this post was submitted on 01 Nov 2024
386 points (100.0% liked)

Godot

6007 readers
19 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 2 years ago
MODERATORS
 

Link to the PR that was merged for this: https://github.com/godotengine/godot/pull/97257

top 21 comments
sorted by: hot top controversial new old
[โ€“] [email protected] 51 points 1 month ago (1 children)

That's an improvement for sure, but in case you all didn't know, when you are testing your game, you can switch back to the editor and change the tab on the scene node browser to see the live scene and edit it.

[โ€“] [email protected] 12 points 1 month ago (1 children)

I don't come where you work and tell you how to do your job, now do I? But yeah, this is super useful, thanks ๐Ÿคฃ

[โ€“] [email protected] 16 points 1 month ago (1 children)

It took me months of using Godot to realize that was there. It is really well buried. I came over from Unity and was distressed at the lack of feedback of the game while debugging, then I realized the "Remote" and "Local" tabs. It isn't quite as good as getting visual feedback in the debug window, but it at least lets me watch values and reset positions of objects.

[โ€“] [email protected] 13 points 1 month ago (2 children)

Same dude(tte), Also loved it when someone showed me the holy path that is the debugger, learning to use it effectively is shaving off a lot of bug hunting time. Time is money, money is power, power is pizza, less bugs more feature creep!

At least i have pretty butterflies at night now!

[โ€“] [email protected] 3 points 1 month ago

No kidding. A nice ambiance.

[โ€“] [email protected] 3 points 1 month ago (2 children)

How did you get your start with Godot? Dumb question I'm sure, but game engines stress me out with all the coding involved :'(

[โ€“] [email protected] 3 points 1 month ago (1 children)

I recommend starting with basic YouTube tutorials, then do a game jam. The great thing about game jams is that it is zero pressure. The only goal is to try to make something playable. It doesn't have to be grand in scale, you don't have to write perfect code to make change and growth easier. Just slap something together in 48/72 hours or 2 weeks, depending on the jam, then move on.

[โ€“] [email protected] 1 points 1 month ago (1 children)

It sounds so easy when put this way ๐Ÿค”

[โ€“] [email protected] 2 points 1 month ago (1 children)
[โ€“] [email protected] 1 points 1 month ago

Thank you! Will def give this a look

[โ€“] [email protected] 2 points 1 month ago (1 children)

First I got an older book for 3.6, I thought maybe following a book is what it takes for me. Then, following this book, I could get my claws in development for longer then 2 hours, and spoke to more folks around me about my project and ambitions, and someone recommended a couple Udemy courses. Found one I liked (Firebelley Games dev), and that got me developing and learning a lot more efficiently. It's still an insane time investment so for me that means I need at least a weekly schedule or I'll just let it go and do the things that give me more instant gratification instead.

Context: I did about 6 months of programming courses in high school and already knew I could grasp the idea of it. It was really just starting up and then really keeping it up.

[โ€“] [email protected] 1 points 1 month ago

I envy you with classes like that in high school. The most my school had for electives was Home Ec., and Gym class ๐Ÿ˜ญ

[โ€“] [email protected] 46 points 1 month ago* (last edited 1 month ago) (1 children)

Finally switched to godot full time with 4.3 from Unity and this has been my biggest point of friction, super excited to try this out!

[โ€“] [email protected] 20 points 1 month ago* (last edited 1 month ago)

Holy shit. This has been holding me back for so long with the engine as I generate basically everything procedurally (including meshes) during runtime.

~~Will this support 3D or just 2D as the video shows?~~

Edit: just read the PR and it mentions 3D throughout!

[โ€“] [email protected] 16 points 1 month ago

Thats literally the first thing I missed from Unity. Hope it lands soon ๐Ÿ™

[โ€“] [email protected] 13 points 1 month ago

Oh mamma!! That looks juicy as heck!

[โ€“] [email protected] 13 points 1 month ago

It's about time.

[โ€“] [email protected] 12 points 1 month ago

Fuck, this is probably my most missed feature. So excited.

[โ€“] [email protected] 4 points 1 month ago

YEEEEAAAAAAAH ๐Ÿฅณ

[โ€“] [email protected] 3 points 1 month ago

This is great news!