popcar2

joined 2 years ago
MODERATOR OF
[–] popcar2 38 points 1 month ago (1 children)

That's... Kind of insane! I've been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I'm curious what license they're going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.

It'll be really curious to see how this plays out because there isn't really any major games that went open source, much less one that's going to be actively monetized like Bitcraft.

Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.

Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.

[–] popcar2 1 points 1 month ago (1 children)

Isn't Pangora dead? It hasn't been updated in a year.

[–] popcar2 1 points 1 month ago

Don't submit AI generated content to this community. Next time will be a ban.

[–] popcar2 7 points 1 month ago

Yup. I asked around in chat and we're 99% sure it's a joke. They don't actually have a team big enough to transition to a whole new engine.

[–] popcar2 34 points 2 months ago (9 children)

The project is for making unofficial drivers for Apple's chips, which very few people are trying to do. Without Asahi, you can't run Linux on Macbooks.

[–] popcar2 3 points 2 months ago (1 children)

If your goal is to cash in on the blog, your best bet aside from ads is to look for sponsorship opportunities. You can look into services that align with your user's interests and contact them to set up affiliate links for you (like how any decently-popular YouTube channel has a sponsored segment).

This can be in the form of an ad in the header/footer of your blog, an ad shown on the side of the screen, or affiliate links you put in your posts. If you're going to casually recommend your affiliates, I think you're legally required to add a disclaimer that it's an ad, lots of blogs do this in a small text at the top of the post.

Taking a quick look at your blog, you can probably start shooting emails to popular vpn providers and ask if they're interested in getting sponsored here.

[–] popcar2 8 points 2 months ago (1 children)

You can create a Group for the planet then check in your code if that's what the area is touching. Ex: if body.is_in_group("planet"): #do something

[–] popcar2 9 points 2 months ago (3 children)

Sounds like you misconfigured your layers and masks. The collision mask determines which layers it can touch, so it sounds like you have the earth Rigidbody on layer 1 and are trying to detect the body.

[–] popcar2 2 points 2 months ago

I was actually considering Defold for the longest time, it's another really great open-source engine, but I just found that Godot feels so much nicer to develop in. I may give it another try later, because I do enjoy making small webgames.

[–] popcar2 6 points 2 months ago (1 children)

Performance testing is a whole can of worms. It's hard to get an idea of how performance changes because it'll depend a lot on the nodes and scripts being used. There could be huge regressions in specific cases and functions and no difference in others. Usually you'll need a suite of tests to see what changed.

[–] popcar2 4 points 2 months ago (2 children)

I haven't checked since making this post but when the idea was floating around the devs said they preferred multi-communities (proposal 2). That's still on the Lemmy roadmap but isn't here yet.

That said, Piefed apparently implemented something similar to proposal 3 so maybe the devs can change their mind and copy them instead.

[–] popcar2 5 points 2 months ago* (last edited 2 months ago) (4 children)

Oh hey, it's been a while since I've written this. Thanks for sharing it again. When I posted it last year to the fediverse community, people were not ready for it.

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submitted 2 months ago by popcar2 to c/godot
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My Thoughts on the Zen Browser (popcar.bearblog.dev)
submitted 3 months ago by popcar2 to c/[email protected]
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My Thoughts on the Zen Browser (popcar.bearblog.dev)
submitted 3 months ago by popcar2 to c/blogging
 

Pretty good technical article on why shader stuttering happens, and how UE is looking into fixing the issue in the future.

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submitted 4 months ago* (last edited 4 months ago) by popcar2 to c/programming
 

I don't like front-end development but I enjoy writing things by hand rather than rely on one-off classes. Even in my blog, I tend to write a lot of HTML manually throughout the post, like creating a quick container to put two images side-by-side and center them, making blockquotes, the occasional nested list, in-line CSS, etc...

I've written some of it in VSCode and Joplin but I didn't find it comfortable to write in either of them. What editor/extensions do you use to make dealing with HTML easier? I'm currently looking at Emmet, but it looks a bit intimidating to learn.

Edit: I ended up using Emmet for writing HTML in general along with Espanso for quickly inserting some templates I use. It's working out pretty well!

 

Blender studios is making a Godot game. They talked about this before in a video but now we get a better look at it.

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submitted 4 months ago by popcar2 to c/godot
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submitted 4 months ago by popcar2 to c/godot
 

Ane here it is, the most controversial change in Godot 4.4 . There's been a lot of opinions flying around on UID files around the github, but it seems they're finally going through with it.

 

cross-posted from: https://programming.dev/post/24064981

Much like everyone else, I got fed up with search engines. So I decided to make a giant blocklist that cleans up garbage search results!

I browsed other blocklists and wasn't very satisfied from what exists now; the goal of this one is to be super organized and transparent, explaining why each site was blocked via issues. Contributions welcome!

Even though around 100 domains are blocked so far, I already noticed a big improvement in casual searches. You'd be surprised how some AI generated websites can dominate the #1 page on DuckDuckGo.

 

Much like everyone else, I got fed up with search engines. So I decided to make a giant blocklist that cleans up garbage search results!

I browsed other blocklists and wasn't very satisfied from what exists now; the goal of this one is to be super organized and transparent, explaining why each site was blocked via issues. Contributions welcome!

Even though around 100 domains are blocked so far, I already noticed a big improvement in casual searches. You'd be surprised how some AI generated websites can dominate the #1 page on DuckDuckGo.

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