Look, maybe he was a paladin of Sune. (Or Calistira, if they're playing Pathfinder.)
Graycliff
An actual exchange in a group my wife was in, back before we were even dating:
Player: "I wanna catch the stone from his sling! What should I roll for that?"
DM: "Damage."
Volo sure has a lot to answer for.
I have promised myself a rogue named "Duncan Disorderly" but have yet to actually play him.
Put the "Master" in "Game Master!" ~Professor DM, Dungeon Craft
Me too, I backed the project but I'm not on the Patreon, so I gotta wait for my packet, lol. But if James was right in the last Q&A they posted to the YouTube, it should be out sometime next month!
...
What does that mean?!
POODLE WHAT DOES THAT MEAN?!!
Shadowrun has entered the chat.
The "Help" action is so lackluster in D&D 5. I appreciate that it exists that IS certainly a step up. But you do nothing with your turn (not very exciting), and your friend has Advantage, which helps, but if I had a nickel for every time I failed a roll with Advantage, I could probably buy a new copy of the PHB.
(Only a small part of why my game of choice is something completely different.)
Yes! 😆
Wait... 😟
Nooo! 😭
I made up a bunch of these for my Savage Pathfinder game and... I think I used them once. >.>
Colville suggests that starting in a tavern is a chance to show off the setting in a microcosm. Put folks there that represent various factions or attitudes prevalent in the setting. When I ran a Savage Pathfinder game and had my players start in a tavern, I had some incurious off-duty town guards, the dillettante son of the mayor. I couldn't figure out a way to work in the diabolist church (I set my game in Cheliax), but I did have a choice of several "first jobs" for them to take.