Unless you have an irrational hatred of open-source, I don't know why you wouldn't be using Godot at this point.
Game Development
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People who stick to Unity:
I've seen lots of games with a Unity and Unreal splash screen. I don't think I've ever seen a game using Godot.
Developing a game is a long expensive project and developers need to be sure that their tools are viable for the sort of game they want to make.
You pay to remove the unity splash screen.
You can choose to include it with Godot.
It also doesn't appear to support any consoles. So that's another reason not to.
Dome Keeper and Cassette Beats are two notable games made made with Godot. As to the second point, making games is a long process, but it doesn't have to be expensive. That depends entirely on the skills of the developers, and the nature of the game.
Easy to strawman unity devs when you paint them as "irrationally hating open source". What a highly productive argument.
Also read as: Unity shoots itself in the foot again
But think of all the value they're creating for shareholders!
Charging per game install is… courageous
I find "lunacy" has a nice ring to it
I'm curious what happens if a developer cancels their contract and refuses to pay?
Does that mean I can no longer install the games I already own?
Edit: Looking more at the pricing across the various plans, it seems more like a way to force lower tier subscribers into the higher tier plans. It's like 20 cents an install for the cheaper plan, but drops to 1 cent for Enterprise customers.
Doing it per installation is still fucking bullshit though. Do it per sale, unless you're not tracking that. In which case how are you tracking how much money they're getting?