The fact that companies think client side anti cheat is a good idea is so insane. Maybe try designing your server better instead of blaming the operating system for not letting you control your users
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Aside from better server side detection, which is I agree is severely underdeveloped, I'd say that the next big step should be a much bigger reliance on reputation-based matchmaking, ideally across games. It would need to be built in a way that's not abusable by devs or trolls and should be as privacy-respecting as much as possible (as in, not having to validate with your ID South-Korean style), which isn't an easy task. Working properly however, it would keep honest players from seeing any cheaters at all with no client-side anticheat required at all, which would be nice.
Genuinely curious, because this isn't my area of expertise, but how do you design a server to be "better" if it has to trust data from a remote client?
Example, if the client is compromised - because as they've said, they have no way to "attest" that the kernel is not compromised - how would the server know any better?
If my Apex client tells the server I got a perfect headshot, how would the server know I didn't fake the data? Is there a real answer to this problem or are we just wishing they come up with an impossible solution?
My general understanding is that EA is 100% correct. Now, on the other hand, maybe the should just limit plays between Linux <-> Linux so people can at least still enjoy the game (I'm moving to Linux soon so I'll basically no longer be able to play the game, which is, as my primary gaming addiction, a huge loss I'm willing to take).
There's compromises EA could take, but I think the Linux market share is just too small for them to care to spend any resources - even though they're raking in billions (~$3.4 Billion) and could spare a few resources to find a good middle ground. Capitalism at it's finest.
How do they know you haven't trained an AI to get headshots? The cheats often break the bounds of what is realistic in games, whether it is allowing you to see through walls (server shouldn't be sending enemy positions that aren't in view), going too fast (server should speed check pplayer positions), getting items they shouldn't have (server should do inventory sanity checks), etc. Other than that, look for signs of automated movement/things unrealistically precise for a human to do. Eventually the cheating will just be moved to a separate air gapped computer running AI on the video feed. Client side is an invasive, broken, and malicious concept.
Just tracking trended data in general would be sufficient to defeat a LARGE number of common cheats. One of the very few use cases "AI" might actually work for in a positive way. But that puts the burden on the developers and server hosters, and it's much easier to just burden the players directly instead.
I'm fairly confident that developers already do this. When the "ban hammer" comes down it is probably after analysing data trends for players.
God I was pissed when riot did it for league. They didn't even have a terrible cheating issue, it was rare and they suuslly caught it and parched it quickly. If blizzard can do it so can they.
Because the actual calculations aren’t done by the client but the server, or they should be
Your core premise is broken. Relying on trusting anything from a remote client cannot possibly result in a fair game.
Genuinely curious, because this isn't my area of expertise, but how do you design a server to be "better" if it has to trust data from a remote client?
Check the data on the server ("oh no, incredibly expensive"). Don't give any data to the client it doesn't need, like enemies around the corner ("oh no, now my game is so very laggy because caching and future position assumption just became impossible")
Example, if the client is compromised - because as they've said, they have no way to "attest" that the kernel is not compromised - how would the server know any better?
Now the server doesn't need to care. There's input? Validate and use it.
If my Apex client tells the server I got a perfect headshot, how would the server know I didn't fake the data? Is there a real answer to this problem or are we just wishing they come up with an impossible solution?
Now the client can go pound sand. Server decides if it's a headshot. Client only sends coordinates of origin and target. Lag? Sucks to be you, with or without cheat.
My general understanding is that EA is 100% correct. Now, on the other hand, maybe the should just limit plays between Linux <-> Linux so people can at least still enjoy the game
That would only create more work for the developers, all for the defacto expulsion of Linux users (Way less players at all times). The best course of action here would be the actual expulsion of Linux users. Also, EA is at most 25% correct. (Not a rational argument, I just very much dislike them)
(I'm moving to Linux soon so I'll basically no longer be able to play the game, which is, as my primary gaming addiction, a huge loss I'm willing to take).
Damn, sorry to hear that. It's always bad to leave something one knows because something's become unbearable. I wish you best of luck on your journey! (I'm assuming a lot, but why else would you switch despite your choice of use of free time?)
There's compromises EA could take, but I think the Linux market share is just too small for them to care to spend any resources - even though they're raking in billions (~$3.4 Billion) and could spare a few resources to find a good middle ground. Capitalism at it's finest.
On the other hand: I quite like it. It forces them to keep their grubby little hands from my kernel.
I do not like anything anti cheat. But I also don't really like cheaters, especially in online games, so anti cheat could be tolerated. The only thing is: nothing trumps my systems integrity. Definitely not online player satisfaction.
They should just use the same approach big minecraft servers use, the game itself has no anticheat, but the server makes sure the data it's getting from the client makes sense and kicks clients sending weird data. Doing any checks client side will always be insecure and a nuisance to players
Someone did the math on Twitter.
There is about 2900 Linux gamers playing Apex.
So even if 100% of Linux gamers cheated it could in no way be the majority.
What I think happened is the dev team struggled to solve the problem so they used Linux as a scapegoat when leadership came down on them.
This sounds likely. Unfortunately, when the problem doesn't go away a few months from now, it's not like they'll reenable Linux support...
Just a reminder you can add a publisher to your steam ignore list such as EA or Ubisoft.
Fuck EA
I've been praying for an Open source Apex clone that can be self-hosted. A man can dream.
GET THAT REFUND!
NO TUX, NO BUX
you gotta contact EA about it, and something's telling me they're just going to quote some part of their ToC telling us to get fucked.
alright then flood them CC charge backs, let them explaining to their payment processor why everybody decided to do this all at the same time ;)
If you accidentally ban linux users in three[1] different[2] banwaves[3], then linux was only halfway supported in the first place, even if they overturned (almost) all of those bans.
I think the real reason they did it was EA's financial situation. Since money is tight, the amount of resources they were willing to put into real linux anti-cheat probably dropped to "none at all," and now we're here. Otherwise other cheater-prone games like Counter Strike, Overwatch, Halo, The Finals, DayZ, Hunt Showdown, etc would have probably dropped/blocked linux by now too.
This is really going to validate the anti-Steamdeck/anti-Linux gamers. It shouldn't.
"You can't play shitty MMO Battle Royale games if you're on a Linux PC!"
Fucking good. That's a feature.
Well, I'm happy in a way i can't go back in it...
F. Them
Is this not the game I saw an article about like yesterday saying EA had missed revenue forecasts and EA stated a major overhaul is needed?
I guess step one is to restrict the player base more.
Classic "the beatings will continue until morale improves" corporate energy.