MajorHavoc

joined 11 months ago
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[–] MajorHavoc 1 points 2 minutes ago* (last edited 1 minute ago)

So yeah, taken independently it's a better relationship image than most relationships in most shows, but in the context it's pretty horrible.

Absolutely. I think a lot of the audience realize that if they weren't a gay couple, we would see them with their shirts off together at every opportunity.

The silver lining is that the actors are so attractive and doing such a beautiful and convincing job, that the omission makes the show runners look prudish and silly.

[–] MajorHavoc 1 points 10 minutes ago

Section 31 is pretty badass, right?

I have to say, I hated that. It feels like C suite "promote our upcoming show" meddling, to me.

[–] MajorHavoc 1 points 14 minutes ago* (last edited 13 minutes ago)

"When I have a problem that phasers can't solve, I just kiss a beautiful alien. Then suddenly, I have a completely different problem!" - Jason Tiberius Kirk

Edit: I may have drifted into the Kelvin timeline...

[–] MajorHavoc 1 points 1 hour ago (2 children)

but the most the gay couple gets is sitting next to each other, brushing teeth and a small kiss

While you're absolutely right, I think the record should show that tooth brushing scene is one of the sexiest scenes in television history. Those two have some serious on-screen chemistry.

[–] MajorHavoc 1 points 1 hour ago* (last edited 1 hour ago)

The only issue disco has ever actually had is their serialized episodes.

And not spending enough on light bulbs in some episodes. I wondered if my TV was broken, at one point. Lol.

[–] MajorHavoc 2 points 1 hour ago

Thanks. I hate it.

Gonna go check my cinnamon.

But seriously, thanks.

[–] MajorHavoc 2 points 5 hours ago* (last edited 5 hours ago) (1 children)

Well that makes more sense, but it is still a lot of churn.

Sure, I mean it risks a lot of churn, but it hasn't happened, in practice.

My team will debate the merits of a change until the cows come home, but they know that if they actually decide to make the change, I'll expect them to put in all the necessary work to do it right. Ironically, that tends to curb their appetite for perfectionism.

Thankfully we're all pretty much of like-mind. Nothing changes from project to project in the naming realm.

Yeah. Same here. That's really why I get away with technically allowing a change during any retro. My teams appetite for refinements settled down after our first four sprints as a team.

Things might get interesting again, when we make our next hire; but I consider that part of the onboarding process. It should be worth the trouble just in case the new hire brings brings smart new practices we might have been ignoring. And whether anything changes or not, it creates a time and place for the new hire to argue their differences with the team.

We discuss naming conventions whenever we start a new project, and then it's locked in.

That's very practical, and really accomplishes the same net effect as my team's policy, with less theoretical risk of thrashing.

A possible difference is that sometimes my team will insist on a refactor of some old code to update to the latest standards, at the start of a new project updating an old product.

As long as the code test coverage is acceptable to me, I'll green light that effort as part of sprint zero.

We have tens of thousands of files in the project I'm in charge of, so we'd never consider such an extensive refactor.

Oh yeah. I would probably use my manager veto in that case. At some point it's just too much work to verify the change.

We do have one big repo that we're breaking up over time, and I insist that such changes be limited to the current actively developed component. It's a unique case, because the vision for the repo is to get smaller as parts of it are decoupled (and released as open source). So we don't deeply care if different modules have mildly different code standards, since they're destined for separate public repos, in the long run.

I did do away with BEM when I started, because I despise that clusterfuck of a convention for more reasons than I care to explain here, but I waited until a new project to do it, and everyone agreed with me.

That's some holy and righteous work you accomplished. All future developers on that effort owe you a debt!

[–] MajorHavoc 1 points 8 hours ago

Lol. Oh, right. I was kind of asking for clarification if tie fighters count, but I guess that's a moot point. I had not thought about the impact of the battle at the start of Ep IV - probably leaves everyone too black out drunk for the rest to matter.

[–] MajorHavoc 3 points 9 hours ago

This is perfect. Thank you for this.

[–] MajorHavoc 7 points 12 hours ago

Yeah. Their own lawyers have the best chance, but there's so many pages, combined, I wonder if even one of their lawyers has read everything

[–] MajorHavoc 3 points 16 hours ago

Great write up. Thanks for sharing it here.

[–] MajorHavoc 3 points 18 hours ago* (last edited 17 hours ago) (3 children)

You might as well not have a naming convention then, since the project is going to be full of different conventions.

Oh, I skipped this. Lol. Obviously not. As a team, they can implement whatever convention change they want, every two weeks.

As manager, I expect them to update all active projects, in their entirety, to the new convention, each time.

And as I mentioned in my other comment, if their test coverage isn't at a level that makes me confident in that kind of global change (70% tends to be plenty), then I reserve the right to table it - until they bring the test coverage up (on all impacted projects).

9
DropOut Sport (self.dropout)
 

Since Game Changer is the best thing that ever happened to game shows, I wonder if there's any chance we can get coverage of a recreational league sports team?

I don't even care what sport, and I don't care if it's not live.

Televised Pistol Shrimps games or some such would be a delightful addition.

 

This came across my GamingOnLinux feed, and I figured y'all might share my interest.

I'm excited for this dock release because my simple JSAUX HDMI dongle has always been a more reliable SteamDeck dock, for me, than my official SteamDeck dock.

I understand recent patches to the SteamDeck official dock may have solved many of the issues I was having.

But it's still cool to see a brand I already trust adding a targeted SteamDeck product.

I don't see whether it accounts for my habit of keeping my SteamDeck in a protective case, though.

19
Ultimate Spider-Man (self.comicbooks)
submitted 1 month ago* (last edited 1 month ago) by MajorHavoc to c/[email protected]
 

Uh...I guess this is a public service announcement.

"Ultimate Spider-Man" is really good.

Core Concept

The Maker has remade a world with no heroes for his evil cabal to rule over.

Iron Lad sent a series of time machine gift bags to people who would have been heroes - including Peter Parker - giving them the option to bootstrap their life to their former heroic destiny.

This subverts my expectations, while offering new insights into established characters.

Detailed spoilers

  • J. Jonah Jameson is a better man with Ben Parker alive to mentor him
  • Harry Osborn is probably either batshit crazy or destined to be the greatest bromance in Peter's life...and maybe both.
  • Peter and MJs kids are adorable and perfect.
  • The comic completely fails to address how this version of Peter got his webbing, and the suit that Iron Lad provided is capable of an awfut lot of Venom's abilities...Might Iron Lad have cut a dangerous corner in his desperation?
10
submitted 9 months ago* (last edited 9 months ago) by MajorHavoc to c/[email protected]
 

Since I couldn't find it, here's a bare minimum guide to starting using the Pipeworks mod.

This recipe builds a trivial item sorter.

Mods you need:

  • Pipeworks
  • Mesecon
  • I3 Inventory (optional, strongly recommend)

Resources you need (if building this in survival):

  • 24 wood planks for 4 chests
  • a lot of leaves (for plastic for tubes and for the injector)
  • a lot of mese Crystals (for the injector and the sorting tube segment and the blinky plant)
  • 3 saplings (for the blinky plant)
  • 2 iron for the injector

To build the parts - look up the part recipes in I3 Inventory, or the MineTest wiki.

The Build:

In this order, place, on flat ground, in a straight line:

  • A chest
  • A stack wise filter injector
  • A pneumatic tube segment
  • A sorting pneumatic tube segment
  • A final chest

Now place the last two chests on the ground on either side of the 'sorting pneumatic tube segment'.

Now place a 'blinky plant' beside the 'stackwise filter injector', to get it running. Yes, it must be a blinky plant.

Now throw some crap in the first chest and watch it get moved randomly to the other 3 chests.

Now, grab an item you want sorted, say 'dirt block'. Left click on the 'sorting pneumatic tube segment'. Put the dirt block next to one of the colors. Put more dirt blocks into the first chest.

Watch the dirt blocks follow the color you chose.

Repeat with more item types.

Now your inventory is sorted, kind of.

Finally, add additional chests and sorting tube segments, as needed, to suit your personal play style.

Edit: Of course now I found a decent wiki page that has more detail, so I put that in the URL.

140
PSA - MineTest on SteamDeck (blog.rubenwardy.com)
submitted 9 months ago* (last edited 9 months ago) by MajorHavoc to c/[email protected]
 

MineTest on a SteamDeck is so fun, y'all.

(Edit: MineTest is a free and open source game engine that started as a clone of Minecraft, and has grown to be that, and much more.)

I would have tried it sooner, if someone had mentioned it to me, so I'm mentioning it to you.

Edit: Disclaimer, I'm not the author of this blog. It's the walkthrough I followed to start playing.

15
Newbie Lessons (self.minetest)
submitted 9 months ago* (last edited 9 months ago) by MajorHavoc to c/[email protected]
 

Here's things I learned, so far, as a new player of Minetest. I'm new at this, so I'll gladly update this post with any corrections.

  • Mineclone2 is a great place to just start playing!
  • When confident enough to choose my own plugins, I switched back to MineGame/default, for the bigger library of available plugins.
  • Mesecons is redstone, but looks way nicer. Insulated wires alone look like a huge sanity saver.
  • The world is dramatically taller and deeper, so you're going to want a teleporter or elevator plugin. I found Travelnet a practical option.
  • if you're coming from Java edition Minecraft, you may be pleasantly surprised how much faster, lighter and more efficient Mineclone is.
  • The hang glider plugin is a giggle and a half.
  • Building a Cotton farm was a quicker path to beds and hang gliders, for me, than searching for sheep.
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