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Was wondering about this and how it might not be the same as ones first system played. (let's not count general dice or battle maps etc. this time)

For me it might be either Mouse Guard 2e boxed set or DnD 5e Tomb of Annihilation book.

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submitted 1 day ago* (last edited 1 day ago) by [email protected] to c/[email protected]
 
 

I made a web page where you can simulate a complex dice roll sequence with conditionals (e.g. re-roll when roll is a 1) using a Python-like syntax. (Click the "Toggle Syntax" button to view examples)

It needs a second to load because it has to load a Python interpreter in the background (I'm not good at web development) but once that's done, it works really well.

It's still very barebones and I still have to work out some problems.

Maybe some of you could use it, though.

There's also just the Python version available to run locally here

Everything is GPLv3, enjoy!

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Do you have a favorite system to run each genre? And if so, what do you like about them?

For example:

  • Sci-Fi: Stars Without Number
  • Horror: Call of Cthulhu
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Many of us, have read GM-sections in RPG, RPG blogs, forum discussions, and sometimes books about the storytelling art.

All of these contains tons of interesting tips/techniques (and some will contradict each other, you don't GM a gritty mega-dungeon and high-school drama game the same way), so I am curious which ones are your favourite and how do you use them in your game

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As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.

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Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

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As much for myself as for anyone else, I'm keeping a game design blog for my project Crime Drama. While I've done this before, this is the first time I'm also posting it publicly. In the past, it was really nice for me to be able to review ideas and concepts weeks later. But also, if I'm really lucky, this scribbling might help someone else in the future. So, without further ado, What is Crime Drama?

Crime Drama is a tabletop role-playing game designed to capture the tension, emotion, and complexity of your favorite crime stories. It draws inspiration from TV shows and films like Breaking Bad, The Sopranos, The Godfather, Training Day or even Dexter and Fargo. Crime Drama is about dramatic, character-driven narratives where every decision carries weight, consequences are impossible to predict, and the stakes are always high.

The game will use a mixed-dice pool system, meaning players roll everything from d6s to d20s depending on their character’s abilities, resources, and the cinematic tone of the scene. Once dice get rolled, all of them over a certain number count as successes, while all those under that number are failures.

Characters are built with layers: their outward Facade (how the world and their loved ones see them), their real (criminal) self, their skills and traits, and their relationships. A few of these include a Social Circle (family, friends, coworkers, and others) and Contacts (criminal acquaintances and other shady connections).

To establish the same cinematic feel these shows and movies have, Crime Drama incorporates mechanics inspired by filmmaking, such as Lighting and Camera Angles. These will immerse the players in the drama by shaping the mood and focus of each scene, making the game at least as much about storytelling as it is about strategy. This blog will come out weekly or bi-weekly during development, as new mechanics get developed, tested, and refined.


Blogs posted to here are several weeks behind the most current. If you're interested in keeping up with it in real time, leave a comment or DM and I'll send you a link to the Grumpy Corn Games discord server where we post it fresh.

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More reading material for my favourite RPG.

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Dungeons are fun, but they are (sic) great at everything. Knowing why they were used and how they are useful can help you game elevate dungeons to what they should be.

I thought this was a fun, and interesting video discussing the role dungeons have played in TTRPGs, and what they've been inspired by.

https://www.youtube.com/watch?v=dKRXxCtVFgw

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

*New: For the New Year, I'm updating all my old work to be more accessible for the Visually Impaired! Check out the link below, which contains improved notes with larger font, better contrast, color-blind features, and more!

Delivery Witches Apply Within is a level 3 One-Shot for 1-2 players. Inspired by Studio Ghibli/Hayao Miyazaki and Kiki's Delivery Service, your player will meet a strange black cat who leads them to the Kat and Cake Bakery, where they'll try to prove themselves worthy of the title Delivery Witch by delivering a set of packages. These aren't just any ordinary deliveries; throughout, you'll run into a slew of interesting characters and events, including a druid posing as a cat, a silver dragon, mists that try to teleport you elsewhere, and ghostly apparitions!

Brittney Hay has done an absolutely fantastic job creating this One-Shot. You really feel like you're in a magical, lighthearted world. This One-Shot is a far cry from my usual preps; being for only 1-2 players, you'll have the opportunity to really engage your players. The music is right from Kiki's Delivery Service and blends perfectly with your adventure! I couldn't be happier with how this one turned out!

This One-Shot is from an anthology of One-Shots inspired by Studio Ghibli, Eyes Unclouded; if you like this one, I'm sure you'll find plenty more to fall in love with! Perhaps if this is popular enough, I'll consider prepping even more of them!

*Average Sessions Length: 2-3hrs

Without further ado:

Included in The AAA Collection is:

  • Downloadable copy of DM Notes, which includes links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat block organized neatly, along with an initiative tracker and a spot to mark HP
  • A Battle Map for the City

Over 6 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,
Advent

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I've not been playing with my online gaming group for a few months, but when I was, I was playing a sentient gelatinous cube, who's just the happiest and friendliest thing ever. Last night I was able to rejoin, and we managed to pull off a great surprise. The PCs were led into a trap, and suddenly all sorts of oozes and jellies started appearing. The DM did a great description of an ominous, looming gelatinous cube approaching, and one side started to form into a face... Which oozed into a mouth and said.... Which is when I popped into the call and laid on the familiar happy, friendly voice and said a hearty hello and nice to see everyone again! Perfect timing, great build-up, everyone loved it. Such a great theatrical moment.

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cross-posted from: https://lemmy.8th.world/post/197338

A presentation of Blades' 68 if needed.

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 
 

Fluff n' Fury, a cy-bear punk TTRPG about friendship and punching billionaires

The Kickstarter page just went live!

https://www.kickstarter.com/projects/weirdplace/fluff-n-fury-a-cy-bear-punk-ttrpg

The future is bleak. Climate change has wrecked the world and has created unliveable conditions. But humanity always persists. The rich developed humanoid Syths to transfer their minds into. The rest of us? Well, everybody had one of those little robot-teddie AI assistants that was the latest craze...

Fluff n' Fury is a rules-lite TTRPG set in a dystopian future where you go on missions with your rag tag crew and wreak havoc on the rich! The game is best for 3-6 people with a GM, and uses a simple d6 system loosely based on the Year Zero Engine. Easy to learn and quick to set up, its perfect for introducing the hobby to new players. The optional modules in the book can be used to increase complexity for veteran players, or make the story more campaign or more combat focused.

The system is a hacked version of The Year Zero Engine similar to games like Alien. The game focuses on a rules-light, shenanigans-heavy approach where we want to keep the game flowing and fun, and minimize stalls for mental math or rules-lawyering. We feel the approach incentivizes players and the GM to come up with ridiculous and wacky possibilities for the story to go in.

A few features of the system:

  • D6 Dice Pool System where 6's are equal to Successes. GMs can add F*Dice, where any 1's rolled on a F*Die will cancel out a success that you have rolled. It's our way of modifying the difficulty class of any actions performed.
  • Weapons Always Hit, no need to worry about Armor Classes! You are a cyber teddie built to fight. Every attack roll is for damage dealt. A 6 = 1 damage. No 6s? Your bullets dinged their armor, but didn't do any damage.
  • Dice Manipulation Emulates In-Game Actions. Every weapon has a unique dice manipulation mechanic that relates to the type of weapon being used. Machine gun? Have 6 free rerolls every action, like you're spraying bullets nonstop.
  • Each character has a special potentially game-breaking move. This allows players to feel special, have a moment in the spotlight and make the GM sweat a little bit by throwing some wrenches in their perfect plans. (Don't worry, they can only be used once per in game day)

The zine contains everything you need to start playing:

  • 36 pages of full color retro-punk layouts inspired by Cy_Borg (but cute) and old school gaming catalogues
  • Random tables to roll your class, character, quirk, motivation, and background
  • Unique dice mechanics for every weapon to make combat more engaging
  • The gritty world of Patch City, and the 12 gangs and corporations that vie for control
  • Three one-shot adventures fully written and included to start playing asap!
  • Optional modules to customize your playing experience (Levelling up, C-C-C-Combos, Defects, and more!)
  • An NPC table populated by our wonderful Revolutionary Leader tier backers (make your own custom teddie, name it and be featured in the zine!)

Check it out on Kickstarter today!!

Thank you for your time if you made it down this far! We hope you get a chance to play this silly little game of ours :)

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So I’m starting the second campaign for Eclipse Phase 2nd ed. (The Eight Sea) from RPPR. I’ve already listen to the first (know evil) which was great and scratch many hitch, hoping the second will good too.

I was wondering if you know of other podcast/actual play for Shadowrun or other that you find fun.

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Even with all its flaws, I love running people through Tomb of Horrors.

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Bundle of Holdings is doing a bundle, many of you have probably seen it

Did you bought it ? Why ? Why not ?

What’s your great story with one of the game ?

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At some point in the past, I noticed that I had a strong tendency to make NPCs male, even though there wasn't any good story or setting-specific reason to do so. From gods to villains to random shopkeepers - most of these were assigned male without me even realizing that I have been doing it.

Thus, I started to assign genders by the roll of a dice - and I am fairly pleased with the results as this made the world significantly more diverse.

How about you? Have you noticed any similar biases in your own NPCs - and if so, what did you do about this?

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