this post was submitted on 12 Sep 2023
35 points (100.0% liked)

Game Development

3483 readers
4 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS
 

Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.

Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count.

  • Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.

  • Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.

This means that if you have made more than $200K in the last 12 months and have lifetime installs of over 200K, you'll have to pay per game install. It won't affect most people but this sounds outrageous. It's a good time to be a Godot enthusiast. Unity really is insanely desperate these days.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 17 points 1 year ago (3 children)

Unless you have an irrational hatred of open-source, I don't know why you wouldn't be using Godot at this point.

[–] onlinepersona 4 points 1 year ago

People who stick to Unity:

[–] [email protected] 2 points 1 year ago (2 children)

I've seen lots of games with a Unity and Unreal splash screen. I don't think I've ever seen a game using Godot.

Developing a game is a long expensive project and developers need to be sure that their tools are viable for the sort of game they want to make.

[–] [email protected] 2 points 1 year ago (1 children)

You pay to remove the unity splash screen.

You can choose to include it with Godot.

[–] [email protected] 1 points 1 year ago

It also doesn't appear to support any consoles. So that's another reason not to.

[–] [email protected] 1 points 1 year ago

Dome Keeper and Cassette Beats are two notable games made made with Godot. As to the second point, making games is a long process, but it doesn't have to be expensive. That depends entirely on the skills of the developers, and the nature of the game.

[–] [email protected] 0 points 1 year ago

Easy to strawman unity devs when you paint them as "irrationally hating open source". What a highly productive argument.