Satisfactory

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The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.

Useful Links:

Looking for Group?

@[email protected] started a dedicated server and welcomes Fediverse users, find out more by DMing them or joining this steam chat

Rules

  1. No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia.
  2. Be respectful, especially when disagreeing. Everyone should feel welcome here.
  3. No NSFW content
  4. No ads/spamming

founded 1 year ago
MODERATORS
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Pre-1.0 I had aluminum factories that took the waste water from aluminum scrap and fed it back to the alumina solution refineries. However, in my new 1.0 world I can't seem to get it to flow correctly.

I've tried several solutions, including:

  • putting the waste water lower in the junction than the fresh water
  • adding a valve to the waste water to prevent backflow
  • adding a valve to the waste water to only supply the amount not provided by the fresh water

The only think I have not done yet is decrease the water extractor rates, mostly because I don't recall having to do that before when I used a valve.

Any tips? Anyone else had success in 1.0

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it's just better this way

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bonus - awesome shop video https://www.youtube.com/watch?v=Lbiy7nZh17I

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Send help (discuss.tchncs.de)
submitted 1 month ago by [email protected] to c/[email protected]
 
 

Just cant stop expanding my spaghetti’s

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As a player since Update 3, it's heartwarming to see new 1.0 players enjoying the game and joining us

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I chose this area because I thought that I'd have room to automate all the super early game mats and build my space elevator. Now I'm not so sure. Right now I have iron plates, iron rods, screws, wire, cable, and concrete automated with smelters ready to set up copper sheets the next time I play.

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My friend and I routinely have conversations about factory design.

His ideal factory ships every ore in its raw state to a single building, which can then move the ore to different floors/sections for processing. He goes further than most and separates each product into its own "room", so all steel bars are made in one room then shipped to the steel beam and steel pipe rooms. Importantly the factory should be designed so that you can "infinitely" expand a room if you need more of that resource.

I prefer what I call "microfactories", where each component is created in a small, independent factory and the result is shipped to a main repository for builder use and for the space elevator construction. If you need modular frames, for example, you would find a group of ores and build a small factory on it and build every sub-component you can in it. Ideally, it would not rely on any other microfactory's outputs, but sometimes that's easier said than done. Often I will have a small cluster of microfactories all dedicated to shipping their output to a final microfactory for processing.

So what do you all use?

Note: He claims his design is more analogous to microservices (from software architecture) than mine, and that mine is something apparently called "pirate architecture". I think he's out of his mind on that one.

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Ficsit does not waste.

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I started in the Northern Forest, and took my time building up some factories to deal with all those pure iron nodes, and I’m just about to finish tier four. Has anyone been blazing a trail through the tiers? I’m curious what tier most folks are on.

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Hit "N" on the keyboard to bring it up

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

Hello!

Last week I posted about the dedicated satisfactory server I set up for anyone here on Lemmy to join.

Several people expressed interest, and four have visited the server. The server is still empty most of the day so there's absolutely room for more players. DM me or join the chat for details on how to join.

Things have been happening.

The first 50 smart plates have been delivered to project assembly, and the distribution platform has been constructed in orbit.

The first sommersloop and mercer sphere were discovered and reasearched, netting completely normal, not at all weird, or in any way suspicious results.

Basic organizing has been completed, automatic production and storage of all basic construction components, and the unlocking of tiers 3 and 4 is complete. Automated coal power and emergency power storage are up and running.

Delivery of components for phase 2 is likely to commence tonight.

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Ozoned is a well known fediverse based streamer, and I recommend his channel!

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In my case, the game freeze after the landing sequence on the planet, when i leave the pod. Playing via steam on Manjao Linux.

However, if I skip the start and the tutorial and start directly with Tier 1, everything is fine. Is this a known bug in 1.0?

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New (Multi-)Players Guide (poptalk.scrubbles.tech)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

Hey folks! For those new to Satisfactory with 1.0 a couple of people have pinged me asking questions. So first off, hello, I'm Scrubbles, I have with my latest factory now just over 2000 hours in game, I absolutely love this game. I'm a mod here, and for our newcomers welcome!

So, this post was from earlier this year when someone asked how to do multiplayer. I want to preface everything by saying there is no right or wrong way to play Satisfactory. Everyone does it a little differently, from a spaghetti mess to perfect 90 degree angles. That being said, those differences have caused issues in our multiplayer games, so for those who are getting started - if you are interested, here are some of the things my friends and I do while playing multiplayer.

Adjustments are welcome, and feedback. If people like this, I personally think it's useful to pin, but I don't want to self promote... so let me know if you think it's worth that

Scrubbles' unofficial multiplayer "Rules" for Satisfactory

1) Clipping or No Clipping.

This is a group decision, but we feel that it's more challenging and looks better if we force ourselves not to clip. (or at least avoid it at all costs). Builds are bigger, more complex, and it comes out looking nice

Picture of clipping conveyor belts

2) Build buildings.

Cover up your builds. Group builds will get huge and there is a performance hit if you have all of your buildings out in the open. If you leave buildings out in the open, the engine has to draw everything, even in the low poly far away ones, it's a lot to draw. Walls make it much easier to draw, and will keep those framerates up.

This doesn't really matter until Tier 3 or so, but after that yeah it's pretty important. (Our Gold Coast oil production can span the entire coast, and the game will have to show all of that if you don't build some nice buildings. Also it just looks pretty cool if you put some thought into it.

3) Private vs Group builds

This is the big one you talked about and you just have to go over it. There are no good rules for "Don't touch my stuff" as all groups are different, but we have a good baseline of

  • If you want to take on a build - then awesome you should feel all empowered to do so. No one should come in and change your build, of course unless asked

  • HOWEVER - we all play at a different pace. We like to joke that this isn't work... but at the same time if you say you're going to produce 100 steel beams/min, I'm going to build my build based on those numbers. We have a pseudo AFK rule, if you leave the game and don't give a good time of when the build will be finished, there are no hurt feelings if someone else jumps in and finishes it for you. It was there for you, you chose not to log in one day, and that's going to have to be okay.

  • Also another unspoken exception we have, if you fuck something up, get the math wrong, or our favorite where sometimes conveyors/pipes don't "stitch" together there are no hurt feelings if someone comes in and fixes it.

I can play 16 hours in a day when I'm really into it. Other folks may not log in once that day, it's just a thing we have to talk about and understand. I don't expect them to be logged in 16 hours a day with me to finish their build, but if they're AFK for a couple of days and I need it... well, yeah I may go finish it.

Rail Network

Those are the only "rules" we have. As for a rail system, I'd recommend personally that someone "takes charge" in planning rail and hooking up factories. Someone who has the entire network in their head on how things are moving. Everyone should be welcome to help, but rail networks get complicated fast and it's good to have a point (wo)man.

A good way to help organize this I've found is to make a "Departures Board" of all of your trains, especially at hubs, so make any sense out of what is happening. Just like the real ones

Image of a UK departurees board You too can put some up that explains where resources are going in or out. A list of all trains, their destinations, and what cargo they carry

Hub

Finally, make transportation and the Hub a big focal point. Make it fun. For our last build we made the Hub separate from our main construction, and moved all of our train hubs there. ~~That also made it perfect for building our warehouse~~ (1.0 edit, I wonder what will happen with warehousing...), and on top of that we put the center of our hypertube network. Make it a fun place to stop in, and make it easy to craft new gear there if you get stranded. This is especially important in multiplayer so your friends aren't going "Where the hell did Scrubbles put the chest of Encased Steel Beams?!" Make a good, easy to access warehouse

Also, make a good todo board, so everyone knows what everyone is doing. Try to make it easy and clean to understand. We chose this format It keeps everyone aware of what people are working on and cuts down on duplicated effort.

Server Maintenance

Your factory server will crash. It just will. Once our factory got large enough in Update 7 it happened probably once a day. Know that someone is going to need to be on call - or you're going to all need access to the server and know how to spin it up if it crashes. Keep backups of the saves in a neutral places anyone can access so if someone accidentally nukes the server you can at least have the saves. (I personally recommend setting up rclone or something to sync your saves somewhere like google drive)

Summing up

Finally, always find ways to keep morale up. Ficsit demands morale be just high enough to remain productive. Give helpful reminders to your friends whenever possible. Signs in our Hub that say "You enjoy this." and "You are having fun.

That's all I have! Have fun on your next factory, and remember, remain efficient.

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But efficiency was the only achievement, and you never truly achieved it.

(but of course I am happy to have them, and I think I have to 100% it)

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Leave a comment on the post and I'll DM you the join URL. Feel free to share it with a friend, but not post it publicly.

Current player limit is the default 4, but I may increase it if we actually get that many players joining at the same time.

Edit: Someone asked about a chat, so I created a steam group for the server, you should be able to join that here: https://steamcommunity.com/chat/invite/EblxtBh7

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It's so good.

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then you flush with the lid. bye bye!

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FYI, I had to rename the executable from FactoryGameSteam.exe to FactoryGame.exe.

Steam wants the 2nd one, but installs the 1st.

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

Opt out of betas, restart steam! 11GB download, lol.

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