Oh, special powder adds so much to scout gameplay! The other day I tried using some other secondary weapon and I've realized I'm half as mobile as I'm with special powder. And it's so much fun!
verstra
First time hearing this got me really worried:
Hrm, this doesn't look good... We've just picked up a group of Praetorians heading your way. Dig in, team.
But this one gave a bad feeling in the gut:
Something big is headed your way. Better prepare for the worst.
This is the major reason for me. I really liked yaml, because it is way more readable to me than JSON. But then I kept finding new and more confusing yaml features and have realized how over-engineered it is.
Yaml would be great language if it had its features prunned heavy.
They've lost potential revenue, but that is not the same as if amazon would come to their house and had stolen their only rucksack prototype.
Potential revenue is not your property.
It still sucks though.
Slovenia ahead of Croatia! Let's goooo, all I care about!
It works great for a closed group of people, all on one instance. Another data point that federation is hard.
Oh, i have to try these out to see if it effects my development cycle. I do notice that cargo check is super fast, but cargo build takes a long time. So codegen and linker could be the source of slowness.
I would like to believe that say amphibians would adapt eating flies or other insects if mosquitoes are lacking.
For a clean build: number of cores (because cargo builds each crate dependency in a separate process), for a build of your crate only: single core perf.
Bees, wasps, ok, got it.
But mosquitoes? I'be yet to find a biologist that would advocate for preservation of mosquitos. Kill them with fire.
Maybe search for this on kaggle? Or scrape Wikipedia?