DnD Homebrew

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A community to share and workshop your DnD homebrew. Feats, classes, subclasses, races, items, pretty much everything is welcome.

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submitted 16 hours ago* (last edited 16 hours ago) by [email protected] to c/[email protected]
 
 

Text version:

Inspiration

When a friendly creature within 30 feet that is aware of you fails an attack roll, an ability check or a saving throw, you can Inspire that creature to make it reroll the die.

Limitations. (a) You can only Inspire another creature once per long rest; (b) If you give or receive Inspiration, you can't give or receive Inspiration again until the end of the current round.

Flavour is a welcome addition. When inspiring another creature, you are invited (but not required) to describe how you are doing it: for example, you may hype them up, warn them of an incoming danger, or throw a passing comment that may help them achieve success in a task.

No beggars allowed. Inspiration should feel genuine and come from the heart: this mechanic is meant to incentivize bonding and roleplay, not min-maxing. At the DM's discretion, you lose the ability to give and receive Inspiration until you finish a long rest if you ever explicitly refer to this mechanic, such as asking others to give you inspiration, or making a throwaway comment about it (for example: "Could you please give me inspiration on this roll?", "It would be cool if somebody could help me out on this roll", "Man, I feel really inspired right now", "Don't waste your Precision Attack on this roll, I'll just inspire you if you fail").


This mechanic is meant to replace the original inspiration. Instead of the DM awarding Inspiration to a player, it's the players themselves who help each other during hard times.

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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

Another day, another one of my revamped classes for DnD5e.

The Warlock is my favourite class in the game, but its reliance on short rests to recharge spell slots and the pitiful amount of invocations known turn DnD's most customizable class into a boring slog of "I cast Eldritch Blast" and "As my first invocations, I take Agonizing Blast and Devil's Sight. Again".

By adding the Patron's expanded spell list (which goes up to 9th level) automatically to their spells known, gaining more invocations (10, compared to the OG Warlock's 8) and rebalancing the invocations (including adding higher level Pact-exclusive invocations up to 14th level), the INT-based Occultist allows for much greater build variety, while retaining what made the original class so loved by many.

The final class was meant to include the third Pact as well (a rebalanced Pact of the Chain that was meant to summon an increasingly powerful familiar) and three more subclasses, but I kind of gave up on that after DnD2024 released, as I recon that most people will eventually jump ship and shift to the new system. I only completed two pacts (Blade and Tome) and one subclass (Undying) which are the ones that are in play in my current campaign. Feel free to expand on this concept if you like it!

Ko Fi: https://ko-fi.com/taverntalesdnd
MEGA (pdf download/online reader): https://mega.nz/file/fNFxCDaZ#XYpLYSZ3us54WiEJqQaPPr0a8RgDBb_jqoR7Gk4ADYk

Occultist - Page 1 Occultist - Page 2 Occultist - Page 3 Occultist - Page 4 Occultist - Page 5 Occultist - Page 6 Occultist - Page 7 Occultist - Page 8

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So, a friend of mine wanted to play This class for our homebrew campaign, but as all things DanDWiki related, it sucked hard: balance was completely out of the window, many features were written badly, some features overlapped or made no sense at all... You get the gist. Typical DanDWiki stuff.

Anyway, I really had no interest in the class itself (and I have not played the game the class is based on, Darkest Dungeon), but my friend was really keen on playing this class, so we sat down and worked together to fix it. We kept as much of the original flavour as possible, rebalanced the class as best as we could, trimmed the fat, and then we gave it a nice aesthetic refinement. All things considered, I'm pretty satisfied with the result. The campaign will launch shortly after this post, which should provide better context and feedback, but for the time being, I'll release it here as well, in case others are interested.

Ko Fi: https://ko-fi.com/taverntalesdnd
MEGA (pdf download/online pdf reader): https://mega.nz/file/LFsUyaZK#BxHZe6eQ8ihvemtJoF2-JgWSonHaoSl2_1apy5ylY_s

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