ArmainAP

joined 1 year ago
[–] ArmainAP 28 points 8 months ago

And I invite Discord devs to make their "communities" indexable.

[–] ArmainAP 9 points 8 months ago

C++ is also the standard in game dev. You may see some C# here and there, but most engines, public available or otherwise, are built on C++.

If it is a AAA game, I can assure you it is most likely made with C++.

[–] ArmainAP 7 points 8 months ago

I think that instead of trying to grow this community, we would be better off by rewriting the existent large communities' members in Rust for a safer approach.

[–] ArmainAP 43 points 9 months ago

I do it all the time. Toys are super fun.

[–] ArmainAP 3 points 9 months ago

I haven't noticed that I was working on master instead of main. Merged it to main now

[–] ArmainAP 2 points 9 months ago

Not anymore! Merged it to main.

 

My solution is shader based. The object inside the cube is visible when viewed trough a "portal".

You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals

[–] ArmainAP 2 points 9 months ago

Professionally: Unreal Engine 5 Hobby: Godot and Unreal Engine 5

Godot is fun, quick and small. Unreal is powerful, bulky and big.

[–] ArmainAP 3 points 10 months ago

Somehow I found ways to remove and break the GUI multiple times in multiple ways in multiple distros.

Different scenarios, different times, different issues trying to "fix". My usual fix after this was always to copy what I think I still had important and then move on with a reinstall.

Recently I have been playing with ZorinOS and broke it in the same way by fidgeting with pipewire. Distro hoped to Fedora Silverblue due to the immutable filesystem. I wonder if I will break this one in a way I cannot revert it easily with rpm-ostree. I almost feel challenged.

[–] ArmainAP 12 points 10 months ago (1 children)

I recently distro-hoped to Fedora Silverblue and I am quite pleased with it. This version has in immutable filesystem, thus you might want to look for another version of Fedora.

NixOS is big no go for me too, especially given that you can install the Nix package manager on any distro easily.

Arch Wiki is great and I often use it for non Arch distros well.

[–] ArmainAP 1 points 10 months ago

Quite funny, especially considering that I was considering to resume working on an old project of mine involving AI and EEGs. Sorry!

[–] ArmainAP 11 points 11 months ago (1 children)

Was he interested in developing games in Roblox or just playing them? If he was interested in development, consider showing to him Godot. Do a simple tutorial together, maybe a multiplayer that he can send and show off to his friends.

[–] ArmainAP 2 points 11 months ago

The UI/UX is a bit bad as the user flow is mangled. i would advice adding one of the new strong captchas and upon failure, redirect the human towards the human page and the bot towards the bot page.

 

Asking as I have been trying to setup my Gitea repo to push to Azure Repos and I horribly fail at it. I tried PAT, I tried repo git credentials, nothing seems to work and I always result with an Error 401: Unauthorized.

2
submitted 1 year ago* (last edited 1 year ago) by ArmainAP to c/unreal_engine
 

Title says it all. ~~Currently no README as I can call functionally done but still WIP from the point of usability as I am trying to get the points editable via mouse clicks besides the details panel.~~ Description and screenshot with the demo level added!

Any feedback/suggestion/tips are welcome!

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