programming.dev

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Welcome Programmers!

programming.dev is a collection of programming communities and other topics relevant to software engineers, hackers, roboticists, hardware and software enthusiasts, and more.

The site is primarily english with some communities in other languages. We are connected to many other sites using the activitypub protocol that you can view posts from in the "all" tab while the "local" tab shows posts on our site.


🔗 Site with links to all relevant programming.dev sites

🟩 Not a fan of the default UI? We have alternate frontends we host that you can view the same content from

ℹ️ We have a wiki site that communities can host documents on


⚖️ All users are expected to follow our Code of Conduct and the other various documents on our legal site

❤️ The site is run by a team of volunteers. If youre interested in donating to help fund things such as server costs you can do so here

💬 We have a microblog site aimed towards programmers available at https://bytes.programming.dev

🛠️ We have a forgejo instance for hosting git repositories relating to our site and the fediverse. If you have a project that relates and follows our Code of Conduct feel free to host it there and if you have ideas for things to improve our sites feel free to create issues in the relevant repositories. To go along with the instance we also have a site for sharing small code snippets that might be too small for their own repository.

🌲 We have a discord server and a matrix space for chatting with other members of the community. These are bridged to each other (so you can interact with people using matrix from discord and vice versa.

Fediseer


founded 1 year ago
ADMINS
1
 
 

cross-posted from: https://programming.dev/post/16870410

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

2
 
 

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

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