It's great for parsing through the enshittified journalism. You know the classic recipe blog trope? If you ask chatgpt for a recipe, it just gives you one. Whether it's good or not is a different story, but chatgpt is leagues better at getting to the info you want than search has been for the last decade.
tehmics
I think you're giving Tony way too much credit. This is exactly the type of shit he says on his show, it just has a much different impact at a political rally
Geography, like others have already told you.
Yeah you can even follow the lines along the Appalachian, the very subject of this post. The blue north east is also very chaotic. The square boxes are mostly the midwest with very featureless flat geography, and those sparse country states tend to trend red.
Puerto Rico is an American territory. The self-own is palpable
I love Leo and Patrick. I think Leo is still doing The New ScreenSavers and Patrick is off doing an AV podcast last I checked. I miss their shows on rev3 too
The ceiling tiles just thrown aside, dropping cables everywhere is such a vibe. They really were scrappy up starts
Yes. I've never found a news site that meets my criteria
I'll definitely throw a can of tuna on a box of Mac to get some protein in there. It somehow feels slightly classier than the cut up hotdogs of my childhood
Ok this one is cursed. You win
Smash em up and it's not much different than Doritos or something. Not my go to but I've done it in a pinch
Servers often don't send player data that is outside of the immediate area of the player, but they have to for enemies that are nearby. If they walk around the corner and your client didn't know about it, then you'll be waiting for your ping time to even render the enemy. I.e. they walk around the corner and already shot you, then you see them suddenly appear a full players width away from the corner, and you die. Aka peekers advantage amplified.
Same deal with footstep sounds, bullet tracers, a player's shadow, etc. Your client needs to know where all this is coming from and it can't do that if it doesn't know the enemy exists and where. And that is a buffer zone for hackers to derive wall hacks from.
So basically, the overwhelming majority of servers do do all those things, since the late 90's. Hacks tend to work within those bounds. The most common, impactful and hard to detect cheats are based on providing perfect mechanical inputs. Aka aim hacks. Nothing about limiting info from the server can prevent that unless you also want the legitimate player to be unable to see their enemies.