D&D Next - 5e Discussion

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A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.

Join our discord! https://discord.gg/dndnext

-- Rules --

  1. Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
  2. Use Clear, Concise Titles.
  3. Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.

This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!

founded 1 year ago
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Devabhumi is a campaign setting for 5e and Pathfinder inspired by the myths and legends of Ancient India.

This campaign setting will take you to a distant place nestled in between the sea and sky-scraping mountains. It is a land where gods and mortals live together, boons and curses change the destiny of its inhabitants, and senses are easily overpowered by the diversity of the landscape.

This setting book features:

  • Devabhumi Setting Guide & Player's Guide PDFs: This project features a full-length guide to the world of Devabhumi, stocked with real-life inspired lore, and a shortened Player's Guide to introduce your players to this world.
  • 8 New Races: Playable races inspired by mythical creatures of Ancient India, including Nagas, Asuras, and more! New Karma Mechanic: In Devabhumi, your actions have lasting effects and potential consequences. What goes around will inevitably come around.
  • A New Pantheon: Consisting of powerful Devas and Devis, this Pantheon includes 25 total gods with unique domains and boons.
  • 30 Unique Weapons & Equipment: A vast collection of weapons, armor, magic items, and miscellaneous items from Indian history.
  • 20 Monster Stat Blocks: A legion of monsters, creatures, and spirits inspired by old stories and ancient Epics of India.--

Check out Devabhumi here: https://devabhumi.itch.io/devabhumi

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

White Plume Mountain is an absolute classic Adventure for level 8 players; one that has been talked about for years and has been redone time and again. Heck, it was even ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. This is the perfect Adventure for those of you who are looking for a bit of combat and a whole lot of puzzle!

Three magical weapons have been stolen recently. Clues in the form of a poem lead those in power to believe the weapons have been brought to a volcano which was once the hideout of a powerful wizard named Keraptis. These are no mere magical weapons, but sentient artifacts. Can your players survive the perils of White Plume Mountain and retrieve them!?

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and a spot to mark HP
  • Spellsheets for all relevant encounters
  • Note from Krepatis and Hiring Letter Handouts
  • Custom Battle Maps

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

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DnD5e homebrew community (lemmyverse.link)
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 
 

I’m posting this because the DnD homebrew community is hosted on a different server than the rest of the RPG network, and some people might not know it exists.

Universal link: [email protected]
Alternate links:
https://lemmyverse.link/c/[email protected]
https://lemmy.world/c/dndhomebrew
https://ttrpg.network/c/[email protected]

DnDHomebrew is a community dedicated to sharing and giving feedback on homebrew material for DnD 5e. It doesn’t see regular activity, which is a nice change of pace from the UnearthedArcana subreddit (where low-quality AI-written homebrews are posted daily), but it can get a bit monotonous in the long run. I’ve tried keeping it active over the past few months, and there are other content creators sharing great pieces of homebrew, such as Consort’s playable dragons and magical items. However, I’d love to see more activity from other users as well.

Please join us if you feel like sharing your homebrew rules, classes or whatever, or if you'd like to spice your games with additional options!

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.

Well, fortunately for you, 99% of that work is done! Only a few things are really left:

  • Read the book, I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all. Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Phandelver and Below: The Shattered Obelisk Act 1

Included in my posts are:

  • A Word document for each part of Act 1 for Phandelver and Below with detailed notes for running a perfect session including links to music tracks for ambiance and fights
  • Special PDFs for every encounter. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
  • Additional PDFs for allies and commoners
  • A variety of maps for each part of the campaign
  • Spell lists for all relevant fights
  • Handouts for various spell scrolls throughout the campaign
  • A playlist for each section!

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

Campaign Info: As of today, I've officially completed Act One of Phandelver and Below: The Shattered Obelisk! I've also compiled all of my prep for it in a single easy-to-access post which is available to all my Heroes and Legends. You can find it HERE!

I've discussed this on Discord as well as answered a few questions and thought I would clarify some information here; campaigns are super time intensive, so I have to choose wisely which ones I prep. The first half PaB:TSO is an updated version of The Lost Mine of Phandelver which I had already fully prepped; so, I thought I would go through all my prep and update it to match and help all those who are starting to run the campaign! I may one day prep the second half; however, I'm trying to focus on the more popular Campaigns such as Curse of Strahd, before I work on others.

With what I've released, you'll have a great kickstart through most of the campaign and there are plenty of helpful members both on Reddit and on my Discord that can guide you along the rest of the way! I hope that with what I've prepped so far you can have a truly Amazing campaign!!!

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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-- Help the Duke's ghost find his head—and his killer—in Murders at Lorelahc Manor. Now LIVE on Kickstarter!

The two intricate murder mysteries in this adjustable D&D 5e campaign are designed for characters level 7 and below.

Treat your players to a lavish underground ball and a **chronomancer's party gone wrong **with this 100-page setting and campaign. Equipped with lore about Lorelahc Manor, the Rock Sea, and the Umbral Glade, you'll be able to expand this campaign well beyond the average runtime of 5–8 3–hour sessions (15–24 hours).

This 100-page book is available in PDF, print (softcover or hardcover), and as a Roll20 module. The book includes:

  • 2 murder mysteries that can be run separately or together with an average runtime of 5-8 sessions (15-24 hours)
  • 2 unique murder weapons sure to surprise your players!
  • Mysteries able to withstand spellcasting for PCs up to 7th level, but simple enough to be solved!
  • Over 40 custom human-made art pieces, including 20+ fully illustrated NPC suspects, villains, and monsters!
  • 6 sprawling maps totaling 50+ keyed locations

Click to download a free sample encounter!

Find the full campaign HERE!

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This book includes:

  • 25 new diseases
  • 10 parasites
  • A new surgery mechanic
  • 25 medical-themed items
  • New feats and backgrounds

This supplement is brought to you by a registered nurse who also happens to be an avid D&D player for 5 years. Add plagues, pathogens, and medicines to your campaigns with this book. Remember, the greatest enemy lies within!

We will be going live on Kickstarter this week! Sign up to be notified when we launch here.

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For many years I've been pronouncing Sigil as Sij-ill, like the word sigil. Recently I read something in a post from WotC saying that it is pronounced sig-ill (hard G). This just sounded weird to me, so I am continuing to say it with a J sound. You know, like in GIF 😏

Anyway, are there any other names of things in D&D that made you go "huh?" when you heard the official pronunciation?

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All premieres at 9am PDT:

  • Monday, July 1st - Spells
  • Tuesday July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric
  • Thursday July 11th - Bard
  • Friday July 12th - New Dragon Designs
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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

We're back at it again with another Fully Prepped Mini-Campaign; Dragon of Icespire Peak, A level 1-6 Adventure that's a bit frosty! This is part of the Essentials Kit; released between Dragon of Stormwreck Isle and The Lost Mine of Phandelver all created by WoTC.

Dragon of Icespire Peak is a bit different from the other two I've prepped; not only is it more of a sandbox, but it also has the ability to be run with just one player which is a huge plus for those of you who can't get larger groups together! I'll be incorporating the recommendations from both Bob the World Builder and Sly Flourish along with my own tweaks to make this one of the best experiences you can have running this Mini-Campaign!

If you've used my previous notes you'll know that I take adventures such as these and do all the difficult and time-consuming book-to-session conversions so you don't have to! I do my best to include ambiance for every scene, custom battle maps, handouts when needed, spell sheets, encounter sheets, and more!

This may all sound familiar, but seeing as this is a Starter/Essentials Kit, I think it's important to reiterate:

  • Read the Adventure: I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group: As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all: Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things are meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Custom Map of Phandalin

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

10
 
 

Monks at level 12 decrease the fall damage they take by 70, which means they're almost guaranteed to take max 20 points by falling from more than 200 feet (99,67% chance according to anydice).

That means level 12+ monks can jump from airships and other flying objects at basically no risk in order to infiltrate some place (especially way of shadow) or surprise their enemies.

Do what you want with this knowledge.

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submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 
 

cross-posted from: https://ttrpg.network/post/7479802

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

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Wotc dropped a big video today all about the upcoming edition. There's a few articles breaking down some of the information out there already.

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Hi, my name is Khan and I am the person behind Devabhumi. I am of Indian origin, and I have always been interested in non-European rpg settings. There is such a treasure trove of untapped stories, monsters, and legends in Indian Culture, which can provide fresh and unique content for your campaigns.

Devabhumi is a high fantasy TTRPG setting inspired by the history and epics of Ancient India. This setting features:

  • 100+ pages of lore
  • 8 new races
  • 20+ historical weapons and armor
  • 25 monsters inspired by Indian folklore

And much more!

You can check out the project here: https://www.kickstarter.com/projects/silvercompassmaps/devabhumi-a-dandd-5e-setting-inspired-by-ancient-india

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I'm looking for monster lists for Journeys through the Radiant Citadel.

Like, for each of the planes in there, here's a list of appropriate monsters. It's OK if they're fan made. It's not always clear to me exactly which real-world–culture is the basis of which plane (maybe that's in the book or maybe it's supposed to be vague), but that's fine, I think these settings look awesome, but one of the main thing missing to easily expand them are encounter tables, which I could throw together if I knew like "OK, on such-and-such plane there are owlbears and stirges" or something like that.

@[email protected]

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Don't Say Vecna is a level 20 One-Shot by Michael Galvis and Mike Bernier that will have your players tasked with investigating a wizard tower that mysteriously disappeared from the Material Plane. Their exploration will reveal the forbidden secrets three scholars discovered and what fates befell them. Will your player be able to handle the might of Vecna!?

Fortunately, even if they can, there's a modified stat block to really throw the full power of the Arch-lich himself!

*Estimated Session Length: 4-6hrs

*Important Note: If using the revised statblock it is recommended to allow your players to pick the following Magic items:

  • Legendary/Artifact x1
  • Very Rare x2
  • Rare x3
  • Uncommon x 4

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes, including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
  • Revised Vecna Statblock for those who want a greater challenge
  • Custom Maps of Cientia Tower

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

16
17
 
 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Dragons of Stormwreck Isle, is a level 1-3 Adventure, the most recent Starter Set, and successor to The Lost Mine of Phandelver released by WoTC. In it, your players will sail to Stormwreck Isle, an island shaped by an age of conflict between Chromatic and Metallic Dragons. They'll be able to befriend kobolds, explore fungal grottos, fight those twisted by Orcus, and perhaps save the very island itself!

Have your players create their own characters or jump right in using the Pre-Gens that are built with backstories integrated into the plot!

If you've used my previous notes, you'll know that I take Adventures such as these and do all the difficult and time-consuming book-to-session conversions, so you don't have to! I do my best to include Ambiance for every scene, custom battle maps, handouts when needed, spell sheets, encounter sheets, and more!

This may all sound familiar, but seeing as this is a Starter Set, I think it's important to reiterate:

  • Read the Adventure: I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group: As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all: Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things are meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Index & FAQ:

Dragons of Stormwreck Isle:

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

18
 
 

Hi, my name is Khan and I am the person behind Devabhumi. I am of Indian origin, and I have always been interested in non-European rpg settings. There is such a treasure trove of untapped stories, monsters, and legends in Indian Culture, which can provide fresh and unique content for your campaigns. Devabhumi is a high fantasy TTRPG setting inspired by the history and epics of Ancient India. This setting features:

  • 100+ pages of lore
  • A karma mechanic
  • 6 new races
  • 20+ backgrounds and feats
  • And much more!

You can sign up for the Kickstarter here.

We are going live in a week!

19
 
 

Sup, everyone? We are finally getting close to release and wanted to show off how you can convert your D&D Beyond character into Nurl with a single URL copy/paste. We deconstruct all the data and present it in a way that is much easier to understand for new players. For experienced players, it removes the cognitive complexity of the overwhelmingly large amount of data presented. This means your brain uses less energy reading the sheet so you can instead devote that to role playing!

This is the "out of battle" sheet preview which is just a teaser on other things the app does with the character sheet data for you.

Check out this 20 second video preview

If you like where we are going you can sign up for early access on our website

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Welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

The Lost Mine of Phandelver is a classic, one of the very first Mini-Campaigns that new DM's run. Heck, it's part of the starter set after all! The issue though, as with many other modules, is that it doesn't describe the best way to transform the contents of the book into an actual session. The Book-to-session conversion can be difficult. Between figuring out when things should happen, understanding motivations and even balancing encounters.

Well fortunately for you 99% of that work is done! Only a few things are really left:

  1. Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign you'll have to make tweaks here and there. (Bonus points if you include your players' backstory)
  2. These notes aren't meant to be end-all-be-all. Tweak to your heart's content and don't consider any of what's written to be set in stone. For me, having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience though, so don't freak out and enjoy the journey!

Included in my posts are:

  • A Word document for each part of the LMoP with detailed notes for running a perfect session including links to music tracks for ambiance and fights
  • Special PDFs for every encounter. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
  • Additional PDFs for allies and commoners
  • A variety of maps for each part of the campaign
  • Spell lists for all relevant fights
  • Handouts for various spell scrolls throughout the campaign
  • A playlist for each part of the Mini-Campaign!

Without further ado:

Index:

The Lost Mine of Phandelver Index

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

21
 
 

I've noticed a big gap in the Epic game session realm when it comes to good tools for enhancing the gameplay. I've seen attempts, but nothing on the level of what it could be.

This past weekend, I was a part of an Epic session and validated a feature set on the app I'm building which resulted in a response of "This is perfect" from everyone that night (including the admins running the Epic).

When it comes to Epics, an easy way to ensure everyone is having fun is to keep the interactivity of all groups high. Secondly, make something positive out of the negative situations. For example, there was a feature we added this weekend to which if someone failed a task, they had to donate X dollars to a charity that was the focus for the event itself. I found this was a really fun way to enhance the game play to make something positive out of negative situations. Basically, people were still having fun rather than getting upset because it resulted in philanthropy. Obviously, anyone could also donate at anytime - but you get the gist. More smiles and laughter than disgruntled faces.

This is one of many examples I see that works really well. Additionally, I'm happy to announce that r/nurl will support Epic game sessions in our upcoming release which you can read about on our blog.

If you are interested in were we are going and the vision to make playing TTRPG easy for everyone (including people on the spectrum or ADHD), you can join the waitlist and get early access to the app before we publicly launch: https://nurl.website

I hope this brought some "inspiration" to all the DM of DM's that love hosting Epic game sessions and happy adventuring!

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submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 
 

Hello everyone!

My name is Casey Baggz and I'm the Founder & CEO of Nurl a new app that uses advance algorithms to deconstruct the rules, player sheets (and everything else that makes TTRPGs hard for players and GMs) and presents it in a holistic and conversational way. Likewise, we also add in realtime notes & chat (similar to Notion and Slack/Discord) and combine it with an extension library so you can have all the tools you need in one magical place.

I've been working hard to make sure we ship in less than 10 weeks and so far have received a perfect-score feedback from all players/gms we have user tested with ranging from 13-50 year olds who have played anywhere from "being curious" to 20 year vets.

Today, the waitlist is officially open and if you join you will get access to the app before the general public. I'm currently a GM and started as a player and built Nurl because I have yet to find a good solution for a tool that helps streamline the game in an elegant way that works with IRL/hybrid sessions (i.e. it's not a VTT).

As a game master, there is so much time and improve you need to have to deliver great sessions. As a player (new or experienced) character sheets and rules can be extremely overwhelming, intimidating, and confusing.

Today, I can confidently say that Nurl will help remove that burden and enhance your games so you can spend more time focusing on the story vs. planning.

If you are interested, you can join the waitlist at https://nurl.website

23
 
 

Mostly not MCDM's fault. Issues with shipping are out of their hands.

But unfortunate that this arrived after I no longer play the game it's designed to be compatible with.

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Sourcebook for D&D 5e that introduces a new subclass for every single class in the game, focusing on using hit dice to power abilities.

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Hasbro lost a billion dollars this year, but D&D made a tonne of profit. And they laid off 1100 people. What I can't understand is how they're business model works. And how laying off 1100 people will allegedly save $400 million dollar (someone check my math, but does each employee cost 350k+ each?)

Anyway

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