flibbertygibbit

joined 2 years ago
[–] [email protected] 1 points 20 hours ago (1 children)

Damn is that how it worked? I don't remember any of that, but it was a long time ago now.

[–] [email protected] 4 points 1 day ago

Of the responses so far, this one brought me the most joy.

[–] [email protected] 2 points 1 week ago

We call this cocktail hour.

[–] [email protected] 1 points 2 weeks ago (1 children)

That's hilarious. Is the item still floating around in there?

[–] [email protected] 4 points 2 weeks ago (4 children)

How did you come to play a gelatinous cube? What do the other players play?

[–] [email protected] 2 points 1 month ago (1 children)

This looks very cool and I love your commitment to the vibe. My mind immediately conjured a MIDI soundscape while I was reading it. I will definitely read it when you put it out. Thank you for sharing!

Also, what term are you using for the gamemaster? I see KC referenced but couldn't find a definition. I suspect it is 'knight' something.

[–] [email protected] 4 points 1 month ago (1 children)

Traveller Discord?

As the others have said, I just straight talk with my players. I don't mind if they take a different direction and I honestly enjoy when they take the initiative to do what they want. I don't try to force them back onto the railroad track, but I will save bits of whatever they would have encountered for later (especially if I've already prepped it!).

If, however, they are taking that exit because I gave them the wrong directions, I will try to get them back on track. I don't consider this railroading, but nudging them in a direction. My players are willing participants in the adventure, but they don't always pick up subtle clues. If they need some more-obvious direction, I try my best to do that without taking away their freedom of choice.

[–] [email protected] 3 points 1 month ago

I am learning Traveller as well but have not taken on the starship combat yet. This looks much better than similar designs I've seen. I also like the general aesthetic. I will try it out with my group and see how it works. Thank you for sharing!

[–] [email protected] 5 points 1 month ago

This is excellent. Most of the answers here are what game to play, in other words, what mechanics can be used to force the horror feeling. This is purely about narrative, which can apply to any system. Thank you for sharing.

[–] [email protected] 3 points 1 month ago

That paperclip looks about as handmade as the map!

[–] [email protected] 3 points 1 month ago

Convoy escort is a good one. It's the sci-fi equivalent of caravan guard of fantasy trope fame.

[–] [email protected] 2 points 1 month ago (1 children)

I saw a Star Trek RPG sourcebook that focuses on a not Starfleet campaign. Hell if I can remember what it was called or who made it though.

 

These sale and freebie posts from ENWorld were the most valuable part of the now defunct Blog Roll (at least to me). I'm going to start posting them here unless someone tells me not to.

10
Traveller Geomorphs (gurpsland.no-ip.org)
 

Huge repository of starship deck plans for Traveller and other sci-fi games. Very useful for building your own ships or if you need a quick layout for a session.

 

Are there any Squabbles people coming over here due to the exodus?

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