this post was submitted on 15 May 2024
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[–] MajorHavoc 62 points 7 months ago (2 children)

I do really like C++.

And yes, this would work.

[–] [email protected] 0 points 7 months ago (3 children)

All the noise I see is from people insisting that Rust developers are noisy, and their favorite language is much better types-don't-solve-bugs-undefined-behavior-is-fine-and-memory-errors-are-not-a-problem.

Actual Rust developers have been silent for years.

[–] MajorHavoc 44 points 7 months ago (2 children)

I once shared that I had a bad first experience with Rust and no less than four Rust developers arrived to inform me that I was either hallucinating, or bad at programming, or both.

I haven't had this much fun winding up a sensitive community since I shared how I really felt about Java Spring, in it's heyday.

[–] [email protected] 34 points 7 months ago (2 children)

I suspect there are a lot of "Rust devs" that are little more than kool-aid drinkers. Common refrains are that Rust is the fastest language, most type-safe language, and most powerful language. Rust certainly seems to move the state of the art forward in some ways, but you can still write garbage code in it.

I've worked with lots of different people in lots of different languages, and I think I'd rather good people in a bad language than the other way around by a mile.

[–] realbadat 15 points 7 months ago

Pfft, that's only because you write garbage code in rust.

I write garbage code in lots of languages!

[–] [email protected] 4 points 7 months ago

You can write garbage code in rust, but the compiler will beat you with a stick for doing so.

[–] [email protected] 26 points 7 months ago (1 children)

Bloody hell mate. A little bit of warning before so casually dropping Java Spring out there.

[–] MajorHavoc 12 points 7 months ago

Sorry. I'll use the content warning format next time.

[–] [email protected] 21 points 7 months ago

I tend to stick to interpreted languages so I can't weigh in on the Rust vs. C++ debate, but I know that if you're trying to make headway against a language as entrenched as C++ is you've got to get loud.

[–] [email protected] 20 points 7 months ago

As a rust dev myself... It's my right to be obnoxious

[–] [email protected] 0 points 7 months ago

Many Rust shills seem to have some rust in their brain...

[–] [email protected] 54 points 7 months ago

These trolley problem memes are getting harder and harder to understand

[–] [email protected] 49 points 7 months ago* (last edited 7 months ago) (2 children)

Seems like solar power with extra steps lol.

(Sun -> Plants -> Food for people/other food)

[–] [email protected] 39 points 7 months ago (4 children)

Technically speaking, pretty much all of our power is solar power with extra steps.

[–] [email protected] 13 points 7 months ago

True. All just inefficient ways of harnessing fusion power.

[–] [email protected] 12 points 7 months ago

You are technically correct. The best kind of correct.

[–] [email protected] 4 points 7 months ago

We need to make a black hole bomb, that would be the first new type of energy. No fusion, no hot water!

[–] [email protected] 4 points 7 months ago (1 children)
[–] [email protected] 9 points 7 months ago (1 children)

The sun powers the water cycle.

[–] [email protected] 5 points 7 months ago

Not the tides 🤔

[–] [email protected] 13 points 7 months ago

Rust developers don't need food, they thrive on their smug sense of superiority over C++ developers

[–] [email protected] 24 points 7 months ago (1 children)
[–] [email protected] 14 points 7 months ago (1 children)

Proof that the meme was written by a dev

[–] [email protected] 12 points 7 months ago

Proceeds to spend 3 hours bug fixing until you realize that you spelled list as lsit

[–] [email protected] 22 points 7 months ago

Does the solar power the speaker and the turbine is the power generation? Does this turbine produce more power than the solar powering the speaker?

[–] [email protected] 22 points 7 months ago (3 children)

How do you produce the coffee to power the rust users?

[–] [email protected] 17 points 7 months ago

Aren't they powered by the sheer spite they generate at hearing the loudspeaker?

[–] [email protected] 9 points 7 months ago

Believe it or not, also the sun!

[–] MajorHavoc 1 points 7 months ago

That's the critical question!

[–] [email protected] 19 points 7 months ago (3 children)

Tbf, does anyone actually "like" C++?

[–] suy 19 points 7 months ago (1 children)

Yes. There is already an answer with many votes saying so, but I'll add myself to the list.

I don't have to like all the language, and not even all of the standard library. I learnt C++ with the Qt library, and I still do 99% of my development using Qt because it's the kind of software that I like to write the most. I can choose the parts that I like the most about the full C++ ecosystem, like most people do (you would have to see how different game development is, for example).

I'm also learning Rust, and I see nothing wrong with it. It's just that I see C++ better for the kind of stuff that I need to write (at this time at least).

[–] refalo 2 points 7 months ago (1 children)

personally I just can't get over the syntax to even try rust. to me it just looks terrible. I know not everybody agrees though. that and having even longer compile times and no mature gui framework

[–] [email protected] 1 points 7 months ago

IMO the syntax is fine except for the borrow checker shit that just looks arcane. The fact that everything cargo drags in is statically linked really turns me off the language for anything serious. It's really unfortunate because I'd otherwise put some time into learning it, but it seems like the rust foundation is fine with this (ridiculous IMO) workflow.

[–] [email protected] 6 points 7 months ago

I don't mind it

[–] [email protected] 5 points 7 months ago

I like a subset of C++ that's sane enough to grapple with.

[–] SleveMcDichael 14 points 7 months ago (2 children)

C++ is pretty alright, IMO, but the syntax is kinda clunky though, I think probably because of some historical baggage.

[–] [email protected] 9 points 7 months ago (1 children)

That and the weird aversion to introducing new or useful keywords, or even extending the symbol set that doesn't even use full ASCII.

[–] [email protected] 3 points 7 months ago

Word! The whole snafu with co_routines has been quite the laughable show. It would have been trivially sortable if C++ did something like what PHP did, using a symbol to absolutely disambiguate what is a variable and what is not. That way eg.: await is a keyword, $await is a variable (perhaps a functor).

To make it even better, $ is already unused in C++!

[–] suy 6 points 7 months ago

Correct. Backwards compatibility is both its biggest asset and its bigger problem.

In syntax alone, you can check what Herb Sutter is doing with cppfront. Specifically, the wiki page on the postfix operators is quite enlightening. It shows some interesting examples of how by making everything a postfix operator you drop the need of -> and the duality of pre/post increment and decrement operators.

[–] [email protected] 9 points 7 months ago
[–] [email protected] 8 points 7 months ago* (last edited 7 months ago)

C++: you sure you want to do this? This will either: a) blow your foot off b) be too fast to be measured in micro-benchmarks.

b. B. B. a. then B.

You have chosen to simultaneously blow your arm off and be the fastest code thing on the planet. Congrats. Yes.

[–] [email protected] 4 points 7 months ago

Seriously. Try publishing anything not written in Rust nowadays and you WILL get multiple "bUt baut mUh rUsT??? 1?1!! 11!1!" Comments.

[–] [email protected] 3 points 7 months ago

Man, I love this template 😍

[–] [email protected] 3 points 7 months ago

I'm a D developer, this wouldn't work for me. Hell, I can even in theory directly interact with C++ code from my language of choice, except I still haven't. I have started to write a binding (and some nice D-style API) for Wasmtime, which is written in Rust.

[–] [email protected] 2 points 7 months ago (2 children)

C++ is just as "safe" as Rust if you use modern language features (std::unique_ptr, for instance). I would argue that anyone who says Rust provides better memory safety than C++ most likely is not familiar with modern C++ and still sees the language as "C with classes."

[–] RustyWizard 22 points 7 months ago (1 children)

I would argue that anyone who says C++ provides a similar level of memory safety as rust hasn’t done serious development work in either language.

[–] firelizzard 2 points 7 months ago* (last edited 7 months ago) (2 children)

As someone whose first language was C, I plan to never use C++ for anything more than programming an Arduino precisely because of the multitude of pointer types. A pointer should just be a pointer. Having five hundred different flavors of pointers is confusing as fuck.

[–] Redkey 12 points 7 months ago

That was my first take as well, coming back to C++ in recent years after a long hiatus. But once I really got into it I realized that those pointer types still exist (conceptually) in C, but they're undeclared and mostly unmanaged by the compiler. The little bit of automagic management that does happen is hidden from the programmer.

I feel like most of the complex overhead in modern C++ is actually just explaining in extra detail about what you think is happening. Where a C compiler would make your code work in any way possible, which may or may not be what you intended, a C++ compiler will kick out errors and let you know where you got it wrong. I think it may be a bit like JavaScript vs TypeScript: the issues were always there, we just introduced mechanisms to point them out.

You're also mostly free to use those C-style pointers in C++. It's just generally considered bad practice.

[–] [email protected] 4 points 7 months ago* (last edited 7 months ago)

Smart pointers model ownership. Instead of (maybe) a comment telling you if you have to free/delete a returned pointer this information is encoded into the type itself. But that's not all, this special type even handles the whole deleting part once it goes away.

Since they model ownership you should only use them when ownership should be expressed. Namely something that returns a pointer to a newly allocated thing should be a std::unique_ptr because the Callie has ownership of that memory. If they want to share it (multiple ownership of the object) there's a cheap conversion to std::shared_ptr.

How about a function that takes in an object cause it wants to look at it? Well that doesn't have anything to do with ownership so make it a raw pointer, or better yet a reference to avoid nullability.

What about when you've got a member function that wants to return a pointer to some memory the object owns? You guessed it baby raw pointer (or again reference if it'll never be null).