[-] [email protected] 7 points 1 hour ago

Why not? They are one of the last browsers to add support, so I think they quite did?

[-] [email protected] 3 points 16 hours ago

“Natural” has almost no meaning on a package, it is just a hand-waving word

That's partially because it's useless in general, of course it's natural, where else would you get it from? Every atom from a particle accelerator colision?!

[-] [email protected] 1 points 17 hours ago

What additional axis? Swiping is always done on a 2D board?

[-] [email protected] 7 points 1 day ago

Why does it produce such extra load on a QWERTY keyboard?

[-] [email protected] 16 points 1 day ago* (last edited 1 day ago)

a layout designed to circumvent jamming typewriter keys

BTW, the supposed origin of the QWERTY layout is uncertain, and the story about it being based around avoiding adjacent bigrams has been called into question often enough (PDF, see pg. 169ff). You can see there plenty images of typewriters that had O next to U still (I was left of U), which if you think about bigrams makes no sense as especially back then it was one of by far the most common ones.
The supposed slowdown is also false as explained in the PDF, as early typewriters were used to receive morse-code, and could type at 60-80 words per minute while the best morse senders capped at ~30, meaning that no slowdown would have been perceivable anyways.

One proposed origin could be that the early still-not-quite-there developments were based on most people using 4-8 fingers to type not all 10, and alwys the inner fingers and discarding the outer ones.

[-] [email protected] 11 points 1 day ago

Why does this not work with a QWERTY layout?

[-] [email protected] 10 points 1 day ago

Sure, and we've tried a lot of alternative layouts over the decades.

None of them stuck around, by and large. Some have ultra-niche followings, sure. But overall, the latin-script world has stuck to (Q|A)WERT(Y|Z). For a reason!

[-] [email protected] 7 points 1 day ago

a layout designed to circumvent jamming typewriter

Or are you have... the stroke?!

105
submitted 1 day ago by [email protected] to c/[email protected]
[-] [email protected] 1 points 1 day ago
[-] [email protected] 96 points 2 days ago

I hate how this woman still gets attention. Sigh.

[-] [email protected] 6 points 2 days ago

Imagine thinking the standards are from, or care about, the US.

You're the ass-backwards place that still measures things in bald eagles, dingbats and whatchamacallits. You and 2 more countries. Get with the times.

[-] [email protected] 11 points 3 days ago

I mean, this sucks, but I also wonder how this could be fixed. If you read up what absolutely benign stuff like your physical screen resolution coupled with how quickly you move your mouse coupled with your possible languages ad companies can use to uniquely identify you among the whole world visiting their page, it's not a long throw at all to uniquely identify someone based on their steam friends.

121
isBooleanTooLongAndComplex (testing.googleblog.com)
submitted 2 weeks ago by [email protected] to c/programming

Short but honestly good advise to rather pull boolean checks apart and re-group them as they make sense in the context of the given situation you're checking for.

I started doing this when building an alert-check system for the company I'm working for right now, and it really helps organize what is a pre-condition, what a syntactical requirement, etc etc.

431
submitted 2 weeks ago by [email protected] to c/[email protected]

shockedpikachu.jpg

6
submitted 2 weeks ago by [email protected] to c/[email protected]

Absolutely fantastic to see Shelby in there! 🤩

104
submitted 2 weeks ago by [email protected] to c/[email protected]

This morning, Finnish game developer Remedy Entertainment announced a couple of key changes to its core management team. First and foremost, Chief Operations Officer Christopher Schmitz has resigned and will leave the company on May 31.
Secondly, Mikael Kasurinen has been promoted to Creative Director, sharing responsibilities in this role with Sami Järvi, more commonly known as Sam Lake. Kasurinen also joins the Remedy core management team.

15
submitted 3 weeks ago by [email protected] to c/[email protected]

They're going to fix the lighting in the character creator that makes the new models look worse than ingame. Also working on the remaining textures and all, so things are more comparable to how it'll be in the final product.

302
submitted 4 weeks ago by [email protected] to c/[email protected]

Talk about having essentially forgotten about it. I bet!

I suppose they only did it now due to some license agreement expiring?

38
submitted 4 weeks ago by [email protected] to c/[email protected]

So I finally got around to trying out Deliver Us Mars, having never played the predecessor but having a fair few friends rave about it (the previous game) being this rough but amazing gem.

With the successor... I made it to just after landing on Mars before I had to drop it. Ugh.

It's not a bad game, not at all. I found two really big positive things about it:

  • The vistas on Mars are truly breathtaking with everything cranked up to max. They did phenomenal work here, it really feels like you're alone on this giant red planet that is utterly alien to you.
  • The sequence before that, in zero gravity, was amazing in how it felt moving around in a cramped space. Especially in first-person view.

But throughout the entire 3 hours up to that point, the actual atmosphere struggled hard against the facial and character models. And since the game is talk-heavy in the early parts, the camera constantly shows faces. Which look incredibly bad. Really amazing, as if someone intentionally tried to do that.
And this would be alright - after all it's a small-budget game - but it contrasts really hard against the amazing scenery and space graphics.

It was this weird contrast that kept pulling me out of the story, ruining the immersion. Then came the first bigger climbing areas, and budget Lara Croft was okay, but ultimately the straw that broke the camel's back.

So, for me at least, set to "Abandoned" as completion state and uninstalled. A shame, there's a lot of really good pieces in here, they just never come together IMO.

For those of you who played it, what was your experience?

20
submitted 1 month ago by [email protected] to c/[email protected]

It's out!

Interesting details:

  • We have a better ambient occlusion option now.
  • DLSS/FSR is available.
  • Character lighting is smoother, eyes are better, mouth animation is amazing, hair looks better. Sadly difficult to see in the character generation due to the lighting but if you let the benchmark play with it, it becomes rather obvious.
  • When selecting voices for a character, you can now also select which type of emote you want to hear as an example.
741
submitted 1 month ago by [email protected] to c/[email protected]

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

337
submitted 1 month ago by [email protected] to c/[email protected]

Better late than never! 🥳

51
submitted 1 month ago by [email protected] to c/[email protected]
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Carighan

joined 10 months ago