Factorio

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A Lemmy community for the game Factorio made by Wube Software.

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founded 1 year ago
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I always try to do belt bases, as I prefer them. Gleba is damn near impossible. I tried to at the start but the spoilage and nutrients are just too much to handle for me. Bots to the rescue!

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I've often seen Factorio compared to software development. I'm not a software dev, only a casual programming hobbyist at best. In that context, Gleba spoilage feels like error handling: if things go wrong, do this. If the line spoils, grab it and burn/convert-to-nutrients.

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submitted 10 hours ago* (last edited 10 hours ago) by [email protected] to c/[email protected]
 
 

https://factoriobin.com/post/x4l8wj

Put the item you want to build in the constant combinator; The 5 assemblers below be set to the recipe for each quality level of the item.

By default each level will buffer 4-5 stacks of a item at a quality level, if the next level up isn't full, start to drop items onto the belt for recycling. (We get to 4 stacks, when we are over 4 stacks, if we need to grind for quality, we will). If the higher level quality exists and is 4 stacks, we wont grind.

Request 5x the ingredients into the requestor chest for each assembler.

No quality modules on the legendary assembler.

Using buffers for the output to pull in any items from the network, including quality upgrades from different production quality levels (the legendary output on the epic production line will move to the legendary buffer)

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So I'm over 100 hours in and I've just reached the point where I've made it above Aquilo's orbit.

However, I wonder if I spent too much time setting up a janky interplanetary logistics system rather than just using Nauvis resources for science. Also, Gleba spiders keep eating my base.

Figured I'd ask then... How long did it take before you touched down on Aquilo in your playthrough?

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100 hours in, about to go to Aquilo, and now I figured out how easy it is.

Torn between feeling giddy and excited, and feeling like a huge idiot.

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Bobingabout is the author of Bob's mods.

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Of note - the comments point out many other ways to do this.

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So it turns out all of the rails in my old blueprint book are now labeled as legacy rails. They are semi compatible with the new rail system, but not completely. To the credit of the devs, they work together so seamlessly that I didn't notice until I hit the 50 hour mark for my current save.

But that's the issue, at least for me. About half of my rail network is legacy rails, the rest the new stuff. And worse, the grid doesn't perfectly align between them, so creating new blueprints that align with the old rails doesn't really work.

From what I can tell, it doesn't really effect anything. But if any of you are about to start a new save and use an old blueprint book, it's probably worth updating it all.

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I might move my Hetzner VPS to Finland and I am from Slovenia, so it would be good to know how noticeable this is in Factorio.

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Lol lol lol

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Hold a blueprint in your hand, then in your personal logistics network click Add Section - the new section will be populated with all the requirements of your blueprint

I just discovered this! so convenient.

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submitted 3 days ago* (last edited 3 days ago) by [email protected] to c/[email protected]
 
 

Let's see some different approaches! Share a snapshot of your Fulgora heart.

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Retrofit my early copper lines to be inside my roboport network. Missed that inserter, lol.

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Mod in question: https://mods.factorio.com/mod/NIN_Sound_fix?from=search There are also 6 addons which increase the number of songs

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Had to stop for IRL reasons. Was about to build a coal depot but I knew that saving at a blank screen would be confusing.

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I've seen discussions on which is the best planet to visit first, but I want to know which is the best planet to stay on! So far I've been to Vulcanus and Fulgora and I'm thinking of setting up a new center of manufacturing on Vulcanus because of how abundant basic resources are and to take advantage of foundries (and my operations on Nauvis have several bottlenecks I don't feel like fixing). From there I can launch a fleet of space platforms and blot out the sky! Have you thought about picking a new home from among the stars, and if so, which one?

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Don't get me wrong, it's totally my fault I messed with the rotation, but still was not expected at all

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 
 

https://factoriobin.com/post/e5myni

675 Space Foundation Tiles Big. Aquilo and Back.

After going a little overkill with my second ship (2700 tiles), I decided to see what I could do for the smallest footprint to Aquilo.

Feels like half my ship is circuit networks, that's taking up lots of floor space, but the ship is narrow and easy to expand. The circuit networks uses the new prototype build anything assembler, and it works pretty well on a ship. A single combinator says we want to build repair packs, yellow ammo, and red rockets, and it does the rest.

Fuel and Smelting and Crushing circuits are the same as my second ship BetterJET with the high-low latching.

The cargo space is a bit tight, but it works.

Uses about 700 missiles Nauvis to Aquilo and back. Only solar panels, so I don't recommend sitting around Aquilo orbit for very long - it will wear down the rocket reserve.

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