Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

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Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

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Credits

founded 1 year ago
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Showcase Sunday (self.godot)
submitted 1 year ago by Ategon to c/godot
 
 

Welcome to Showcase Sunday!

Are you making anything in Godot? Feel free to discuss it below or show off your progress!

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hello again, also i still cant really code....

Im not sure where to start becasue im more visaul learner so when i see godot's docs my brain exploids but that might be the only way. im not even sure if i should use godot and i recently got rpg maker 2003 from steam but i have yet to use it becasue im a bit intimidated. so how should one learn godot and which version should a beginner use? also shoudl i post a game if it stinks or should i wait to get better?

also if you have any tips for rpg maker also let em know.

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submitted 1 year ago* (last edited 1 year ago) by Ategon to c/godot
 
 

Landnama, Voidspike, Lingo, Memortal, Chillquarium, Crawlscape, Too Many Sheep, Blank Relish, SpaceshipWrecked, Somnipathy

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submitted 1 year ago by Ategon to c/godot
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submitted 1 year ago by Ategon to c/godot
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Using Aseprite with Godot (gamefromscratch.com)
submitted 1 year ago* (last edited 1 year ago) by Ategon to c/godot
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Official mod support for dome keeper is out that will let you mod the game using gdscript

Theres a couple mods already out including a mod that adds a new keeper that I made

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Credit to one of the devs (Ste) for the description here

It's a generalized mod loader for GDScript-based Godot games.

The mod loader provides a convenient solution for users to create and distribute mods for your games in the form of zipped files/resource packs. The key feature is the ability to modify existing scripts without altering and redistributing the original game files.

Yes, we will port to Godot 4 soon. There hasn't been any demand for it yet, since the main games using it are on 3.5

Feel free to join our discord for questions, ideas, and support. https://discord.gg/J5AvdFK4mw

Two larger godot games that are using it currently are Brotato and Dome Keeper

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Are there any pointers or resources you can give me to start out that can point me to the right direction to learn GDScript? I have no experience in coding in general and I’m looking to get started with Godot and using GDScript. Thank you.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/godot
 
 

I'm new to 3D and only messed with 2D before. Now I am trying to make a little game (or at least project) to learn. I added a skybox and got a texture from poly haven. This gray seam appeared and I have no idea why. I tried another texture just in case, but that also wasn't the source of the problem

This is the shader code I've got from a tutorial

shader_type sky;
uniform sampler2D skyTexture;
void sky() {
	COLOR = texture(skyTexture, vec2(SKY_COORDS.x + TIME / 500.0, SKY_COORDS.y)).rgb;	
}

Using Godot 4.0.3 stable
Does anyone know what the issue is? Thanks in advance

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So I've been slowly implementing basic multiplayer to a demo project of mine, currently nothing special. I've made a few games in singleplayer and have a decent grasp on the engine in that regard, and so far things are going well with my demo project. Outside of Godot I have limited experience in networking, and often when studying multiplayer I read comments in regards on how some people will try to use games to compromise other users PC's and it's made me paranoid on continuing to learn how to develop multiplayer games.

Before I become dedicated in attempting to make a multiplayer game, I wanted to know some not-so-obvious do's and don'ts you may have in regards to creating a multiplayer game? I understand you want to put as much as you can behind the server and to trust the client as little as possible, but is there more to it than that? What are some ways to avoid making a product that can compromise user's computers? Are the official starter documentation guides to developing multiplayer games in Godot safe ways to begin a multiplayer project? I worry that because I am not savvy enough with networking that I will miss something fundamental and cause harm to hypothetical/potential players.

Thanks for any response

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submitted 1 year ago by Ategon to c/godot
 
 

11 hour long tutorial where he goes over pretty much all basic aspects of the engine

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Welcome to the Weekly Discussion! This is a place where you can do general chat in the community for things that might not deserve their own post

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Tutorial Tuesday (self.godot)
submitted 1 year ago by Ategon to c/godot
 
 

Welcome to Tutorial Tuesday! This is a weekly thread where you can post any kind of tutorial for how to do things or request one from others

Text tutorials, video tutorials, image tutorials, linking to a post in the community, etc. are all allowed. If you feel it deserves its own post feel free to instead post it as a separate post and then link it here

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What made you prefer Godot over other engines like Unity or Unreal Engine?

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