BentiGorlich

joined 1 year ago
[–] [email protected] 17 points 5 days ago

I am part of the mbin team and I am really tired of hearing shittalking about us without any reason. Nobody has any reason to call us anything but passionate.

When melroy started the fork, really weird accusations were thrown around without being based on anything...

[–] [email protected] 10 points 1 week ago (1 children)

AP has a tool for that called inbox forwarding and mastodon uses it for sharing the comments under posts. It works like this: you send a reply to a user with their follower collection as the recipient. You of course cannot know who is following that user, however they than just forward this reply to the follower collection, because the server knows that it has authority over that collection. https://www.w3.org/TR/activitypub/#inbox-forwarding

[–] [email protected] 39 points 1 week ago (3 children)

Its not really a "not playing well" with each other, it is just the mastodon works. That is the reason why most toots in my mastodon timeline have 0 favourites (upvotes) and only a few boosts... I don't know why they do it, because at the minimum the followers of that user should be notified about that like...

[–] [email protected] 4 points 1 week ago (1 children)

I promise that I will never just suddenly vanish unless I actually die 😅

[–] [email protected] 4 points 1 week ago (1 children)

I actually have a LiberaPay, Patreon and Kofi page and only 3 people have donated so far. And those accounts are also used to take donations for my 2 mbin servers and my mid sized mastodon server (>100 "real" MAU)...

[–] [email protected] 9 points 1 week ago

Your already helping a lot by helping other admins ❤️

[–] [email protected] 12 points 1 week ago (3 children)

I think we are getting there. Currently the biggest problem I see is that melroy and I are currently the main contributors with other experienced contributors gone or at least not regularly active (which is of course their right, but its just how it is). I do have a whole lot of ideas and plans for features and I am working on a lot simultaneously, though I wouldn't say that it is a burden, more like a fun hobby. Admittedly this hobby takes a lot of time though 😅

I am very happy that new contributors are currently dipping their toe in the water and I hope they do stick around. Also a lot of the server admins are active in the matrix chat to help others out. So in this regard we are not alone.

I was honestly shocked that debounced left so suddenly and basically completely vanished... I didn't think that anyone would do that... So honestly we cannot promise anything, but I think melroy will stay around and I certainly will as well 😇

[–] [email protected] 2 points 1 week ago

I had the exact same problem and the solution was to ask my ISP who then either just gave me a public IP (Vodafone) or asked for money so my network could be reached from the outside (Primerocom). So check whether there is an option with you ISP to get a "public" IP.

 

Just listened to this banger, love imminence ❤️

[–] [email protected] 9 points 3 weeks ago

I did my part 😇

[–] [email protected] 2 points 4 weeks ago

We can look at PeerTube for an example of a system that could be shaped into what I meant: when you look at a post (video) from peertube it links lists for likes, dislikes and shares (so basically upvotes, downvotes and boosts). These collections contain a totalItems property, but also list the peoples identities, but just imagine that it wouldn't be there. When a user now likes the video, the creator of the video now sends out an Update acitivity to all subscribers. Now all subscribers can update the counts for likes, dislikes and shares. Only the "home instance" of the creator account knows about all votes, nobody else does, but nevertheless everybody else can now how many likes, dislikes and shares there are.

If we compare that to mastodon the first part of the statement is still true:

Only the "home instance" of the creator account knows about all votes, nobody else does

But that means that most instances just show 0 likes for most of the posts, because your instance only knows about likes originating from your instance...


As for your proposition: I couldn't follow for some of it. However I think the risk of an actor abusing the creation of fake accounts and fake upvoters is not really a risk, that is what defederation is for... I would argue very much agains a lemmy specific protocol and some judge instances simply because then big instances would just have pretty much all the data again and it would definitely hurt interoperability because lemmy devs can then just take the easier route instead of implementing something according to AP spec

[–] [email protected] 2 points 4 weeks ago (2 children)

You cannot make votes completely private, one instance has to have the authority over which votes do exist. This instance should be the origin of a post or comment.

At the moment it works like this: you upvote a post, this upvote gets send to the author of said post AND the magazine and that magazine then broadcasts your upvote to all subscribers of said magazine.

I could imagine that the process looks a lot different: you upvote a post, this upvote gets send to the author of said post, the author of the post then sends an update to the magazine saying how many people have now upvoted their post and the magazine then broadcasts this info to every subscriber of the magazine.

With that you would of course have new limitations concerning moderation and maybe there are trust issues regarding the correct reporting of that upvote count, but only the author of the post (and their instance ofc) could technically know who upvoted their post. As in everything here this is a compromise and whether the gained privacy is worth the other limitations, I don't know

[–] [email protected] 2 points 4 weeks ago (4 children)

Upvotes were already implemented when we did the fork. I guess we just never really thought about it. I honestly just have no opinion on whether upvotes should be public or not, so I don't mind them being public, but I basically never check who upvoted my posts anyway, so might as well be removed... If people care about this I'd say it is just up for discussion...

 

This is just a test thread :)

 

The biggest surprise for me was the https://hexbear.net count, an instance I hardly interact with.

Community Count Community Subscriber Count
beehaw.org 6 133450
hexbear.net 33 663204
lemdro.id 1 17052
lemmy.blahaj.zone 1 15907
lemmy.dbzer0.com 1 53006
lemmy.ml 14 356460
lemmy.one 1 16257
lemmy.world 39 851950
lemmynsfw.com 2 33586
sh.itjust.works 1 16006
sopuli.xyz 1 14093

The data this is based on comes from https://lemmyverse.net where you can just download a full json of the data they have (I excluded all communities marked as "suspicious")

EDIT: The data if you sort by active users last month:

Community Count Community Active Month Count
awful.systems 1 2616
feddit.org 2 7363
feddit.uk 2 5289
hexbear.net 1 2952
lemdro.id 1 2898
lemm.ee 3 8898
lemmy.blahaj.zone 1 11422
lemmy.ca 3 14910
lemmy.dbzer0.com 3 13752
lemmy.ml 10 54949
lemmy.world 57 338384
lemmy.wtf 1 3602
lemmy.zip 3 12020
mander.xyz 1 11469
sh.itjust.works 5 37365
slrpnk.net 3 10897
sopuli.xyz 2 10070
ttrpg.network 1 4107

Community Count:

Community Users:

 
 

I just watched a video on youtube talking about "Everything Wrong With AirBnB": https://youtu.be/aaodJqJ2o60

I am not that much of a traveler, but the few times I stayed in an AirBnB I had a pretty good time and none of the problems mentioned in this video. How about you?

 

Hello everyone, I noticed that a lot of my music does not get any album art even though they correctly identified with MusicBrainz and the albums do have a cover on them there. Jellyfin does not have write permissions in the data directly where the music is, only read permissions. Though I would have expected that jellyfin uses the metadata folder for cover images not already present there. The reason Jellyfin doesn't have write permissions is that the folder is managed by nextcloud and that creates files with 750 so only read access for the group and jellyfin uses the group Does anyone know how I could solve the issue?

Log when trying to identify an album which should have edited the image:

[WRN] Unable to delete "/{{REDACTED}}/files/Musik/Everglow/Last Melody [Single]/Folder.jpg" System.UnauthorizedAccessException: Access to the path '/{{REDACTED}}/Musik/Everglow/Last Melody [Single]/Folder.jpg' is denied. ---> System.IO.IOException: Permission denied


End of inner exception stack trace


at System.IO.FileSystem.DeleteFile(String fullPath) at MediaBrowser.Providers.Manager.ItemImageProvider.PruneImages(BaseItem item, IReadOnlyList`1 images)

I tried giving Jellyfin write permissions on the folder and when identifying an album and it just decided to delete all tracks...

from the log after giving write permissions:

[INF] Removing item, Type: "Audio", Name: "RATATATA", Path: "/{{REDACTED}}/Musik/Babymetal/RATATATA/1 - RATATATA.mp3", Id: 72e62d6b-7afd-842e-8a72-b9142c53cdaf [INF] Setting provider id's to item ae9bfd0c-30e7-8943-c552-5f89475b4116-"RATATATA": [("MusicBrainzAlbum": "4a762493-80fe-4a52-b11a-ad6ecfcc8a59"), ("MusicBrainzReleaseGroup": "d61d121b-8952-40de-bef9-208b9ea870ec")] [INF] Setting provider id's to item ae9bfd0c-30e7-8943-c552-5f89475b4116-"RATATATA": [("MusicBrainzAlbum": "4a762493-80fe-4a52-b11a-ad6ecfcc8a59"), ("MusicBrainzReleaseGroup": "d61d121b-8952-40de-bef9-208b9ea870ec")] [INF] Removing item, Type: "Audio", Name: "STΦMP! (STΦMP!)", Path: "/{{REDACTED}}/Musik/Dreamcatcher/[VirtuouS]/3 - STΦMP! (STΦMP!).mp3", Id: 32dfa172-442f-af4d-9d6e-0ad4d9a736c6 [INF] Removing item, Type: "Audio", Name: "Intro : 7' Dreamcatcher (Intro : 7' Dreamcatcher)", Path: "/{{REDACTED}}/Musik/Dreamcatcher/[VirtuouS]/1 - Intro : 7' Dreamcatcher (Intro : 7' Dreamcatcher).mp3", Id: e83079d4-9c51-7f8b-1b55-c54d1df3787b [INF] Removing item, Type: "Audio", Name: "JUSTICE (JUSTICE)", Path: "/{{REDACTED}}/Musik/Dreamcatcher/[VirtuouS]/2 - JUSTICE (JUSTICE).mp3", Id: 8d977ec0-6f53-cbd9-65d2-45ddcc1b78d0 [INF] Removing item, Type: "Audio", Name: "2 Rings (2 Rings)", Path: "/{{REDACTED}}/Musik/Dreamcatcher/[VirtuouS]/4 - 2 Rings (2 Rings).mp3", Id: 987a8bdc-8c73-1a74-16ab-341dacf035c3 [INF] Removing item, Type: "Audio", Name: "Fireflies (Fireflies)", Path: "/{{REDACTED}}/Musik/Dreamcatcher/[VirtuouS]/5 - Fireflies (Fireflies).mp3", Id: fe1a2125-ad68-3b2f-fddf-7f3cabf43ccd

Any help is greately appreciated :)

17
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/godot
 

I am coming from a Unity background and there I just had a component of some custom class in the scene which I could then easily get by calling FindInScene<CustomComponent> or something like that. Not in Godot this doesn't work, because I didn't find a way to get the actual class of an attached script. I always just get GDScript as the class name even though I did specify a custom one.

The information I want to save are things like: where to spawn players, how many laps will this race have, maybe save references to the spawned players, etc.

So how would I save this "meta" information to get by another script in Godot?

EDIT: here is an example: I have a main scene which can load different levels. When loading a level I need to get some information about that level, like: the available spawn points. Inside each level I have a node with a script attached to it that defined class_name LevelMeta and holds the meta information that I need when loading the level. How do I detect this script and the associated meta information?

 

I recently tried to implement push notifications, but it does not seem like fennec is supporting them. The same code works fine on vanilla firefox on mobile, Librewolf and Firefox on desktop.

Does anyone know whether Fennec should support push notifications?

 

Die Australier schlafen jetzt und die Briten haben unsere Flagge fast komplett ausgelöscht :O

 

Hallo zusammen, ich hatte ne Abmachung mit den Australiern dass wir die Flaggen vereinen. Ich find die Idee nach wie vor super und wollte euch das auch mitgeteilt haben :D

 

I've been thinking of getting that game, though I am not sure on the development pace and state it is currently in.

Generally I love city builders of any kind and the game looks super interesting to me (and it is currently on sale :D ). What are your thoughts?

 

I am running Fedora 39 right now and the last time I did a distro upgrade my graphics drivers were a huge PITA. Did your upgrade to 40 went smooth?

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