Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
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submitted 1 year ago by Frank to c/godot
 
 

Welcome to Screenshot Saturday! This is a day where you can show off your game in this thread with things like gifs or images of it!

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Eye tracking? (sh.itjust.works)
submitted 1 year ago by [email protected] to c/godot
 
 

Does anyone know if eye tracking is supported in Godot or if it will be added?

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/godot
 
 

I tried first going through the community page on the Godot website, but I keep getting the message that I couldn't accept the invite. Anyone know why that is and how I can get in?

Edit: After joining and speaking with their mod team, it seems it was just discord being discord and not anything specific to the Godot discord.

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I'm using SDFGI and TAA for this scene, the one strange thing I've noticed is that rough metallic surfaces like that sphere can look odd, most of it is rough but there are some sharp lines, not realistic behavior for a surface like that. You can see the reflection of the sun is blurred, most of the scene is blurred, but you still get some sharp lines for some reason. This only seems to happen with roughness values between 0.1 and 0.2, a roughness value of 0 looks fine. I'm getting 210-220 FPS in this scene on a 3060 at 1080p.

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Feedback Friday (self.godot)
submitted 1 year ago by Ategon to c/godot
 
 

Welcome to Feedback Friday!

Have a scene in your game that you want to know if it looks good? Have a mechanic prototype that you want tested? Want to know if your steam page is good? Or do you want feedback on some other part of your game? Feel free to post them below for others to give feedback!

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I have a Rigidbody3D, let's call it Bob, that has a linear velocity of Vector3.down.

This Rigidbody3D is on top of another Rigidbody3D, let's call it Alex, which is a regular Rigidbody3D. Both of them are on top of a StaticBody.

What happens is that Alex is going inside the StaticBody, but what I want is for both Rigidbodies to remain stationary.

How can I achieve this?

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Hi. I'm at a complete loss, so...

Background: 4.0.3. A 3D "fps" world, with the usual capsule shape suspect protagonist. I'm adding a SubViewport, and a Camera to render onto a Decal with albedo set to a ViewportTexture from the SubViewport.

I can (sort of, unreliably) make it work in the editor, but never in the game(!) With transparent bg, it's just invisible, without, it's black, and if I pick the icon.svg instead, that works. The (inner, well, both actually) camera is active, and I've fiddled with Clear Mode and Update Mode on the SubViewport. (and every other setting I can think of)

In the editor, rendering both camera view and a label on top works, both in the SubViewport texture view, and on the Decal in the 3D view(!)

What am I missing?!

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/godot
 
 

This isn't a serious project, I'm doing it just for the sake of it. Continuation from this: https://lemmy.blahaj.zone/post/82561

The project isn't necessarily very impressive, but regardless, I dumped the source to github: https://github.com/sevonj/gdlm

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I saw this on discord and thought it looked very cool. This is a small web tool that lets you instantly see all tween transition types side by side so you can decide which ones to use! Super useful educational tool, and it's open source.

https://github.com/popcar2/Godot_Tween_Comparisons

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I don't know how or if it's a good idea, so that's why I'm asking you.

Maybe we could make an open-source game?

What does it mean?

It means that the community will have the opportunity to choose the game idea, mechanics, name, and more.

Anyone who wants to can contribute to the project with sounds, visuals, code, design, and so on.

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submitted 1 year ago by Ategon to c/godot
 
 

A game jam for the fediverse community from July 14th to July 23rd! Anyone is welcome to join and all of the main communication about the jam will be taking place within the fediverse

Open sourcing games you make for it is recommended so people in the community can learn from what you did. Youll also be able to show off your game around the fediverse communities while the jams running and after it ends

More information can be found in the linked jam page as well as the button to hit to sign up

Hope you enjoy! :)

Team finder thread

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Godot 4.1 Beta 2 has released, with the full 4.1 release coming early July.

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Just wondering if this community would be cool to game showcases, or if its focused more on the engine itself?

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So my problem is that I can't stay committed to one project for more than a day.

It starts with "Wow, I have some idea", I create an empty project, work on it for a few hours, and then quit. I keep repeating this pattern.

I just want to finish something.

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submitted 1 year ago by Frank to c/godot
 
 

Welcome to Welcoming Wednesday! This is a day all about helping new people start to use the engine!

Feel free to post resources to help people start using it and if you're new feel free to post questions, etc. and things that you're struggling with

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submitted 1 year ago by Ategon to c/godot
 
 

cross-posted from: https://programming.dev/post/30886

Hello everyone! The idea of a game jam got thrown out in one of the threads in the godot community and I wanted to throw out the question here to gauge how many people would be interested in having one run!

If so, some things that would need to be determined are when to run it and for how long should it running for. In addition there was the idea of having it be about making tutorial projects to show off what game engines can do and how to do things in them (referring to Godot but can be generalized to all of them). Or we can instead just run a standard game jam and possibly have that as an optional diversifier if people want

For those who don't know what a game jam is its an event where you make a game in a small period of time (2 days, 3 days, 2 weeks, etc. depending on the jam)

Feel free to comment below to give some input on how the jam should be run if you're interested or upvote to show interest in the idea! If enough people are ill set up a jam page

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Tutorial Tuesday! (self.godot)
submitted 1 year ago by Ategon to c/godot
 
 

Welcome to Tutorial Tuesday! This is a weekly thread where you can post any kind of tutorial for how to do things using Godot or request one from others

Text tutorials, video tutorials, image tutorials, linking to a post in the community, etc. are all allowed. If you feel it deserves its own post feel free to instead post it as a separate post and then link it here

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