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This community is for meaningful discussions of tabletop/pen & paper RPGs

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D&D is anti-medieval (2016) (www.blogofholding.com)
submitted 4 hours ago* (last edited 4 hours ago) by [email protected] to c/[email protected]
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In the TTRPG industry, physical dice are plentiful for sighted individuals but scarce and often unaffordable for those who are blind or visually impaired. The DOTS RPG Project is an organization focused on improving accessibility in tabletop roleplaying games. Money raised from this charity bundle will help fund the production of their Signature Braille RPG Dice, manufactured in partnership with Die Hard Dice. This will make the first ever Braille RPG Dice available in a retail setting worldwide, helping make tabletop gaming more accessible for blind and visually impaired gamers.

This bundle includes 314 items for $10

https://itch.io/b/2623/ttrpgs-for-accessible-gaming-charity-bundle

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Lately, I have been having a problem with finding in-person players. I have visited shops to find them full of Magic and other TCG players, but no role-players. Several game stores in my area are like this. I have posted on relevant socials and Discords like the Discord server for a game store, local area RPG players Discord and FB pages, LFG groups on reddit and Lemmy and Discord. I'm wondering if anybody else has this problem, and how are you trying to solve this?

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I guess it might interest someone and haven't seen it mentioned

Year Zero Engine post-apo. Mutants, cyborgs and wasteland

I'm not involved, just got an email about it

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Dragonmount Press proudly announces the upcoming crowdfunding campaign for Zombie Road RPG, a groundbreaking tabletop role-playing game set in a post-apocalyptic world. The campaign will launch on Gamefound on September 10, 2024, at 3:00 PM CET.

Zombie Road RPG introduces several innovative features to the tabletop role-playing genre:

  • Players assume their own identities rather than fictional characters.
  • Gameplay is set in the players' real-world locations, reimagined post-apocalypse.
  • The game focuses on quick, one-shot adventures instead of extended campaigns.
  • A streamlined ruleset provides accessibility for newcomers while offering depth for experienced players.

https://www.youtube.com/watch?v=6LRopu2PLX8

Set more than a decade after societal collapse, Zombie Road RPG tasks players with escorting an immune individual through dangerous territories to a laboratory developing an antibody. The game incorporates unique mechanics such as a special d6 system, an endurance feature for recovering from failed rolls, and a "strigula" collection system.

Early supporters will receive exclusive benefits:

  • Followers joining before September 10 will receive a free adventure module based on David A. Simpson's Zombie Road novel series.
  • The first 48-hour supporters will receive an early bird package including a DIY game master board and additional game materials such as a set of unique items and several random tables.

The crowdfunding campaign will offer various support tiers, including digital and print editions, a special edition supporting WWF Hungary Foundation, and a deluxe version featuring an exclusive cover art by renowned Hungarian comic artist Krisztián Tuli.

For more information or to sign up for updates, visit: https://gamefound.com/en/projects/dragonmount-press/zombieroadrpg

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I recently heard about Mothership from some YouTubers and decided to run a one-shot for a couple of guys in my Pathfinder 2e group. I was really impressed by the way that a more rules-light system naturally encourages more player engagement and creativity. We will probably end up playing a lot more of it in the future.

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Top 10 Best Commercial OSR Products (monstersandmanuals.blogspot.com)
submitted 2 weeks ago by [email protected] to c/[email protected]
 
 

Opinion of the creator of Yoon-Suin. What would you include in a top 10 list?

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A really neat sequel for the UVG!

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Switching from "OSR" to "Classic" (mythicmountainsrpg.substack.com)
submitted 2 weeks ago by [email protected] to c/[email protected]
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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

White Plume Mountain is an absolute classic Adventure for level 8 players; one that has been talked about for years and has been redone time and again. Heck, it was even ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. This is the perfect Adventure for those of you who are looking for a bit of combat and a whole lot of puzzle!

Three magical weapons have been stolen recently. Clues in the form of a poem lead those in power to believe the weapons have been brought to a volcano which was once the hideout of a powerful wizard named Keraptis. These are no mere magical weapons, but sentient artifacts. Can your players survive the perils of White Plume Mountain and retrieve them!?

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and a spot to mark HP
  • Spellsheets for all relevant encounters
  • Note from Krepatis and Hiring Letter Handouts
  • Custom Battle Maps

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

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Saw this on Reddit. Wondering what people think about it here.

https://i.imgur.com/zUR6PQM.png

I was surprised there was no mention of it here. This announcement comes from the Dungeon World+ Discord.

For some context, Luke Crane is most well known as the designer of the Burning Wheel rpg, and used to work at Kickstarter as VP of Community (and some controversies with it).

He also bought it alongside someone else, who seems to be a friend of Luke and coworker at kickstarter.

There's now a 2e channel/thread in the Dungeon World+ Discord where he's answering questions.

Any people familiar with Dungeon World here?

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  • Deborah Ann Woll gave Jon Bernthal an engaging introduction to Dungeons & Dragons on his podcast, explaining character creation and gameplay in a fun and accessible way.
  • Woll’s approach focuses on storytelling and immersing players in the world rather than overwhelming them with character sheets and rules, making D&D more appealing to newcomers.
  • The video highlights the universal appeal of D&D, where both Hollywood stars and regular players can connect and enjoy the game together.
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Hey lemmings,

I'm an amateur game designer probably best known for creating one of the more popular Feywild setting books for D&D. I’m putting the finishing touches on my far-too-ambitious TTRPG and figured I’d post about it here before forcing myself to do an actual marketing push.

The game is designed for somewhat standard medieval fantasy, which I know isn’t exactly a novel concept. However, it does fill a niche which I personally haven’t been able to fill with any other system. Most fantasy systems seem to either be D&D-alikes with a heavy focus on combat and heroics, OSR games with a heavy focus on dungeon crawling, or PbtA games with a heavy focus on genre emulation. What I wanted (and ended up creating) was a game with a focus on improvisation and shared storytelling without being constrained by genre tropes.^*^

My other big issue with a lot of fantasy RPGs is the reliance on mechanics which have no real connection to the fictional world. Things like hit points, experience points, and meta-currencies put the focus on the game part of RPGs and not the roleplaying part. What I wanted was a game where everything a player does has a clear and direct link to the fictional game world.

The result is The World Ahead, a system I’ve been building and playtesting for far too long. It features simple and collaborative character creation rules, a flexible resolution system, and a hell of a lot of resources, tables, tips, and tricks to facilitate play at the table. Everything is in service of making the game run smoothly and making things as collaborative as possible. It tries to be open-ended when zoomed in and streamlined when zoomed out.

The game is currently available for free on Itch:

https://heavenly-spoon.itch.io/theworldahead

People who aren't looking for a new RPG may still find something useful to steal in there. Perhaps the streamlined travel system, the collaborative worldbuilding rules, the tables for making things such as factions, wonders, and strange creatures, the magic items which all have a clear and obvious effect within the fiction, or the unique weather system. While most things are fairly well integrated into the core system, you can definitely rip stuff out without too much damage.

~*~~I~ ~will~ ~give~ ~a~ ~shoutout~ ~to~ ~Ryuutama~ ~and~ ~The~ ~One~ ~Ring.~ ~While~ ~they~ ~didn’t~ ~scratch~ ~the~ ~itch~ ~for~ ~me,~ ~they~ ~both~ ~have~ ~some~ ~excellent~ ~mechanics~ ~and~ ~are~ ~more~ ~in~ ~line~ ~with~ ~what~ ~I~ ~wanted~ ~to~ ~achieve~ ~here.~

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I am looking for ways to improve my exploration gameplay in a Theater of the Mind type game where there is no map and no need for detailed environmental descriptions, if that makes sense; I don't want to have to keep track of corridors and turns, and that sort of thing.

Ideally I would like a system or ruleset that allows me to randomly generate interesting exploration gameplay without relying on having to map out everything. Preferably system agnostic so I can use it in various games.

Here's an example of the sort of thing I'm looking for, but would like to see alternatives that are a bit more in depth, or have more options:

https://docs.google.com/document/d/11ZsTOh40-sMvukWXMtDOP5hli_DdYm2HtmMXL5ooa00/mobilebasic

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

cross-posted from: https://sffa.community/post/1884876

A bit of a late post, so most of you have probably seen this already.

It looks like the cheapest virtual only buy in for the full game is $150, while the cheapest physical full game is $195 (+shipping/import tax!)

There are some links in there for some early reviews and play-throughs too. These only look to be the Stormlight system though, so I assume the Mistborn/Scadrial (an any other planets) are still in the works.

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