this post was submitted on 12 Sep 2023
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] wave_walnut 65 points 1 year ago (1 children)

I think the reason beginners want to use Unity is because that is what they will need as professional game developers. But if professional game developers stop using Unity, then there is no reason to use Unity, no matter how beginner-friendly pricing it is.

[–] ICastFist 24 points 1 year ago (1 children)

Pretty much every gamedev course will teach either Unity, Unreal or both, so those students end up getting fucked either way.

[–] [email protected] 21 points 1 year ago (1 children)

It was the status quo in animation until a few years ago : every school would teach Maya or Max and the industry as well as aspiring professionals were kinda locked with those. Others players evened out the playing field (Houdini, Blender, etc) and today it's not the monopolistic situation it used to be.

[–] learningduck 3 points 1 year ago (1 children)

How are they teaching nowaday?

[–] [email protected] 6 points 1 year ago (1 children)

From what I gathered it's more varied, it kinda mirrors how studios rely less on a single package. Houdini, Substance, Blender... back in my day it was Maya and Photoshop all the way

[–] wave_walnut 1 points 1 year ago (1 children)

I'm now interested in UPBGE, a fork from Blender with game engine. It seems useful for learning modeling and gamedev.

[–] [email protected] 1 points 1 year ago

I wouldn't learn game development on it