Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
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How do i know if game dev is for me or not, i really want to make a game or something but i feel like i just cant code or really do anything.

where do i start? how do i learn?

which version of godot should a beginner go with?

what makes godot diffrent from other engines such as unity and whatnot?

when should one join a gamejam?

how do you build things like terrian and building if one cant 3d model or know how to use godot.

also my pc i slow end and is godot the best choice for a newbie witha low end pc? also i have major autism and dslyia, as you can see i can barley spell right.

are therthing sike gamedev or is gamdev right for me?

feel free to add anything is needed...

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Showcase Sunday (self.godot)
submitted 1 year ago by Ategon to c/godot
 
 

Welcome to Showcase Sunday!

Are you making anything in Godot? Feel free to discuss it below or show off your progress!

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I set up a PeerTube channel to sync with my YouTube channel. Everything is importing as of writing, but I wanted to share so people who are opposed to YouTube can still watch my videos. Feel free to drop a follow! I'd really appreciate it!

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I'd prefer to schedule this post so it pops up right as the video premieres... But I guess this is just as good?

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Godot community poll 2023 (godotengine.org)
submitted 1 year ago by Mega to c/godot
 
 

It's this time of the year! Godot Community Poll 2023 is now out!

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/godot
 
 

I just released the third major version of my yuzu early access manager, which includes the ability to install and update yuzu early access in addition to some basic QOL tools and a mod manager for your yuzu games. It is made entirely in Godot and C#.

Changes

  • Big mod manager refactor to now use custom classes and save the installed mods list
  • Support for multiple sources when getting mods (currently the yuzu wiki and bananamods, with ZeldaTOTK holo planned next)
  • New settings page to easily reset your settings and installed mods file incase of corruption
  • New mod search bar
  • Mod download progress and input locking when installing mods
  • Better async support
  • Lots of bug fixes and cleaning

Repo:https://github.com/ZachAR3/PineappleEA-GUI

P.S: I am looking at renaming it, since it is now quite a bit more than just a GUI for managing pineapple builds, any recommendations? Or should I just leave it as is.

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Feedback Friday (self.godot)
submitted 1 year ago by Frank to c/godot
 
 

Welcome to Feedback Friday! This is a day all about getting feedback on your projects.

Have a scene in your game that you want to know if it looks good? Have a mechanic prototype that you want tested? Want to know if your steam page is good? Or do you want feedback on some other part of your game? Feel free to post them below for others to give feedback!

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Like stated in the title I started a YouTube channel a while ago but due to personal reasons I hadn't time/energy for this lately.

This was the first Video I uploaded, still in 3.x but I think a lot of this is still relevant for 4.x

I'm planning of a "what I've done in the meantime" video but not sure yet.

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submitted 1 year ago by Ategon to c/godot
 
 

cross-posted from: https://programming.dev/post/149828

Hey everyone! Wanted to highlight some other game development related communities in the instance

I Need a Team (Getting teammates)

A community for finding teammates to work with for both free and paid work. This includes getting teammates for making commercial games, finding other people to work with for a game jam, etc.

Play My Game (Posting about game)

A community for showing off your completed game to others

Destroy My Game (Getting Feedback)

A community for getting honest feedback on things such as aspects of your game, your store page, mechanics, etc.

Godot (Game Engine)

A community for posting anything relating to the godot game engine

Unity (Game Engine)

A community for posting anything relating to the unity game engine

Unreal (Game Engine)

A community for posting anything relating to the unreal game engine

Pico-8 (Game Engine)

A community for posting anything relating to the pico-8 game engine

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submitted 1 year ago by Mega to c/godot
 
 

We are getting confident in the state of Godot 4.1! To wrap things up here's the last beta release, bringing more fixes to reported issues.

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So ive been told many time sto use godot becasue its for low end computers and it like unity but not. the thing is im not sure where to start or even whihc version of godot would be best to use. there another thing si cant code like at all i usally look up some code or let chatgpt do the wrok or expalin things to me but its usally not too good in that department. but i really want to make a video game and im not sure why or even how to start or what i should make, becasue i keep coming up with ideas that are way to complex.

do you have any tips, advice or something you would like to share with me by chance?

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Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one!

This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.

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Short video where he goes over a couple important things

  • Add an icon to your game
  • Add a splash screen
  • Set the main scene of your project properly
  • Add your game name in the project settings + localizations
  • Make fullscreen the default (most of the time)
  • Add a custom mouse cursor
  • Enable AA if applicable to get rid of jaggies
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submitted 1 year ago* (last edited 1 year ago) by Frank to c/godot
 
 

Welcome to Welcoming Wednesday! This is a day all about helping new people in the community get started.

If you’re new feel free to post questions, post things that you’re struggling with, or introduce yourself to the community! If you're not new feel free to post resources to help newcomers.

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Tutorial Tuesday (self.godot)
submitted 1 year ago by Frank to c/godot
 
 

Welcome to Tutorial Tuesday! This is a weekly thread where you can post any kind of tutorial for how to do things or request one from others

Text tutorials, video tutorials, image tutorials, linking to a post in the community, etc. are all allowed. If you feel it deserves its own post feel free to instead post it as a separate post and then link it here

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submitted 1 year ago* (last edited 1 year ago) by Frank to c/godot
 
 

Welcome to the Weekly Discussion! This is a place where you can do general chat in the community for things that might not deserve their own post

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Welcome to the Daily Discussion! This is a place where you can do general chat in the community for things that might not deserve their own post

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I can achieve remapping using InputMap, config files, a virtual input system, and a bunch of other stuff, but it's kind of pain tbh. Not hard just a lot of code and layers.

Has anyone made a plugin that makes controller remapping simpler in Godot?

With how much work it is to implement, it makes it kinda low ROI for a project, but I feel bad for users bc it's basically the default for all games now to have remapping.

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I've heard of Pixelorama which is pretty cool, and I saw some videos of someone making a video editor in Godot. I was wondering if anyone else has tried making non-game applications in Godot?

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submitted 1 year ago* (last edited 1 year ago) by Ategon to c/godot
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submitted 1 year ago* (last edited 1 year ago) by Ategon to c/godot
 
 

Are you making anything in godot? Feel free to discuss it below or show off your progress!

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submitted 1 year ago* (last edited 1 year ago) by Buttons to c/godot
 
 

I like most things I see about Godot, and I'm going to try making some games with it.

Whenever I imagine programming a game though, I imagine the game logic and simulation being separate from the display. For instance, if I was to make a game like FTL, I would plan to simulate all the ship interactions and the movement of the characters purely in code, and then write a separate module to render that simulation. The simulation could be rendered with graphics, or with text, or whatever (of course, a text render wouldn't be human friendly, but could act as a dedicated server for some games, or I could use it for machine learning, etc).

I'm not an expert at Godot, but it seems this mindset is not going to fit well into Godot. Is this correct? It seems like the same object that is responsible for tracking the players health is going to also be responsible for drawing that player on the screen and tracking their location on the screen, etc. Will my player class have to end up being a subclass of some complicated Godot class? (Also, I'm a fan of functional programming and don't always use a lot of classes if given the choice.)

What are your thoughts about this. Would you recommend another engine? No other engine seem to be in the same sweet spot that Godot is currently in.

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