–] popcar2 1 points 1 year ago* (last edited 1 year ago)

That's exactly what Microsoft is doing with UWP apps. Things like Microsoft Store apps and Xbox Game Pass won't work on Linux, but luckily nobody cares about it other than MS, and they do release regular exe versions of their games for steam and everyone else.

[–] popcar2 8 points 1 year ago

Unfortunately no, it doesn't make edits. If you ask it to change something it'll try generating entirely different images.

[–] popcar2 1 points 1 year ago (1 children)

Oh nice, do you have a link for where it was posted?

[–] popcar2 16 points 1 year ago

Technically you're right but the thing about AI image generators is that they make it really easy to mass-produce results. Each one I used in the survey took me only a few minutes, if that. Some images like the cat ones came out great in the first try. If someone wants to curate AI images, it takes little effort.

[–] popcar2 8 points 1 year ago (1 children)
[–] popcar2 2 points 1 year ago

Are there any statistically significant differences between the different generators?

Every image was created by DALL-E 3 except for one. I honestly got lazy so there isn't much data there. I would say DALL-E is much better in creating stylistic art but Midjourney is better at realism.

[–] popcar2 3 points 1 year ago (1 children)

Someone asked for the raw dataset in the other thread, here it is: https://docs.google.com/spreadsheets/d/1MkuZG2MiGj-77PGkuCAM3Btb1_Lb4TFEx8tTZKiOoYI

Have at it.

[–] popcar2 22 points 1 year ago (4 children)

I feel for you. A few people said the human art I put in the survey were lackluster but I thought they were pretty good, not everyone is an S-tier artist.

77% of people guessed this was AI generated, and a friend of mine kept saying it was weird and inconsistent so "I doubt a real artist would put random food in the back"

It's actually a cropped image of https://www.deviantart.com/tsaoshin/art/Strawberry-Taiyaki-Cat-905271835 . I wouldn't want to be an artist right now.

[–] popcar2 9 points 1 year ago (6 children)

No, the AI didn't try to copy the other art that was included. I also don't train the model myself, I just tell it to create an image similar to another one. For example the fourth picture I told it to create a rough sketch of a person sitting on a bench using an ink pen, then I went online and looked for a human-made one that's of a similar style.

[–] popcar2 10 points 1 year ago (1 children)

Done, column B in the second sheet contains the answers (Yes are AI generated, No aren't)

 

Huge boost for Godot and FNA's development!

Screenshot of their statement

 

Huge boost for Godot development!

Screenshot of their statement

 

cross-posted from: https://programming.dev/post/3160775

I'm usually a fan of open source games but rarely do they manage to be actually great. People like giving recommendations like Super Tux Kart that haven't aged well and don't play well. What are some open source games that are legitimately good that I've missed?

My favorites are:

  • Mindustry

  • Sonic Robo Blast 2 Kart

  • Powder Toy

  • GZDoom (and all the amazing mods for it)

  • Veloren (even though it's still in alpha)

 

cross-posted from: https://programming.dev/post/3160775

I'm usually a fan of open source games but rarely do they manage to be actually great. People like giving recommendations like Super Tux Kart that haven't aged well and don't play well. What are some open source games that are legitimately good that I've missed?

My favorites are:

  • Mindustry

  • Sonic Robo Blast 2 Kart

  • Powder Toy

  • GZDoom (and all the amazing mods for it)

  • Veloren (even though it's still in alpha)

 

I'm usually a fan of open source games but rarely do they manage to be actually great. People like giving recommendations like Super Tux Kart that haven't aged well and don't play well. What are some open source games that are legitimately good that I've missed?

My favorites are:

  • Mindustry

  • Sonic Robo Blast 2 Kart

  • Powder Toy

  • GZDoom (and all the amazing mods for it)

  • Veloren (even though it's still in alpha)

 

I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs. Hopefully this can be useful for Unity devs considering the switch.

 

I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

 

This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

 

Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.

Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count.

  • Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.

  • Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.

This means that if you have made more than $200K in the last 12 months and have lifetime installs of over 200K, you'll have to pay per game install. It won't affect most people but this sounds outrageous. It's a good time to be a Godot enthusiast. Unity really is insanely desperate these days.

 

Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.

Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count.

  • Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.

  • Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.

This means that if you have made more than $200K in the last 12 months and have lifetime installs of over 200K, you'll have to pay per game install. It won't affect most people but this sounds outrageous. It's a good time to be a Godot enthusiast. Unity really is insanely desperate these days.

 

Not sure if the Game Development community allows tabletop game discussion, feel free to correct me if this is the wrong place.

 

Curious to hear any feedback if anyone's interested in these games.

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