Are they not gonna backtrack this? People can install a million times your game without spending a dime
Unity
I think they mean unique installs, per purchase
They clarified otherwise, since they are using their own tool for this
Nah it's per install, not unique.
What are your thoughts on this?
I am being really concerned. I am not affected by this nor will be for the near future, BUT. For the past 5 years I've been studying with Unity, planning to work on it professionally. With some earlier decisions and now with this.. I don't know.. This made me seriously consider that this is not a serious or ethical company and I just can't base my career on this instability. I'm starting to research Godot. I know of Unreal's popularity but I read Godot is open source so..
I really hope to read others' thoughts on this.
There are a lot of thoughts floating on the internet and while this won't kill Unity since it won't affect people making under $200k, it does signify that Unity is a sinking ship. They've already been on a silent decline as Unreal has become the best choice for 3D while Unity stagnated, and other engines like Godot are quickly catching up.
I did write a blog post on transitioning from Unity to Godot: https://popcar.bearblog.dev/unity-to-godot-what-to-expect/
Thanks, that was somewhat comforting! I find the "cheapness" of everything quite appealing, and of course the transition from C# hugely intimidating!! But overall your post gave me hope as to what to expect, despite the obstacles. I'll start my first project this week, since the installation is quite light.