this post was submitted on 26 Feb 2024
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Programming

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On the one side I really like c and c++ because they’re fun and have great performance; they don’t feel like your fighting the language and let me feel sort of creative in the way I do things(compared with something like Rust or Swift).

On the other hand, when weighing one’s feelings against the common good, I guess it’s not really a contest. Plus I suspect a lot of my annoyance with languages like rust stems from not being as familiar with the paradigm. What do you all think?

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[–] [email protected] 24 points 9 months ago (3 children)

writing a high performance video game that can run on older hardware

Unless it's some really exotic platform, I'd honestly still say no. Rust has shown that memory safety and performance doesn't have to be a tradeoff. You can have both.

But sure, if whatever you're targeting doesn't have a Rust compiler, then of course you have no choice. But those are extremely rare cases these days I'd say.

[–] [email protected] 21 points 9 months ago (1 children)

There's always a trade-off. In rust's case, it's slow compile times and comparatively slower prototyping. I still make games in rust, but pretending there's no trade-off involved is wishful thinking

[–] Lmaydev 29 points 9 months ago (1 children)

They mean a trade off in the resulting application. Compile times mean nothing to the end user.

[–] [email protected] 11 points 9 months ago (1 children)

That may be true but if the language is tough to develop with, then those users won't get a product made with that language, they'll get a product made with whatever language is easier / more expedient for the developer. Developer time is money, after all.

[–] Lmaydev 3 points 9 months ago* (last edited 9 months ago)

You'd be better just using a managed languages in many cases.

With tiered jit and careful use of garbage allocations they can actually be the same or faster.