Cirk2

joined 2 years ago
[–] Cirk2 6 points 5 days ago

Yeah I really want to see the numbers on this.

It seems to be a absolute breaking issue for them, suggesting a actual noticeable delay. So it should at least be one frame (on 60hz display) of additional latency compared to x11. Especially since there is earlier work Using a Click based measurement setup showing no such delay.

[–] Cirk2 4 points 5 days ago* (last edited 5 days ago) (1 children)

The pi is either emitting a mouse move or detecting one on the physical device and measuring the time that passes until the photo diode/resistor (not an led) is detecting the cursor to move away.

It's essentially the same setup you would use to detect input to photon latency if you don't have a high speed camera.

Edit: Ah no there's another setup with a pi pico in there... Yeah it's binding and LED Lighting up to a button press to have two visual indicators (LED and Cursor Reaction) you can measure using a high speed camera. Them only having a 90fps phone camera makes it means the measurements are only in 11ms increments though.

[–] Cirk2 5 points 2 weeks ago

It does, in fact the current version of the wine patch is incompatible with fsync and esync, at least in wine-tkg. Which makes sense since it supersedes both (does the same thing in a more correct and more performant way).

[–] Cirk2 5 points 2 months ago

Similar principle but O(log(n)) istead of Stalin sorts O(n).

[–] Cirk2 2 points 3 months ago

Its highly dependent on implementation.

https://www.pugetsystems.com/labs/articles/stable-diffusion-performance-professional-gpus/

The experience on Linux is good (use docker otherwise python is dependency hell) but the basic torch based implementations (automatic, comfy) have bad performance. I have not managed to get shark to run on linux, the project is very windows focused and has no documentation for setup besides "run the installer".

Basically all of the vram trickery in torch is dependent on xformers, which is low-level cuda code and therefore does not work on amd. And has a running project to port it, but it's currently to incomplete to work.

[–] Cirk2 1 points 4 months ago* (last edited 4 months ago) (3 children)

Had no Problems with that in FF14, Remnant 2, Satisfactory, Supermarket Together and Subnautica Below Zero. Tested them all under Sway, not sure how much that influences these results.

[–] Cirk2 2 points 4 months ago (5 children)

From my experience using it: Mostly steam overlay and clipboard copy/paste not working. The rest seems fine.

[–] Cirk2 8 points 7 months ago (1 children)

I wish. Sadly the google play store requires monotonically increasing build numbers, so any option of resetting build numbers after major releases goes out the window.

[–] Cirk2 8 points 7 months ago

Most of the stuff on GoG should fit the bill. You still can use it as a website to shop for a game and get a installer exe for it. Without any additional launcher.

As far as documented network go, I've never seen more than games listing a couple of ports for servers, never anything like ips or actual network protocol descriptions. I guess anything with user hostable dedicated servers should be fine.

Problem is that those old games have very low online population, so I'm not entirely sure how much "casual comraderie" you'll find.

[–] Cirk2 2 points 7 months ago

Bundling my two sata ssds into a single zfs volume, instead of manually moving stuff around between the nvme and two sata ssds. Combined with compression, and for my code folder deduplication it also resulted in a lot more usable space.

[–] Cirk2 3 points 8 months ago (1 children)

That's an interesting approach. The Traditional way would be to go by game score like the AI Mario Projects. But I can see the value in prioritizing Bullet Avoidance over pure score.

Does your training Environment Model that shooting at enemies (eventually) makes them stop spitting out bullets? I also would assume that total survival time is a part of the score, otherwise the Boss would just be a loosing game score wise.

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