popcar2

joined 2 years ago
MODERATOR OF
[–] popcar2 2 points 3 months ago

Just make it not cost as much as top-end x86 chips in laptops and have the iGPU not be garbage and I'll be in.

[–] popcar2 2 points 3 months ago

It doesn't do anything by default, you have to go to settings > zen mods > click the settings icon next to the mod name.

If you set the options and nothing happened then I'm not sure, it worked for me instantly when toggling stuff off.

[–] popcar2 5 points 3 months ago (2 children)

I've started using more Zen Mods recently too, the most important one I would say is Zen Context Menu - which lets you de-clutter the options when you right click anything. There are way too many options being shown when you right clicked the sidebar, but it's a lot nicer to use now.

[–] popcar2 2 points 3 months ago* (last edited 3 months ago) (1 children)

Thanks! It is a great replacement if you can handle some jank.

[–] popcar2 7 points 3 months ago

While we prepare for the stable release—no more than a week’s time from now—let’s enjoy one last roundup of changes.

Hype! Looking forward to updating my projects to the newest version.

[–] popcar2 4 points 3 months ago (2 children)

but every job also says 100+ applicants

Most of them are spam or people testing their luck even though they're underqualified since applying to jobs is usually just a click nowadays. Don't worry too much about it.

[–] popcar2 65 points 3 months ago (7 children)

I get people that make tutorials for "content" even if they suck at their job, but I CANNOT get over video tutorials where someone gets completely lost and doesn't cut it out of the video.

Anyways we'll go here-oh there's an error. Uhm. Maybe we can do this? That didn't work. Maybe that? Hang on, maybe it's in preferences? Oh, it's in tools, no, wait, oh I just wrote the name wrong

Would it kill you to edit that out and stop wasting my time?!

[–] popcar2 8 points 3 months ago (1 children)

It's not a thing and I totally agree it should exist, there's a proposal for it on GitHub.

If you want to handle different types, the right way of doing it is giving your parameter a generic type then checking what it is in the function.

func _ready():
    handle_stuff(10)
    handle_stuff("Hello")

func handle_stuff(x: Variant):
    if x is int:
        print("%d is an integer" % x)
    elif x is String:
        print("%s is a string" % x)

This prints 10 is an integer and Hello is a string.

If you really, really need to have a variable amount of arguments in your function, you can pass an array. It's pretty inefficient but you can get away with it.

func handle_stuff(stuff: Array):
    for x: Variant in stuff:
        if x is int:
            print("%d is an integer" % x)
        elif x is String:
            print("%s is a string" % x)

Then you can pass [10, 20, 30] into it or something. It's a useful trick.

[–] popcar2 7 points 3 months ago (2 children)

I wonder if they're going to change the name to include a K in it like their other apps? Kanimator has a good ring to it.

[–] popcar2 2 points 3 months ago* (last edited 3 months ago)

I don't work in hiring, but I do enjoy interactive portfolios. That said, I think this could get frustrating really quickly for people who just want a quick overview of who you are, what you work on, how to contact you, etc.. Recruiters have hundreds of applications to sift through, they might not have the patience to wade through dialogue. Maybe keep important information easy to access and make the rest a fun game for those who enjoy it.

Anyway, this looks great and I love the voice acting!

I'd recommend making the world smaller and highlighting NPCs so they wouldn't get lost or wonder what to do. Also be aware that a lot of people browse on phones or tablets, so this needs to play nice with portrait mode as well.

[–] popcar2 2 points 3 months ago

You'd think, but it boils down to just showing you the most popular content, even if it's just clickbait and advertisements.

[–] popcar2 5 points 3 months ago

I use Joplin. It's fairly simple and very comparable to Evernote if you've ever used that, but it's perfect for my needs.

I used LogSeq before, it's very similar to Obsidian, the big difference being that it's open source. It's got a ton of features and the built-in whiteboard is actually really good, but I found it a bit overkill for my simple note taking.

  • Logseq also makes each line start with a bulleted list which quickly made me go insane
 

cross-posted from: https://programming.dev/post/23884313

I got this thing recently and wanted to share my thoughts on it :)

12
submitted 4 months ago by popcar2 to c/blogging
 

I got this thing recently and wanted to share my thoughts on it :)

27
submitted 5 months ago by popcar2 to c/blogging
 

I wanted to highlight some great free software that I use and would recommend to anyone. I'm also open to more suggestions of apps I might've missed!

35
submitted 5 months ago by popcar2 to c/godot
48
Godot - Priorities page (godotengine.org)
submitted 5 months ago by popcar2 to c/godot
 

The team made a new page to see what they're prioritizing at the moment. Neat!

 

Context: The default 3D physics engine of Godot is really bad, so one of (if not the) most popular extensions for Godot was Jolt Physics, replacing the old physics engine with Jolt (which is what Horizon Forbidden West uses).

Jolt not only has way better accuracy and less bugs, it also performs better. There is no reason to use the official one compared to this.

What this means:

  • Jolt is coming to Godot 4.4, it's currently not a default since it's experimental (you can switch it on in the project settings), but once it becomes stable it will be the default physics engine.

  • The Godot Jolt extension will be in maintenance mode since it's now built into the engine itself.

  • The old physics engine will still exist for now (probably for backwards compatibility's sake).

The wait for 4.4 continues.

54
submitted 5 months ago by popcar2 to c/godot
 
29
submitted 5 months ago by popcar2 to c/godot
37
submitted 6 months ago by popcar2 to c/godot
72
submitted 6 months ago by popcar2 to c/godot
 

Link to the PR that was merged for this: https://github.com/godotengine/godot/pull/97257

view more: ‹ prev next ›