Game Development

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Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

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How To Market A Game: What Steam’s big demo update means for your marketing strategy

New blog post by HTMAG on what to do after the steam demo changes:

https://howtomarketagame.com/2024/07/31/what-steams-big-demo-update-means-for-your-marketing-strategy/

@gamedev

#GameDev #IndieDev #GameMarketing #GamesMarketing #Steam

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For context, I am using the bevy engine.

I know that you aren't supposed to store stuff that might contain a lot of information, such as dialogue, NPCs and skills.

I already found a library that helps me store dialogue (bevy_yarnspinner), but I've yet to find such a library for other ressources.

So I was wondering, usually in RPGs, where and how are stats, skills, NPCs (including enemies) and maps are stored? And how does leveling up work?

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Game Design Concepts (thingspool.net)
submitted 1 month ago by mac to c/gamedev
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Dames 4 Games is currently accepting submissions for their fall 2024 showcase! Their showcases feature women and individuals of underrepresented genders in the gaming and gamedev community 🤗

Here's the event page

And the submission form

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Climbing content mountain (www.valadria.com)
submitted 1 month ago by mac to c/gamedev
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Game Jams (timmykokke.com)
submitted 1 month ago by mac to c/gamedev
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itch.io link

Hello, I have elected to pop my hosting in event, cherry in the most scuffed way possible. There is money about it.

Right but yet the theme is cute and dark. So cartoonishly cute and dark in theme. Cute with the dark aesthetics only has been done and you know it’s been done well so that’s that’s what’s up. Normal game jam rules. Contributors can vote. We are kind of you know doing this as a form of play. And I think that that’s perfectly fine. So yeah, if you agree and you want to put something in, come on by. It’s going to be open the whole time, and I might even do like Our weekly streaming kind of thing for an hour on Saturdays. I did it today and do you know that was OK.

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submitted 1 month ago by mac to c/gamedev
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Made a soulslike for The Dusty Old Game Jam! Been working on this for a little over 6 months. Posted a few times here. Im pretty happy with the state of the game. Hope you enjoy it as much as I've enjoyed making it https://storeboughtrocketgames.itch.io/essence-of-grimm

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submitted 1 month ago by mac to c/gamedev
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However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

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Flecs v4.0 is out! (ajmmertens.medium.com)
submitted 1 month ago by [email protected] to c/gamedev
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Bevy 0.14 (bevyengine.org)
submitted 2 months ago by [email protected] to c/gamedev
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Update from the dev on reddit (you can skip the OP, it’s full of false and inflammatory claims just to get upvotes):

Wow, I never expected to become the centre of one of these game dev controversies - I want to set the record straight about some of the misconceptions I'm seeing in this thread.

Firstly, no it isn't coincidential that there's a visual similarity between my game and his. Yes, I was inspired by certain aspects of Kenney's game in designing the visual identity for mine. At the time I didn't believe this stepped over the line of becoming plagarism - after all this is an industry where games are always iterating on previous ideas and that's by and large seen as being a good thing. Especially in this particular genre - where there's only so much you can do visually in the first place - at the time I didn't see it as problematic whatsoever that the games look visually similar. However I've spoken with Kenney directly and come to an agreement with him. It's also not good for the long term success of my game to be seen as plagarising and I would like it to stand on its own merit rather than under his shadow. That's why I've decided to make some changes to create some distance between the two games.

I don't hold any ill will towards Kenney and as far as I'm concerned we're on good terms - yes I do wish we could have resolved the matter privately instead of using the force of 100k Twitter followers against me - which he presumably know would result in the inevitible twitter shitstorm - but I also understand that emotions were running high and I can understand the perspective that he assumed I was acting in bad faith. It's not an ideal situation but it is what it is and as far as I'm concerned this is the best outcome for everyone.

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Here is the Steam link if anyone interested in: https://store.steampowered.com/app/3054440/The_Short_Snow/

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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/gamedev
 
 

Hello Community I've recently released an Unity asset to create geometric meshes. Geometric Line Mesh Generator I still have plenty of vouchers available. If you would like to test this asset feel free to comment. I will pm you the voucher code. You can find a demo video on youtube.

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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/gamedev
 
 

How to Sell Visual Novels at Conventions

This is a guide on how to set up and run a booth to sell games and merch at a convention. Super useful if you have never tabled at a con before:

https://arimiadev.com/how-to-sell-visual-novels-at-conventions/

#GameDev #IndieDev #VNDev @gamedev

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A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

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(I didnt write the article, thats just the title)

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Stolen from 2009scape Discord uwu

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I'm developing a game that very closely mimics the gameplay of the ghost minigame from Nintendo Land. I'm not including Nintendo characters, names, etc.

Is there any precedent of Nintendo going after people for something like this?

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