Then you should also override Equals(object)
, GetHashCode
, and implement IEquatable<T>
.
Thankfully a lot of the usual boilerplate code can be avoided using a record
class or struct:
public record Person(string Name, uint Age);
Then you should also override Equals(object)
, GetHashCode
, and implement IEquatable<T>
.
Thankfully a lot of the usual boilerplate code can be avoided using a record
class or struct:
public record Person(string Name, uint Age);
Real classy of you to do the toddler thing of sticking your fingers in your ear and going "la la la I can't hear you". (It'll be an honor to share a spot on your block list with these other two fellas.)
Whenever you post something publicly on the internet, it's best to assume that you may not be able to delete it. Scrapers, search engines, caches, people taking screenshots, ... This is of course especially true with the fediverse, where posts are duplicated across servers. (Typically deletion requests are honored, but they might not, or they don't go through because of an issue, and even then the previously listed issues are still present.)
However, this is only regarding information that's either public or shared through the protocol, which doesn't include your IP address or the email address used to register. These are only available to the server your account is on and the client you connect with, if you're using an app. This information is I believe what OP was asking about, not the posts themselves.
(Without a proxy / VPN (comes with its own up- and downsides) your internet provider can also check some of your internet traffic, such as who you're connecting to, though typically not what data is being exchanged, due to encryption, like HTTPS.)
Is this not what the "active" sorting does?
The idea is that "roguelike" = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, ... while the term "rougelite" is less strict. But I think we're past the point of that distinction being adopted into mainstream.
https://github.com/godotengine/godot-docs
This is the source for Godot's documentation. You could clone the repo (in reST format) or download one of the releases (in HTML format) offline, so you wouldn't even need to query anything online.
My uneducated guess is, some threats will burrow themselves in active memory but have no way of persisting beyond a reboot. Or perhaps it just shuts down background software you don't need that could be vulnerable.
Be gay, do crime, y'all!
Scream printing.
The lenses don't have to both be at the same distance to be fair.
Taming animals so you can ride them, or let them pull carriages? Building roads for vehicles? Train tracks with functional trains? Cool airships? All made obsolete with this one-kills-all glider feature! Don't let good game design get in the way of convenience! /s
I understand Steam not wanting to moderate the absolute flood of user-created content of its thousands of games (on their own), but then, it probably shouldn't force community forums on every single one of its games when the developers can't or don't want to moderate them.
(Also, the ADL doesn't recognize the ongoing genocide of Palestinians so maybe we should just ignore what they think.)