mac

joined 1 year ago
3
submitted 4 months ago by mac to c/pony
16
submitted 4 months ago by mac to c/raspberry_pi
7
Bun v1.1.21 (bun.sh)
submitted 4 months ago by mac to c/bun
4
V 0.4.7 (github.com)
submitted 4 months ago by mac to c/vlang
13
Announcing TypeScript 5.6 Beta (devblogs.microsoft.com)
submitted 4 months ago by mac to c/typescript
7
Monthly News – July 2024 (blog.linuxmint.com)
submitted 4 months ago by mac to c/linuxmint
13
submitted 4 months ago by mac to c/linuxmint
[–] mac 4 points 1 year ago

This should be just 35, you can ignore the words that are numbers

[–] mac 3 points 1 year ago (1 children)

now hit top 10 communities of the day due to the last 2 posts

[–] mac 63 points 1 year ago* (last edited 1 year ago) (1 children)

searching across all of github was made to be logged in then

repository level searching though is relatively recent. Heres the blog post about the change dated in June this year https://github.blog/changelog/2023-06-07-code-search-now-requires-login/

This comment by an employee in the thread also calls out it was in 2023 and links to the blog post

[–] mac 3 points 1 year ago* (last edited 1 year ago)

Should work regardless of whether youre using gdscript or c# (unless the specific feature is obviously tied to gdscript)

[–] mac 14 points 1 year ago* (last edited 1 year ago) (5 children)

rename a file is in expert

in godot if you rename certain types of things it tends to break a lot of parts of your game unless you go in and update references to it manually in the tscn files

[–] mac 5 points 1 year ago (1 children)

im not op, just crossposting from some other spots with permission from the ops but will give some info for people who want to make something similar

Agree glowing outline would be good here. A glowing outline is something thats relatively easy to do and good to add even if just to have for an accessibility setting people can toggle. Easily addable without changing sprites by attaching a shader onto the player and theres lots of tutorials out on doing so such as https://www.youtube.com/watch?v=UBujOvMRNl0

For adding lighting to the player, thats also feasible although maybe a bit harder than the outline shader due to needing to mess with normal maps. Something some people do is add a normal map for the outermost pixels only (edge lighting)

Its theoretically also possible by just lighting up the entire sprite without a normal map or the entire sprite normal mapped but tends to not look great and makes the sprite a bit more unreadable

[–] mac 0 points 1 year ago

Yeah sure, I can prioritize posting things from other sources

[–] mac 1 points 1 year ago* (last edited 1 year ago) (1 children)

In the given example they don't make much sense but I assume they've done that in case they want them to be extended with new behaviour for certain ones separate from their strategy pattern section in the future

[–] mac 19 points 1 year ago* (last edited 1 year ago)

Image Transcription: Meme


[An image of King Charles III stealing a wheel from a wheelchair. A person on the wheelchair is angry. They are labeled as such:]

King Charles: Windows Update
Wheel being stolen: UEFI Boot partition
Person on wheelchair: Linux


I am a human volunteer who transcribes posts to improve accessibility on programming.dev and you could be one too! [email protected]

[–] mac 18 points 1 year ago

Image Transcription: Meme


[Paneled meme with a brain that gets increasingly glowing]


[The brain is smaller than the skull]

if dayOfWeek.name == "Sunday" || dayOfWeek.name == "Saturday"
    weekend = true

[The brain is glowing in some areas]

if dayOfWeek < 2 || dayOfWeek > 6
    weekend = true

[The brain is shooting out rays of light]

weekend = !((dayOfWeek - 1) % 6)

I am a human volunteer who transcribes posts to improve accessibility on programming.dev and you could be one too! [email protected]

[–] mac 17 points 1 year ago* (last edited 1 year ago)

Image Transcription: Twitter


Mega Crit, @MegaCrit

We're proud to support a free, open source engine like Godot so that devs everywhere have an accessible yet powerful option to create their projects with 💙

Our team has learned a lot while migrating our next game to Godot and we're so exited to show off its power

Godot Engine, @godotengine

Shuffle your deck and hit the dance floor - @MegaCrit is now a #GodotEngine Gold Sponsor! 💃 🕺 A huge thank you for your support! megacrit.com


I am a human volunteer who transcribes posts to improve accessibility on programming.dev and you could be one too! [email protected]

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