Game Development

3476 readers
1 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS
76
34
submitted 5 months ago by popcar2 to c/gamedev
77
78
 
 

I saw this posted by Grumpy Gamer, who highly recommended it. So I took a look.

Amazing video. Totally worthwhile. The rest of his videos are great also.

I'm making a P&C Adventure, and this really helped me focus on "the horizontal slice" in my early stage of development.

79
33
What is a collision? (www.sassnow.ski)
submitted 6 months ago by bugsmith to c/gamedev
80
 
 
package int poll_win_RawInput(ref InputEvent output) nothrow @nogc {
	MSG msg;
	BOOL bret = PeekMessageW(&msg, null, 0, 0, PM_REMOVE);
	if (bret) {
		////Some code that supposed to swallow WM_SYSKEY and the likes, but does not work as intended////
		DispatchMessageW(&msg);//In the aforementioned block
		////Function that optionally gets text input messages////
 		switch (msg.message & 0xFF_FF) {
////Regular user input handling via RawInput and some legacy stuff + XInput handling in separate function////

Since it's for games, the default Alt key behavior is undesirable for me. It makes my test application hang and make error noises since it doesn't have a menubar. I checked whether my window had a flag that enabled the menubar or not, but couldn't find it.

81
82
83
 
 

From GamesIndustry.biz

84
13
Screenshot Saturday! (self.gamedev)
submitted 6 months ago by Ategon to c/gamedev
 
 

Share some progress, text or screenshots of some development on your game!

85
 
 

I'd like to start developing a board game I love playing. There's an iOS implementation of it, but none for android. I don't even know where to start and which principles I could possibly follow. I've been working as a (business) software dev for the last 20 years, so I have some clue about programming.

I don't want to care too much about the graphics, it's the computer opponents and the game rules I am interested in.

No language constraint ;-)

86
17
GameMaker in 2024 Road Map (gamefromscratch.com)
submitted 6 months ago by [email protected] to c/gamedev
 
 

From GameFromScratch.com

87
 
 

Hey folks! First time poster and keen to get involved with the community.

I'm looking to all of you for any recommendations for an engine that'd suit what I'm looking to do. First and foremost, I have next to zero experience in developing, coding and all that jazz but once I know what engine to work with I'm keen to get to learning.

What engine would most suit a RPG game that's 2.5D isometric view, is kind to new developers and has a whole load of reference material so I can teach myself as I go?

I'm fully aware that y'all probably need more information to work on so I'm happy to answer any questions that'll help narrow down what I'm after.

Thanks!

88
 
 

This is my entry to The Dusty Old Game Jam. It's the first real boss fight I've ever made, and I think it's coming along nicely.

This is just the first encounter with the boss. Subsequent encounters start the fight immediately. Also got a cool jump attack, and several variety of regular attacks working since I recorded this the other day.

P.s. sorry if the quality is bad. I used OBS to record this, welcome to any suggestions of something else that will get me higher quality video.

89
90
 
 

Had to share with this community, I decided for my second game to just rip off the band-aid and I entered a game jam targeted at beginners. I placed 3rd - with 1st and 2nd going to more seasoned game developers. I never imagined that, going in, I would be on the pedestal. I just have to thank everyone that participates in game development and indie gaming as a community - including you, reading this.

If you are curious and want to check it out:

The games ranked by overall score

The game itself

A devlog looking back at my first jam experience

91
7
Screenshot Saturday! (self.gamedev)
submitted 6 months ago by Ategon to c/gamedev
 
 

Share some progress, text or screenshots of some development on your game!

92
5
Lifetime of a game (mastodon.gamedev.place)
submitted 6 months ago* (last edited 6 months ago) by fzz to c/gamedev
 
 

Developer — “From start to the latest patch”
;

Publisher — “From deal to while the sales are at an acceptable level or the terms of the contract have not yet been fulfilled”;


Gamer — “Since I found out about the game and while I come back to it and play”.

93
36
How To Make Good Small Games (farawaytimes.blogspot.com)
submitted 6 months ago by JPDev to c/gamedev
94
21
Screenshot Saturday! (self.gamedev)
submitted 6 months ago by Ategon to c/gamedev
 
 

Share some progress, text or screenshots of some development on your game!

95
36
submitted 6 months ago* (last edited 6 months ago) by mac to c/gamedev
 
 

Note theres a bug where if you disable ctrl queue mouse controls dont work

96
97
19
Screenshot Saturday! (self.gamedev)
submitted 7 months ago by Ategon to c/gamedev
 
 

Share some progress, text or screenshots of some development on your game!

98
 
 

LogLog games explain why they'll stop using Rust for game development after 3 years, and caution why they think it's the wrong tool for the job.

99
 
 

(I am an author of this game. I am not a shill, game is 100% free, there is no premium content, full game is avalaible without paying - this is work of passion and feedback is my main motivation).

"Dominion of Darkness” is a strateg/RPG text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. Note – one game takes about 1 hour, but the premise is that the game can be approached several times, each time making different decisions, getting different results and discovering something new.

Game is avalaible for free, online: https://adeptus7.itch.io/dominion

I am constantly improving the game, adding new content and mechanics, so Your feedback would matter.

If you are hesitant to play the game, I invite you to watch/listen to the reviews:

Indie Sampler (video): https://www.youtube.com/watch?v=LM6f4UCEgWU

[BOKC] BlancoKix (video): https://www.youtube.com/watch?v=lgNpSKToOSg

And here is the source code: https://www.mediafire.com/file/vvnouok03mop8n7/Dominion_of_Darkness_1.7.html/file

100
 
 

TL;DR: Brackeys is back and will start making new videos for Godot!

view more: ‹ prev next ›