I don't think I've ever met a cheater in any of those games (it was more than 15 years ago). And if I did, since it was one of the more active servers, there was usually an admin available. I don't remember it being an issue.
Mikina
I a large part of my childhood, around age like 9-12, playing SW: Jedi Outcast and Jedi Academy multiplayer. Hanging out on a JAVA server with people I met over there, being part of a clan with regular practice that attended tournaments, but most of the fun was just chilling on the server, exploring the plethora of custom maps filled with secrets, and having a great time.
The experience is something I can't imagine in this day and age, epsecialy because matchmaking killed this kind of friendship between random players, and most of the social aspects of games. All of the Free For All servers were mostly about just chilling, with combat only done in agreed-upon duels that had it's own unwritten rules/etiquette that everyone respected. The community was amazing.
From what I remember from college, I think what you're talking about is mostly about intrinsic motivation vs. extrinsic motivation, into which there's a lot of research. Just adding it in case someone wanted to look more into it, and was looking for some keywords.
It's one of the things that's worth knowing about, because you can somehow work around it to get motivated better, and it's one of the more important topics in game design. So, in general a usefull piece of psychology knowledge.
I read "oldest human gnomes", which made the headline way more interesting.
It was only two years, and it was basically half nornal computer science classes, and half working with engines, making a game with classmates and mentors from the industry throughout the year, and learning about rendering, AI behaviors (the videogame kind, not LLMs). The graphics part was about shaders, lighting, post-processing, global illumination, renderers and math, not modeling. It was mostly technical, but we had some game desing classes.
Having AI not bullshiting will require an entirely different set of algorithms than LLM, or ML in general. ML by design aproximates answers, and you don't use it for anything that's deterministic and has a correct answer. So, in that rwgard, we're basically at square 0.
You can keep on slapping a bunch of checks on top of random text prediction it gives you, but if you have a way of checking if something is really true for every case imaginable, then you can probably just use that to instead generate the reply, and it can't be something that's also ML/random.
This is my favorite sentence from his replies.
I've learned today that you are sensitive to ensuring human readability over any concerns in regard to AI consumption
I forgot to add that I had a Masters in Game Development and Computer Graphics, which definitely helped, but I still learned most of my gamedev skills by regularly attending gamejams and working on my own projects. I've also started working in gamedev for the past year, and I wouldn't say that it teaches you much, since you are missing out on 80% of actuall development and only crunch JIRA tickets and bugfixes, as a junior that is, without being exposed to the more important parts or other skills. Assuming you join a larger studio with game in progress, in an indie studio with team of 10 people, you'll probably have a lot more responsibilities and impact on other stages of the game's development.
This isn't true. If you can get by while working part-time, you still have at least 40 hours every two weeks to work on your game.
It's one of my biggest regrets, that after school I immediately jumped into full-time job, even though I realistically could live comfortably with 1/3 of the pay I was getting, since young+no familly+no car+shared living reduces your living costs by a very large margin. My best friend did that and has been working only 2 days per week since. I was trying to keep up with him, working on our game in my free time, but it's simply not feasible to build on top of 40 hours per week of regular job, and then do anything meaningful on your side projects. I barely struggled to get myself to do at least 20h of work per month on the project, missing deadlines, and it sucked.
He, on the other hand, kept our game project afloat and moving forward, with 60+ hours per month, while also writing and running a large LARP for 100 of players, directing his own theater group, and in general successfully working on a lot of projects, including several smaller games.
The best advice I can give, if you want to be a game developer, is to 1) not work in gamedev and 2) work part-time. The IT salary should net you a comfortable life even on part-time pay, assuming it's not gamedev. Smaller studios will have difficulties keeping afloat if they need to pay you, and in larger AAA studio you will be the same code-monkey crunching JIRA tickets as you would be in any IT job, but for a lot less money. And the design freedom you get when your livelyhood doesn't depend on your art's success, be it games or anything else, is totally worth it.
For example, this game has been developed solely in free time, without anyone getting paid for working on it. It's not AAA and the development takes a long time, but it definitely doesn't need to be a fulltime job.
I just ignore everything, avoid news, especially local or politics. I just don't care, don't plan to ever have children and just hope I'll get to live the rest of my life with my circle of friends playing games without having to deal with any kind of large crisis that would affect me.
Since I have slightly above avarage salary as someone working in IT, I'm counting on not being rich enough to be of interrest, while also not being poor enough (taking my lack of any expenses on family/car/etc into account) that if the living conditions worsen significatly, it will have already been a problem for more than half of a population way earlier and something will have to be done about it. And even if not, I can still comfortably get by even if prices of everything got 3-4 times as much as they are now, so IDGAF. It's a privilege, but I'm at a point where I don't really care what happens to others. For my part, I'm not bringing children into this hopeless mess, and while it's sad that a lot of innocent will take the fall, I also take solace in that a lot of the people who brought it on themselves will suffer for it.
It's a fucking math function. Numbers go in, numbers go out. It's a glorified text suggestion.
If your results are, that it's hiding away information or trying to lock files used for it's configuration, then you specifically allowed it to do it, or more probably you have no idea how file locking works in the first place.
I hate this kind of AI doomsaying with passion, because it makes zero sense and only sways the discussion away from actual problems, while also being comparable in it's bullshitism as anti-vaxers are.
I mean, the problem they talk about is kind of missalingment, but because they are making nonsensical claims about how the AI is trying to go rogue, instead of actually talking about the real dangers of misalignment (like manipulating people into extremism to maximize their engagement on platforms, or not being factually correct), which will always be a limitation of any ML algorithm and is a reason why it shouldn't be used for 90% of cases it's being used in.
The article is literally cold reading. They are trying so hard to push their bullshit narrative, that it's painful to read. A software that locks his configuration file when running? Oh, I guess my git is also AI gone rogue, and doesn't want me to delete it.
Lol.
From my experience, all the linux for mobile distros I've tried on my Pinephone were a really bad experience, with a lot of issues. But the option is there, and while it wasnt reliable enough to use as a daily phone, I still carry it in the bag with a dock and Kali, which sometimes can get useful during pentesting.