flibbertygibbit

joined 2 years ago
[–] [email protected] 1 points 3 days ago

Yes, original Battletech was simulating large scale mech warfare with collectible minis (let's face it though, most people just liked to paint and have them). The Battletech RPG (to my understanding) is that flavor adapted to a TTRPG.

If you like mechs and video gaming, I encourage you to check out the MechWarrior series. It is the video game adaptation of Battletech.

[–] [email protected] 2 points 3 days ago (2 children)

The site appears to be back up now.

And yes, at the very basic level, all these settings involve mechs. Lancer would probably be closer in theme to Evangelion, if you wanted to run it that way. Battletech would be a crunchy cousin, due to its roots as a war game.

[–] [email protected] 2 points 3 days ago (5 children)

I would like an excuse to buy Battletech, but just can't do it when I could play Lancer instead. Can anyone convince me I'm wrong?

[–] [email protected] 2 points 1 week ago

I think I'll try this. Thanks for sharing!

[–] [email protected] 3 points 2 weeks ago

That makes sense then. Double the time, double the things you learn from it.

[–] [email protected] 3 points 2 weeks ago (2 children)

If people are living twice as long in this universe, why would they not double the length of a term? Instead they've doubled the skills acquired per term. That doesn't make any sense given the context of living longer. Am I missing something?

[–] [email protected] 2 points 2 weeks ago

You are welcome. I think the awareness of potential deals outweighs the risk of being spammy.

[–] [email protected] 3 points 2 weeks ago

One of the player characters is a clone that was grown in a mindflayer laboratory.

[–] [email protected] 3 points 1 month ago (1 children)

If you’re a Cyberpunk RED player, please skip this post - it contains spoilers for Tales of the Red: Reaping the Reaper.

Well now I'm going to come back and read this extra hard.

[–] [email protected] 2 points 1 month ago

I have not seen this platform before but it looks appealing.

[–] [email protected] 3 points 1 month ago

I'm sad that this post has been up for a couple days and there haven't been any replies. I wish there was more engagement on here aside from the memes. Thank you for taking the time to post it.

I was vaguely aware that this existed in the DMG, but I have never used it. I do like how it extrapolates the likelihood of hits based on the creature mechanics. In the rare cases I've ran mass combat, I just roll like single combat, but I apply the d20s for batches of baddies and apply average damage. I might divide the group into quarters and then roll 4 d20s for their collective attacks. There is also Mike Shea's assume a quarter succeed guideline, which is a similar deal but with no rolling.

What I struggle with is what mechanics to use when the characters are overwhelmed. It's one thing to use streamlined mechanics for when the characters are wading through enemies, cutting them down. But, if they get themselves into a situation where they are overwhelmed and on the ropes, the mechanics used could be life or death. I would hate to use a streamlined mechanic in those situations and have it result in a character death or a party wipe. Would the outcome have been different if I had used rolls for each monster? Who knows. It's just something I would think about in those circumstances.

[–] [email protected] 1 points 2 months ago (1 children)

Damn is that how it worked? I don't remember any of that, but it was a long time ago now.

view more: next ›