popcar2

joined 1 year ago
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[–] popcar2 4 points 1 year ago (1 children)

Absolutely horrifying, thanks

[–] popcar2 7 points 1 year ago (3 children)

No idea, but I would assume most results are from here since Lemmy is where I got the most attention and feedback.

[–] popcar2 11 points 1 year ago (1 children)

I would say so, but the sample size isn't big enough to be sure of it.

[–] popcar2 24 points 1 year ago* (last edited 1 year ago) (6 children)

Sure, but keep in mind this is a casual survey. Don't take the results too seriously. Have fun: https://docs.google.com/spreadsheets/d/1MkuZG2MiGj-77PGkuCAM3Btb1_Lb4TFEx8tTZKiOoYI

Do give some credit if you can.

[–] popcar2 58 points 1 year ago (15 children)

I have. Disappointingly there isn't much difference, the people working in CS have a 9.59 avg while the people that aren't have a 9.61 avg.

There is a difference in people that have used AI gen before. People that have got a 9.70 avg, while people that haven't have a 9.39 avg score. I'll update the post to add this.

[–] popcar2 4 points 1 year ago (2 children)

Yes, it's the only model that manages to get text right, and the results are usually pretty consistent. It's a big step forward.

AI generated photo of a cat saying "I'm king of the world!"

[–] popcar2 11 points 1 year ago* (last edited 1 year ago) (1 children)

DALL-E 3 is the only model that gets text right. It usually yields consistent results but can still jumble on words if you ask it to say too much. It's a big step forward regardless.

AI generated photo of a cat saying "I'm king of the world!"

[–] popcar2 8 points 1 year ago

Unfortunately it seems like google forms resizes the image to fit the forms. If I had known this before I would've used something else, but oh well. I've stretched the images as far as they can go now, which seems to be around 740x740.

[–] popcar2 24 points 1 year ago* (last edited 1 year ago) (2 children)

The goal isn't really to be a quiz, but rather just to see how susceptible people are to AI generated art. Many of the images I chose are intentionally vague, 80% of people so far got the line art sketch wrong, and that's with knowing that many of these are AI generated. The results are definitely interesting to see.

A "don't know" option would ruin the point since most people would just choose that. I want to see where people lean towards.

[–] popcar2 2 points 1 year ago

They were fixed after posting but that may be after you opened the link, answers should be good now.

[–] popcar2 2 points 1 year ago

Fixed both right before seeing this comment, I'm really not awake enough for this :P

[–] popcar2 3 points 1 year ago* (last edited 1 year ago)

Fixed, thanks for reporting.

 

They're free to use commercially, and some of them are pretty neat if you want to show off support for the engine in your game. Preview image:

A screenshot previewing most of them

66
submitted 1 year ago* (last edited 1 year ago) by popcar2 to c/[email protected]
 

Hi everyone, I just finished writing a guide on everything you need to know in order to game on Linux. It covers Proton (Steam play), using Heroic Launcher (with Wine-GE), and all sorts of tidbits and tips I wish people had told me earlier. I hope this can be useful to someone out there!

Archive link: https://web.archive.org/web/20230816141640/https://popcar.bearblog.dev/everything-linux-gaming/

97
submitted 1 year ago* (last edited 1 year ago) by popcar2 to c/[email protected]
 

Hi everyone, I just finished writing a guide on everything you need to know in order to game on Linux. It covers Proton (Steam play), using Heroic Launcher (with Wine-GE), and all sorts of tidbits and tips I wish people had told me earlier. I hope this can be useful to someone out there!

Archive link: https://web.archive.org/web/20230816141640/https://popcar.bearblog.dev/everything-linux-gaming/

 

This is a bundle for courses on game development created by GameDev.tv, which are pretty good at teaching. The $25 bundle includes their Complete Godot 4 course and their Unreal Engine Blueprints course which might be very useful to people trying to break into game dev.

I've taken their Unity 2D course a few years ago and it was a great experience. Shame it isn't in the bundle but I guess it's one of their best sellers.

 

I've been wondering about this for a while and haven't really found a great answer for it. From what I understand, WASM is:

  • Faster than JavaScript

  • Has a smaller file size

  • Can be compiled to from pretty much any programming language

  • Can be used outside of the browser easier thanks to WASI

So why aren't most websites starting to try replacing (most) JS with WASM now that it's supported by every major browser? The most compelling argument I heard is that WASM can't manipulate the DOM and a lot of people don't want to deal with gluing JS code to it, but aside from that, is there something I'm missing?

73
Nim v2.0 released (nim-lang.org)
submitted 1 year ago by popcar2 to c/programming
 

I've never used D but this really makes me want to give it a shot. Did anyone try it, and would you recommend using it?

 

Hey everyone! I just finished my submission for Kenney Jam 2023 (A 48 hour game jam). It's a bit on the short side but I'm pretty happy with the end result.

Curious to hear if anyone has any feedback!

 

Hi everyone! I'm currently working on a turn based RPG and while it's still in its early days, I'm weary about how I would balance it. After setting up the core combat I'm still sort of winging the numbers of everything.

In my head I'd like for progression to feel exponential, like going from dealing 10 damage on level 1 to 1500 on level 15, but I'm struggling to make good functions.

Has anyone here ever made an RPG? How do you go about balancing it at the start? Here's some gameplay if you're interested.

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